Why dedicate my time if I can lose all my XP with a death penalty?

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BK2710#6123 wrote:

Half of these pages are you insulting people and repeating something that has been argued about with proper solutions that satisfy all sides except your own ego. You just keep repeating yourself like a broken mix tape.


Bruh, you are upset about dying on a video game, of course anyone disagreeing with you feels like a insult, even if it isn't one.

You want solution for something that isn't a problem.

Yes, when you suck in a game, you die. That happens. And in some games, there is consequences for failing.

Do you know Minecraft ? One of the best game in the world. Well, when you die, you lose 100% XP, 100% of your gear, and 100% of your inventory. Is the game bad and hated for that ? Nah, it just how it is. And it's a game made for 8 years old. I wonder how they survive such painful and traumatizing loss.

You are telling me that in a game made for adults and experienced gamers, losing 10% XP of your actual level and the entry ticket to an already farmed and looted map is a gigantic problem ?

You can deflect all day saying that people refusing this proposed change are masochists or have ego problems ; when in truth, you are the one complaining because you died and refuse to admit you failed. There is nothing more to it.
Last edited by dwqrf#0717 on Jan 3, 2025, 3:35:59 PM
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What saddens me is that there are several options. Extra mode, map cap, global game configuration, etc. The incredible thing is that it is ignored by GGG while players abandon the game.


I wouldn't consider it "ignoring" to be fair.

If you're talking about the present, well holidays, vacations etc so an announcement will come at a later date I suppose.

If you're talking about the past as well, maybe it's simply what GGG wants at the end of the day and everyone will have to respect that no matter what as it's their game ( even if they chose to stop playing ).

I think that with this wave of feedback they should either way address it though again ( even if it was addressed in the past ) when possible to put some minds at ease in any case for better or worse.
"
dwqrf#0717 wrote:

Bruh, you are upset about dying on a video game, of course anyone disagreeing with you feels like a insult, even if it isn't one.

You want solution for something that isn't a problem.

Yes, when you suck in a game, you die. That happens. And in some games, there is consequences for failing.

Do you know Minecraft ? One of the best game in the world. Well, when you die, you lose 100% XP, 100% of your gear, and 100% of your inventory. Is the game bad and hated for that ? Nah, it just how it is. And it's a game made for 8 years old. I wonder how they survive such painful and traumatizing loss.

You are telling me that in a game made for adults and experienced gamers, losing 10% XP of your actual level and the entry ticket to an already farmed and looted map is a gigantic problem ?

You can deflect all day saying that people refusing this proposed change are masochists or have ego problems ; when in truth, you are the one complaining because you died and refuse to admit you failed. There is nothing more to it.


And you still haven't explained why it can't be configurable. What's the problem with someone playing without penalty while you have one?
"
dwqrf#0717 wrote:
Bruh, you are upset about dying on a video game, of course anyone disagreeing with you feels like a insult, even if it isn't one.

You want solution for something that isn't a problem.

Yes, when you suck in a game, you die. That happens. And in some games, there is consequences for failing.

Do you know Minecraft ? One of the best game in the world. Well, when you die, you lose 100% XP, 100% of your gear, and 100% of your inventory. Is the game bad and hated for that ? Nah, it just how it is. And it's a game made for 8 years old. I wonder how they survive such painful and traumatizing loss.

You are telling me that in a game made for adults and experienced gamers, losing 10% XP of your actual level and the entry ticket to an already farmed and looted map is a gigantic problem ?

You can deflect all day saying that people refusing this proposed change are masochists or have ego problems ; when in truth, you are the one complaining because you died and refuse to admit you failed. There is nothing more to it.


Once again: Not a single argument. Not a single one.
Just a toxic veteran going full personal without contributing a real reason why xp loss should stay in PoE2.
"
mrxkon#5764 wrote:

I wouldn't consider it "ignoring" to be fair.

If you're talking about the present, well holidays, vacations etc so an announcement will come at a later date I suppose.

If you're talking about the past as well, maybe it's simply what GGG wants at the end of the day and everyone will have to respect that no matter what as it's their game ( even if they chose to stop playing ).

I think that with this wave of feedback they should either way address it though again ( even if it was addressed in the past ) when possible to put some minds at ease in any case for better or worse.


I hope and believe in that too!
I want the game to be as successful as possible and not be "just" what POE1 was for a specific niche.

The game can indeed appeal to many more people. For me, the loot configuration is already an example that serves to please different styles.
"
Do you know Minecraft ? One of the best game in the world. Well, when you die, you lose 100% XP, 100% of your gear, and 100% of your inventory. Is the game bad and hated for that ? Nah, it just how it is. And it's a game made for 8 years old. I wonder how they survive such painful and traumatizing loss.

You are telling me that in a game made for adults and experienced gamers, losing 10% XP of your actual level and the entry ticket to an already farmed and looted map is a gigantic problem ?


Are you really comparing a game that can be speedran launch to finish in 8 minutes, to grinding for 10 hours at level 98?
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Toforto#2372 wrote:
+1
The least they could do is make them a toggle either in the atlas tree with extra rewards if you opt-in to these penalties. Or literally on character creation as checkboxes, but you still share the same softcore trade league economy with everyone else. Or as options in the settings menu. Anything.

I'm also never touching this game unless big changes are made to death penalties, I play Softcore, I shouldn't be punished for dying as if its in Hardcore. This is simply unacceptable.

If it was GGG's intention to chase away many players and make them quit with these death penalties, then they've accomplished exactly that.


this ain't some blizzard trash game: this is a game with actual potential and purpose behind difficulty.
if you can't handle the pressure, your loss!
wtf is wrong with this era of gaming where everyone gives up at the mininal sign of struggle or difficulty? why do people need to get an easy free ride to any content "because whaaaa whaaaaa too hard!!"?
absolutely maddening and baffling.

100% of you babies never played actual difficult games, and it shows lol
The difference between a coffee and your opinion? i asked for a coffee.
Because without XP penalty we would all be glass cannon, playing with 0 defence. We would corpse run every aspect of the game. We would be level 100 in a week. My grand mother would be level 100 in two.
The market would crash because there would be no boss service, no xp service.

And then we would look back and say : what have we done ? WHAT HAVE WE DOOOOONE ?
"
dwqrf#0717 wrote:
"
BK2710#6123 wrote:

Half of these pages are you insulting people and repeating something that has been argued about with proper solutions that satisfy all sides except your own ego. You just keep repeating yourself like a broken mix tape.


Bruh, you are upset about dying on a video game, of course anyone disagreeing with you feels like a insult, even if it isn't one.

You want solution for something that isn't a problem.

Yes, when you suck in a game, you die. That happens. And in some games, there is consequences for failing.

Do you know Minecraft ? One of the best game in the world. Well, when you die, you lose 100% XP, 100% of your gear, and 100% of your inventory. Is the game bad and hated for that ? Nah, it just how it is. And it's a game made for 8 years old. I wonder how they survive such painful and traumatizing loss.

You are telling me that in a game made for adults and experienced gamers, losing 10% XP of your actual level and the entry ticket to an already farmed and looted map is a gigantic problem ?

You can deflect all day saying that people refusing this proposed change are masochists or have ego problems ; when in truth, you are the one complaining because you died and refuse to admit you failed. There is nothing more to it.


Umm in Minecraft you can just literally go back to where you died and pick up everything. XP loss half but it's super quick to get XP back and you can easily make XP farms...

The problem with how the XP loss works in PoE2 is that it can forever stop you leveling. It isn't about it making it take longer, but potentially forever. Getting stuck and losing all progress will turn people off, especially casual players with less play time. Do you think someone will keep trying to level if they never actually make progress? One death causes them to lose days or even a weeks worth of play time?

It doesn't help PoE2 is currently full of one-shot off screen attacks, or one-shot invisible/hidden ground effects, or one-shot obscured by other effects attacks. The only thing that should have the possibility of one shoting you is a boss.
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Valsacar#0268 wrote:
Your idea, which has been mentioned multiple times, is regressive. It punishes those at lower levels more than it does those at higher levels. You can gain multiple levels in a single map, imagine the bitching it would cause if a death made you lose 3 levels.


True, but the system right now punishes players in high levels exponentially. The more time and efforts you invested, the harder the punishment. There is no way to call this motivating.


Yes, that's exactly the point. By the time you are at a point where 10% is a significant loss, you are well beyond the point where levels are making any significant change to your power level. You are now at the point where you are going for achievement, and nothing more.

This is not D4 where level 100 is the start, this is POE where level 100 is the END.

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