Why dedicate my time if I can lose all my XP with a death penalty?
" investing time to learn and improve your skills isnt wasting time. Investing time to earn experience that is removed by deaths that skill, planning, and knowledge cant avoid IS a waste of time. |
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" So... It's challenging ? You need attention, discipline and patience. |
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" So PoE2 is a game where death can't be avoided by skill, planning and knowledge. Noted. Ho boy, HC players will be mad to learn that ! |
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" Its not challenging to run easy content LOL. Also what discipline does it take? The only discipline is running content that is easier than what can "challenge" your character's stats. A stat check is not the same as a skill check anyway. The people saying its a challenge or achievement in this thread mostly dont have any level 100 characters on their profile. I dont mean this as a personal attack, but how can you argue such a strong opinion about something you have never experienced. |
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" Okay if it's not challenging then just don't die. If the game is so easy just stop dying and then the xp penalty won't matter. I hate when people complain about the xp penalty and say the game is easy at the same time. It'S JuST TeDIouS BrO. | |
" So a achievment that litteraly challenges your patience, discipline, and attention, isn't a challenge. Ok. What the definition of a challenge for you then ? In a game with such gear and build variation making power levels highly different from one player to the other, what's left to challenge if not time, discipline, and attention ? |
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" Yep can confirm lvl100 is just tedious. All it took for me to get it in PoE 1 is running Sanctum all day. That or buying a legion 5-way. There is no skill involved, the only difference is PoE 2 is more bare-bones and doesn't have that many methods to gain lots of exp. So its just "how many hours can you grind boring,safe maps?". All the exp penalty does is make it even more tedious and annoying. There's no skill involved anywhere, so it's not really an "achievement". Just shows that someone spent X hours doing the same monotonous activity over and over. Pretty much the same as any grind in an MMO lmao |
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" This sounds like a great argument for maps eventually giving no experience if they're too safe. |
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" I agree, but your complaint doesn't seem to be that endgame is a stat check and not a skill check. It seems to be, I don't want to be punished for failing checks. Fair enough... but that's not an argument for why it should be removed from the game since your personal enjoyment doesn't affect anyone else, but I also don't feel strongly about a league without the exp loss. /shrug |
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" The achievement does not require you to complete challenging content. It also doesnt require you to pay attention. The only thing it requires is running content that is lower difficulty than the on death effect stat checks can beat. The meta in poe1 was to buy 5 way carries. A 5 year old with a mouse and no keyboard, running a 1 button build could reach level 100 running white t14 maps while watching coco-melon on their second monitor. Thats not a challenge, thats a long tedious timeframe of not being challenged or engaged. I'll concede discipline is a fair term to use. But the discipline to "not have fun" is not a fun design. In a less opinionated way of speaking- The discipline to not challenge yourself. It's not some magical or impressive achievement. It's just time + boredom = experience. |
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