Why dedicate my time if I can lose all my XP with a death penalty?
" Hate to break it to you, but... over level 90. Died multiple times, xp comes back quite quickly. In no way is it even close to weeks. Game has been in open beta for about a month, there is at least one person that made it to level 100. By your logic that would be impossible, unless they did not die at all after level 90. It does not take weeks to gain 10% xp at any level. |
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" This is the biggest point I continue to see ignored by the same 10 people on these forums. Level 100 in PoE is NOT a given. Getting to Level 100 takes exp. That's it. What can you do to limit Level 100s? Take AWAY the only thing that goes towards it. It doesn't matter at all if there are "workarounds" such as carries and cheesing lower maps. DO THAT IF YOU REALLY WANT TO!!!!!!!! Just like how people "buy" challenges. It is ridiculous, but the option is there for you if this is such a goddamn big problem. But for the gamers who like to progress, challenge themselves, get to 100 fairly while also not choosing the boring route, the exp penalty is an essential element to the game. This gets continually written off because "its not an achievement, you can cheese it". Well I hate to break it to you....every single element of this game can be cheesed. You can ALWAYS choose the easy route if you want to, in all challenging aspects of PoE. Don't want to make a build yourself and risk failure or lack of power? Follow a proven and researched meta build. Don't want to figure out which content drops the most loot on your own? Watch a youtube video. Don't want to worry about the exp penalty? Get carried to 100. Hell, don't want to play any part of the campaign or labs or craft or loot or "do" anything? Then buy it. Take the shortcuts. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 3, 2025, 4:18:53 PM
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" It took an entire month of a no-lifer playing non-stop to get from Lv.99 -> Lv.100. You can lie all you want, the data doesn't support it. |
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" Damn, can I borrow their time machine too? It took them a whole month to do that last level, in a game that has been open to public for LESS than a month... well how the hell did they get to level 99 in the first place? Stop spewing bullshit. |
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" It does, let's view the calculations according to my character and feel free to correct me if my math are wrong somewhere ( I'll use round numbers on purpose ). Everything is according to the tooltip of course above the xp bar: 91 -> 92 level I need a total of 2.268.549.086 10% of that is 226.854.908 ( just rounded by a digit for ease of use atm ) According to the tooltip I'm making 12.464.637 / hour. That means I need around 18 hours for that 10%, 18 hours "of gameplay" is more than a week for me personally. Now you can say I'm a slow farmer and anything else you want, I won't disagree, but it is more than a week and that was the argument here. Last edited by mrxkon#5764 on Jan 3, 2025, 4:27:33 PM
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" I've played off an on today on my witch, which is level 91. All told, probably less than 3 hours in game, and a lot of that was spent in hang out chatting with people. I went from 67% to 83%. You could argue it takes 20 years to gain 1% if you wanted to, because you only do 1 map in 20 years. But of course, that's not really meaningful is it? If you are actually playing the game, and clearing content, it's a matter of hours not weeks. |
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" You can't argue against math my friend I'm sorry. The world itself would break if we did that. So you need to look at it a bit differently if possible. Like I said maybe during your time of play you're way faster than me, that's fine. But you can't argue what I presented to you for my character which is "me", that's what the game says, that's what the math say "for me". It's obvious that some people can do it faster than others and for them it could be 2 days instead of 5 or 3 instead of 15, that doesn't matter, the math are the same. 10% is a percentage for a reason it's not a fixed value and it means a totally different thing depending on the player. See what I'm trying to say? You're basically both valid, but for a different target group, that is my point. |
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" This isn't diablo 4 kid, level 100 in this game is actually an achievement and they should keep it that way. |
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" So guess what.....like any other game or even any other aspect of THIS game, it is YOU that needs to get better at the specific goal you are going for. If leveling is your goal, and it takes you 18 hours to get 10% of a level that others can do in a fraction of the time: it means you are not GOOD at leveling. Get better. Do you even realize what you just described? You literally just said the game should cater to the lowest common denominator, removing all aspect of "skill". You know what that's called when a game is developed that way? A failure. Yes....leveling quicker is a skill you must develop. Same with not dying in the first place. By your logic right here....the game should stop well before maps even happen. Because the lowest common denominator of player never makes it out of the campaign. So we need to adjust the game to match THEIR ability level. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jan 3, 2025, 4:44:55 PM
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" This instant gratification mindset is what made diablo turn to dogshite. if you dont like playing an actual game go play d4 and leave PoE alone. |
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