You're making an ARPG in 2025, but you're stuck in 1999

+1, well said OP. Well freaking said.
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Grinding Orb Games.


I snorted. Also, bump, everything here is a salient point.
Gambling addiction means that I win more than you do.
-1
Only read first post and only have this comment:

Some of the things you are complaining about, if they are enacted, will lead to complete homogenisation of gear. Only attack on weapons, only defenses on armour, mana and attributes are irrelevant, everything comes down purely to how big is the number for your preferred attack / defense. That's a pretty regressive pandering to give you what you want immediately.

Trying not to bring up the comparison with that game AGAIN but can't help it, that's what diablo did with its loot 2 restart but they still got that wrong, there isn't enough variance in all the different trade offs you need to consider when deciding which piece of loot is best for your build, so it just ended up with everyone looking for the exact same pieces with the exact same tempers and affixes

I don't know much about warrior but I played mercenary, and while the mana requirements were difficult if I yolo'd maximum attack, they were entirely manageable if I scaled it down a bit, the choice was to increase mana or decrease attack. And I have exactly the same trade off with my int based monk, I don't have the numbers on front of me but I would imagine the mana requirements are a fair bit higher but the overall effect is the same
Last edited by Strangehill#1736 on Jan 10, 2025, 4:30:02 PM
Absolutely agree with OP.
The game feels too greedy for rewards. The only thing you wanna see is dive orb dropping. All these uniqs are completely useless even on low levels.
+1 OP
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Xzorn#7046 wrote:
It's a shame Devs try so hard to be Diablo 2 and miss that Diablo 1 did quite a few things better. Itemization being one of them. If you played late-game the classes also had more variety.

Weapon Swapping wasn't invented with Diablo 2. Just given a hotkey. I can't really say there were any outstanding flaws in Diablo 1. Meanwhile I can pick apart Movement Speed, Set Items, Magic Find from early D2 and further pick apart the skill synergy patch added later which turned it into a 1-2 skill game. Where players just skipped anything Immune.

Diablo 2 was far more flawed than Diablo 1 despite the extra features so I don't see the point in trying to emulate either, esp D2 for any modern game.


They're also acting like Diablo 3 doesn't exist when it did quite a bit right.

Not to mention other games like Torchlight, Marvel Heroes, Grim Dawn, Lost Ark, Last Epoch, just to name a few.
Marvel heroes was great but it was too ridiculous to live unfortunately
+1 OP
+ 1
Way too much “Friction” they need to get with the times, all the micro management is just BS, add a sort button , let us pack more items , stop inflating difficultly by having 1 death maps. I love challenge and will leave a game if its not challegeing enough. I also hate busy work. Last Epoch has done alot to modernize the Arpg scene, if they had a better end game thats where I would be.

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