Why dedicate my time if I can lose all my XP with a death penalty?
" For me personally, channelling adds nothing to the game other than aversion for its maechanics. Therefore....it should and MUST be removed from the game. I feel like the "threat" you speak of is going in the opposite direction: newer or "pleb" players as you put it (which I don't) feel threatened by exp and progress loss. Rather than meeting it as a challenge worth overcoming and....overcoming it. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 3, 2025, 12:21:37 PM
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" It's in PoE2 cause it's a simple thing to just copy all content from PoE1 to PoE2 first and see, what happens afterwards and how people react. It's GGG who will decide, which mechanics are useful for the final product. Mechanics like xp loss can not be found in any arpg on the market anymore. The main reason being: no one wants to lose, what's earned with huge time efforts. Just noone. Xp loss is a punishment coming from 25 years ago, when noone had a more creative idea how to punish. But with every death in PoE2, there are dozens of mechanisms punishing you, with xp loss on top. I don't care about PoE1. You can enjoy your miserable time with it. But PoE2 is a different game. And xp loss makes no sense in it. GGG is watching the reactions towards PoE2 carefully. Your arguments bases on the insane assumption, PoE2 is just a texture pack for the good ol' PoEOners. But are you SERIOUSLY thinking, GGG invested time and money just to transfer the same audience to a new shiny graphics update? There is the opportunity to get a new audience. And to WIDEN the poe community. Because at the end, GGG will make more money when there are more people playing PoE1 AND PoE2. All i see is you referring to PoE1. But you didn't give a single argument for implementing xp loss into PoE2. And given the arrogance and lordiness of your comments, i'm not even interested in reading them. |
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" Channelling is a tag found on certain skills. Skills that aren't necessarily mandatory to use outside of some builds. Exp-loss on death is a tacked on archaic feature that actively tells players to fuck off if they want to engage with any of the various high end features while also levelling their character, a feature that can't be avoided (outside of a certain carry in PoE1). Either have fun with the league mechanics or grind easy maps mindlessly for hours on end. " It's not a challenge. It's a mindless grind where the game will spit on your face if you start having fun, cause when you do you will get blown up by a random projectile. Last edited by mrfox123#7595 on Jan 3, 2025, 12:24:44 PM
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" You still can't understand that even if somebody really wrote "it hurts mah feelings" is a very valid argument that has a place to be heard. You are not the one to turn them down though, you can disagree for sure, but not dismiss them. It's up to GGG to take it, think upon it and act as they see fit. You're telling folks that they live in a fantasy and that the game they ask doesn't "exist" but only in their imagination. Yet here we are, with over 1000 ( ? ) arpgs out there that don't impose any penalties. Unless if you meant it specifically for the PoE franchise, which only has 1 game and that is a "spiritual successor to D2" according to some people, so I can argue here that, the xp loss wasn't even their idea as that's the truth, see? The 2nd installment isn't here yet, it is still under early access and technically "under feedback" hence these forums and a very good tipping point in time to somewhat detach itself from PoE 1 or D2 if GGG wants it ( and I mean it in terms of technicalities, not in terms of story etc ). Or are you considering PoE 2 a "done deal" now and all of this feedback situation is just dust in the wind ? Last edited by mrxkon#5764 on Jan 3, 2025, 12:30:28 PM
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Keep the XP penalty, Keep 1 death = lose map/boss. I love the challenge and being rewarded for learning.
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" You really aren't learning anything with how it works now. |
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Don't keep the XP penalty. I love the challenge and being motivated for learning.
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" +1 to that. |
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" Truth. There is no "learning" when you only get one try at the thing. It just effectively puts a cap on where the game effectively ends and people go make a new character and stop playing. Some folks in this thread have a bad case of equating "punishment based timesink" with "skill based challenge". They are not the same. One of them is overcome by having lots of time to throw at it, and the other requires actual skill. For actual skill based challenge, being able to retry it is necessary to build the skill. |
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" If there is 1000 ARPG out there without death penalties, and that you really dislike it, why are you here playing a game with a death penalty ? Why should PoE2 change to please you if it's already and extrem niche exception ? Are you fighting a crusade for all games to have the exact same rules and gameplay ? You can't let people enjoying PoE2's design have it ? If it's only 3 games out of 1000 having such harsh penalty, what's the issue ? Who is forcing to play it ? "I want to play PoE2 because it's unique but without the things that makes it unique pleeasee" ??? |
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