thank you! i appreciate it.
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TLDR: Meta gaming ruins the game and the environment. Trading for gear upgrades turns the game into an easy mode and a lot of players refuse to play a more meaningful game where victory is earned rather than just handed to you. Would like to see a more challenging game mode focused on longer more exciting boss battles. Give us a L50 character for every character that we level from L1 to L60.
God damn that post is an epic, and well deserving of GGG reading it.
I share the instant despair that GGG are going to be too sensitive to the zoomers and not have the ball sack to pull their game back under control.
Which will mean the entire point of forking 2 from 1 is voided instantly.
As someone who has already been through losing the "clear speed war" in POE1 I've really little hope here. Confidence is not high.
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Posted byIcyMistV#5121on Jan 4, 2025, 9:15:27 PM
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good point. is it 100% the wrong kind of progression. Why was Act 1/2 more challenging than everything that came after? It's like playing super mario but you're playing the last level first and working your way backwards towards all the easier content.
it's a terrible progression system.
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if a character is getting stronger, he can kill monsters faster -> speed
the whole progression is about getting stronger and everything translates into speed.
The point of the power increase is to take on harder opponents. If your character is killing endgame challenge content faster than early game content with even less input then the progression system has either failed, or the game is not meant to pose any challenge to begin with.
GGG has made it clear that they want PoE2 to have engaging content and difficult boss fights. Zoom zoom meta is anathema to this.
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Posted byIcyMistV#5121on Jan 4, 2025, 9:18:55 PM
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Movement speed is not included in that, which is the one that makes this game tedious when you factor in the massive waystones and clear conditions like some have mentioned.
Gosh I honestly wish movement speed wasn't even a major stat to begin with. I would much rather have areas and enemy density just be toned down to match the baseline character speed.
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Posted byLVSviral#3689on Jan 4, 2025, 9:19:38 PM
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I think the pacing of the endgame in PoE 2 is in a good place.
It's MUCH(!) slower than PoE 1, except a couple of overpowered unique items that lets you bypass certain mechanics. I REALLY hope threads like these aren't based upon watching videos of build using these EASILY NERFED unique items.
In a game all about making your character as powerful as possible, I think it's very important for an ARPG to actually make it possible to create a very powerful character. It is, in my opinion, crucial and what I call "rewarding gameplay".
They said PoE 2 would be slower. And it is. MUCH slower. But they never said PoE 2 would be "slow" and lose its identity.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Last edited by Phrazz#3529 on Jan 4, 2025, 9:21:02 PM
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Posted byPhrazz#3529on Jan 4, 2025, 9:19:54 PMOn Probation
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Movement speed is not included in that, which is the one that makes this game tedious when you factor in the massive waystones and clear conditions like some have mentioned.
Gosh I honestly wish movement speed wasn't even a major stat to begin with. I would much rather have areas and enemy density just be toned down to match the baseline character speed.
Pretty much what I've been saying in my other comments. They made almost everything for a POE1 characters' movement speed. Not sure if removing movement speed would be a good thing though as many builds absolutely require that for defence. Maybe make it much rarer? Or limit it to the passive tree for those builds?
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Posted byAssababud#2808on Jan 4, 2025, 9:27:31 PM
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Yes and Blight also falls into the "trash minigame that doesn't belong in PoE" category. Especially so not as a mechanic gating anoints forcing you to do it.
Technically I pulled Blight out of the list of mechanics that were supposed to be "too zoomy".
As for Blight being a trash minigame obviously that's a matter of opinion however I'll agree that Blight does not fit in with what I'd call the "normal" gameplay loop of PoE1.
However, in trade league with PoE1, Blight is not forced on a single person. As soon as you got to maps you could farm Beasts, Essence, or a dozen other things and you'd never need to run Blight once. You'd just trade some of your hard-earned Beasts, Essences, whatever for any Blight oils you might want.
Trade league is cheat league
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Posted byKashou#2868on Jan 4, 2025, 9:27:51 PM
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Movement speed is not included in that, which is the one that makes this game tedious when you factor in the massive waystones and clear conditions like some have mentioned.
Gosh I honestly wish movement speed wasn't even a major stat to begin with. I would much rather have areas and enemy density just be toned down to match the baseline character speed.
Pretty much what I've been saying in my other comments. They made almost everything for a POE1 characters' movement speed. Not sure if removing movement speed would be a good thing though as many builds absolutely require that for defence. Maybe make it much rarer? Or limit it to the passive tree for those builds?
Because mobility is also excellent option in any game. Also, no one like to be a slow heroine, specially when enemy can go faster than your character and lot of AoE to get out before it kill you.
By all mean, I don't like to be The Flash that zoom through map either. I think about 30-40% should be at most, 50-60% at maximum with skill/special trade-off gear.
On the basic that late game design around player have 20% MS to avoid it comfortably ( not super easy, just more comfy). Any pay for extra should be reward, not mandatory.
Slow in, slow out cuz I'm just a player.
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Posted bynnilfoest#6766on Jan 4, 2025, 9:43:20 PM
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PoE2 has not shown itself to be any slower than PoE1 except for the first campaign playthrough and even that won't last.
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Posted byPhillipBurns#5461on Jan 4, 2025, 9:47:21 PM
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PoE2 has not shown itself to be any slower than PoE1 except for the first campaign playthrough and even that won't last.
They just have to nuke nerf things that enable broken levels of dps/speed, should never have been possible in the first place
Then nerf monsters
Then balance the rest of the classes/skills/supports/tree
Last edited by Gordyne#2944 on Jan 4, 2025, 9:59:42 PM
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Posted byGordyne#2944on Jan 4, 2025, 9:58:32 PM
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Because mobility is also excellent option in any game. Also, no one like to be a slow heroine, specially when enemy can go faster than your character and lot of AoE to get out before it kill you.
By all mean, I don't like to be The Flash that zoom through map either. I think about 30-40% should be at most, 50-60% at maximum with skill/special trade-off gear.
On the basic that late game design around player have 20% MS to avoid it comfortably ( not super easy, just more comfy). Any pay for extra should be reward, not mandatory.
They could reduce the AOE of enemy spells. Reducing some of enemy's movement speed is a given. Many ideas GGG could do to accommodate the character's slowness.
Last edited by Assababud#2808 on Jan 4, 2025, 10:03:32 PM
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Posted byAssababud#2808on Jan 4, 2025, 10:02:43 PM
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