Why dedicate my time if I can lose all my XP with a death penalty?

"
iadapt#7831 wrote:
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


Literally anyone that gets to endgame can go back and safely farm white t1 maps indefinitely for experience.
That is the whole problem. Level 100 doesnt require attention, or challenging content. It's just a time gated grind of doing easy content punching below your stats.
Nobody pushing 99-100 is "juicing" for experience. Because juicing and adding difficulty, does not add experience gains.

It's baked into the affix design. Adding difficult mods to the map adds Waystone drop chance. nothing else. (Unless your doing a map mod effect atlas, but i highly doubt anyone farming exp is running those danger nodes for loot.)


show me doing lvl 100 in t1 maps pls, do it :D
Last edited by Pl4t1numX#4325 on Jan 4, 2025, 1:30:24 PM
double
Last edited by Pl4t1numX#4325 on Jan 4, 2025, 1:29:54 PM
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a penalty just translates to 0.2% of playerbase makes it to level 100.

how is that good design?

you want the game to be replayable for people not this.


It capitalizes on FOMO, and tricks people into thinking they need more time to practice and get better.

As evidenced by the massive number of people in this thread without level 100s on their account talking about how much skill and challenge level 100 takes.

They just dont realize its not skill based or challenging. It's the same as fishing achievements in WoW. If you put in enough time doing boring content, you will get the achievement.
"
"
iadapt#7831 wrote:
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


Literally anyone that gets to endgame can go back and safely farm white t1 maps indefinitely for experience.
That is the whole problem. Level 100 doesnt require attention, or challenging content. It's just a time gated grind of doing easy content punching below your stats.
Nobody pushing 99-100 is "juicing" for experience. Because juicing and adding difficulty, does not add experience gains.

It's baked into the affix design. Adding difficult mods to the map adds Waystone drop chance. nothing else. (Unless your doing a map mod effect atlas, but i highly doubt anyone farming exp is running those danger nodes for loot.)


show me doing lvl 100 in t1 maps pls, do it :D


I didnt say its efficient or realstic to get level 100... I said anyone can safely farm experience in t1 maps. Big difference.

My point to clarify- anyone can farm safely if they reduce the challenge.
Therefore, level 100 is not a challenge. It's just a time sink.

"
iadapt#7831 wrote:
"

a penalty just translates to 0.2% of playerbase makes it to level 100.

how is that good design?

you want the game to be replayable for people not this.


It capitalizes on FOMO, and tricks people into thinking they need more time to practice and get better.

As evidenced by the massive number of people in this thread without level 100s on their account talking about how much skill and challenge level 100 takes.

They just dont realize its not skill based or challenging. It's the same as fishing achievements in WoW. If you put in enough time doing boring content, you will get the achievement.


we're doomed if the final levels are relying on fomo
"
iadapt#7831 wrote:


I didnt say its efficient or realstic to get level 100... I said anyone can safely farm experience in t1 maps. Big difference.

My point to clarify- anyone can farm safely if they reduce the challenge.
Therefore, level 100 is not a challenge. It's just a time sink.



thats the point, you have no clue. if your character is lvl 98 or 99 in the current game, farming t1 maps or even t2 or t5 will get you nearly nothing in xp. you can farm this for weeks without achieving anything. monsterlvl has to be high enough to lower the xp penalty. if monster level gets up, so gets difficulty. if you cant farm t15's without dying, you wont get to 100. and so it should be
Last edited by Pl4t1numX#4325 on Jan 4, 2025, 1:45:17 PM
"
"
iadapt#7831 wrote:
"
The main reason there's penalties is so players actually develop skills and feel rewarded for hitting level 95+, especially level 100.
Without penalty, noobies like you would be able to just grind t1 whites for 500 hours to achieve that goal.


Literally anyone that gets to endgame can go back and safely farm white t1 maps indefinitely for experience.
That is the whole problem. Level 100 doesnt require attention, or challenging content. It's just a time gated grind of doing easy content punching below your stats.
Nobody pushing 99-100 is "juicing" for experience. Because juicing and adding difficulty, does not add experience gains.

It's baked into the affix design. Adding difficult mods to the map adds Waystone drop chance. nothing else. (Unless your doing a map mod effect atlas, but i highly doubt anyone farming exp is running those danger nodes for loot.)


show me doing lvl 100 in t1 maps pls, do it :D


Okay T1 white maps was a stretch but the point still stands. Achieving level 100 isn't the challenge of difficulty, it's a challenge of time. The two are extremely different. Pinnacle bosses should be infinitely more challenging than anything else in the game, but most end game players will beat them before they hit level 100, why is that?

There is zero challenge in spamming RoTa's in PoE1 once you can kill everything in the game. Zero. It's just a time sink. Think about it... At that point it becomes a preference of how much you're willing to farm, non-challenging content &/OR how much time you have available.
"
"
iadapt#7831 wrote:


I didnt say its efficient or realstic to get level 100... I said anyone can safely farm experience in t1 maps. Big difference.

My point to clarify- anyone can farm safely if they reduce the challenge.
Therefore, level 100 is not a challenge. It's just a time sink.



thats the point, you have no clue. if your character is lvl 98 or 99 in the current game, farming t1 maps or even t2 or t5 will get you nearly nothing in xp. you can farm this for weeks without achieving anything. monsterlvl has to be high enough to lower the xp penalty. if monster level gets up, so gets difficulty.


Are you intentionally misinterpreting what im saying or actually not understanding. t1 was just a response to somebody talking about t1 maps....

You can 100% farm level 100 in t14 white maps with 0 risk of dying.
"
"
iadapt#7831 wrote:


I didnt say its efficient or realstic to get level 100... I said anyone can safely farm experience in t1 maps. Big difference.

My point to clarify- anyone can farm safely if they reduce the challenge.
Therefore, level 100 is not a challenge. It's just a time sink.



thats the point, you have no clue. if your character is lvl 98 or 99 in the current game, farming t1 maps or even t2 or t5 will get you nearly nothing in xp. you can farm this for weeks without achieving anything. monsterlvl has to be high enough to lower the xp penalty. if monster level gets up, so gets difficulty.


Are you intentionally misinterpreting what im saying or actually not understanding. t1 was just a response to somebody talking about t1 maps....

You can 100% farm level 100 in t14 white maps with 0 risk of dying.

It's slightly slower. yes. But dying to a corpse explosion hidden by loot is more of a setback than farming below your level.

(Not sure why editing doubled my post. Sorry for spam.)
Last edited by iadapt#7831 on Jan 4, 2025, 1:49:13 PM
"


Okay T1 white maps was a stretch but the point still stands.


the point is still wrong

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