So angry all the time

to the OP: nearly all of your problems would be solved if you....grinded. The boss drops nothing you can or will use on the first kill? Guess what you can do....fight it again!

Almost all your frustrations stem from being poorly geared and poorly skilled, which leads me to believe that you play each area ONCE and expect everything you could possibly need right then and there.

Sorry but that's not the game you are playing anymore. And thankfully GGG fixed it so you can't exactly "cheese" your way through on broken skills that scale entirely on their own to outpace all content.


If your relationship to any part of this game is "anger", drop the game.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 11, 2025, 2:17:32 PM
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to the OP: nearly all of your problems would be solved if you....grinded. The boss drops nothing you can or will use on the first kill? Guess what you can do....fight it again!

Almost all your frustrations stem from being poorly geared and poorly skilled, which leads me to believe that you play each area ONCE and expect everything you could possibly need right then and there.


Right, so your solutions to almost all my complaints are to.....make a 20 hour campaign at least double that by running each zone/boss multiple times? Each time I level a new character? And when I still don't get the gear/gems/jewelers I need, what do I do then? Just keep grinding away until I'm 5+ levels over each zone so gear isn't the issue?

What a shit response to real issues the game is having. RNG determines gear progression, not skill. RNG determines skill level progression, not skill. Telling someone they're "poorly geared and poorly skilled" when the game was designed deliberately with features intended to gimp every aspect of a created character is so far beyond gatekeeping, I don't know what to call it.
Last edited by l_Caxius_l#7930 on Jan 11, 2025, 2:26:09 PM
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Right, so your solutions to almost all my complaints are to.....make a 20 hour campaign at least double that by running each zone/boss multiple times? Each time I level a new character? And when I still don't get the gear/gems/jewelers I need, what do I do then? Just keep grinding away until I'm 5+ levels over each zone so gear isn't the issue?

What a shit response to real issues the game is having.


Yes....that is literally the entire game loop. What the hell do you think you do when you get to maps? Just because its the campaign doesn't mean it's a different game, nor should it be a different game.

You are ignoring a fundamental part of the game and wondering why you have no loot, skills, power, defense,etc.

There is no scenario where it makes sense for the game to just "give" you everything you could ever need. This is a loot-based arpg: the grind for gear, overleveling, and replaying areas multiple times is pretty much a given. Your expectations from the game are simply wrong.

By the end of Act 1, I had a full set of level-appropriate rare gear, nearly maxed out resistances, and an entire stash tab full of skill and support gems. Yes it took me longer to accomplish that (sort of), but I still made it to maps in about 3 days. With a fully geared and skilled up character. 3 days of gaming is nothing. That same amount of time you spend grinding is GOING to happen no matter what you do. You will never coast from level 1 to level 100, Act 1 to tier 4 pinnacle bosses, without grinding. It just won't happen. And if you do it early, you die far less and lose less progress, ultimately getting to the upper end of the endgame quicker.

You aren't describing game issues, you are describing player issues. You "expect" something and when you don't get it....you rage. That's why you are angry all the time. You haven't yet understood what game you are playing.


The only complaint that doesn't exactly fit this mold is your (and I agree) complaint about map layouts. Can't really do anything about that by playing the game "correctly".
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 11, 2025, 2:34:00 PM
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By the end of Act 1, I had a full set of level-appropriate rare gear, nearly maxed out resistances, and an entire stash tab full of skill and support gems.


Right, so by the end of act 1 you were what...level 20 after running each and every zone multiple times? Which means, no, you didn't have "level appropriate gear", you outleveled it. And in Act 2 you did the same thing? Which means you were, again, 5+ levels over the zones by the end of it?

So, tell me, why did you do this? Was it, perhaps, because running each zone/boss just once left you with not enough gear/gems to progress your character comfortably?

Yeah...keep telling me it's a "me" issue and not a game one.

I'm not asking GGG to hold our hands and give us gg loot in every zone we encounter. That was never the point.
Last edited by l_Caxius_l#7930 on Jan 11, 2025, 2:35:47 PM
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By the end of Act 1, I had a full set of level-appropriate rare gear, nearly maxed out resistances, and an entire stash tab full of skill and support gems.


Right, so by the end of act 1 you were what...level 20 after running each and every zone multiple times? Which means, no, you didn't have "level appropriate gear", you outleveled it. And in Act 2 you did the same thing? Which means you were, again, 5+ levels over the zones by the end of it?

So, tell me, why did you do this? Was it, perhaps, because running each zone/boss just once left you with not enough gear/gems to progress your character comfortably?

Yeah...keep telling me it's a "me" issue and not a game one.


Okay I will: its a "you" issue. Just like your anger is a "you" issue. You are trying to play this game as if its some other type of game. Continue to do so and you will continue to be angry all the time.

I can see why you made this post. You refuse to adapt to the game, you expect the game to adapt to you. Sadly, that will never happen.

And its funny because this is such a basic element of ALL respectable arpgs, PoE 1 included (from all your banners, you were a regular player). As you get better at the game, you'll NEED less gear to progress because you are more experienced, but because this is your first few playthroughs of a brand new game you bet your ass you should be grinding and overleveling. The same was 100% true of your first few characters that you played in PoE 1.

"Progress comfortably" is also a rather loaded thing to say....what does "comfortable" mean to you? Blasting through with no risk? Having gear and skills at exactly the same level as you at all times of the game? That is a ridiculous thing to even expect, again coming from the fact that you were a PoE 1 player and presumably have played....any other arpg in existence.


You are playing a Grind game and expect to not have to grind. The very definition of a "you" issue.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 11, 2025, 2:45:37 PM
I feel like most of your complaints are pretty reasonable. Personally I kinda like larger maps because I am tired of fiddling with map currency and larger maps = less micromanaging maps. But to each their own. They're mostly balance points and things that can be better than they currently are.

The main thing is though that angry responses to those things might not be the most reasonable thing. Its not a polished game, sometimes you have to chuckle at something dumb and "smh your head" post some feedback and move on.

Tbh I get kinda upset that they put POE1 speed and monster design/values into endgame, with hasted, multiplicative stupidity and RNG time til death due to GGG not understanding that killing players with a random dice roll (confluence of mods and dumb rare monster affixes) might have been fine in their amateur first game fresh out of University but isn't in their "engaging combat" game.

I might except a new Dungeon Master running their first campaign to throw some unexplained "save or die" savings throws at their players. But a DM thats been running a game for 11 or 12 years? Nah, its time to leave that newb shit behind.

They also can't pace rewards/bosses/encounters and loot RNG at POE1 Ruthless levels in a game with "engaging combat" thats supposed to be slower than POE1.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Hi there Caxius,

Because tone can't be properly conveyed over text, I want you to know that I'm coming in good faith and that there's absolutely no dismissal or sarcasm in my message to you.

Anger is powerlessness.
We feel angry because we WANT something that we're powerless to get.
After all, if you could get it... would you be angry or frustrated anymore?
You'd be good.
You got what you wanted. No need for anger. No need for frustration.

I think that a lot of the reason why people are so angry at this game is because we all, at one point, wanted something out of it.

Maybe we wanted it to be more optimized: hardware frustrations.
Maybe we wanted it to be less maliciously punishing: system frustrations.
Maybe we wanted it to be less arbitrary/unfair: gameplay bug frustrations.
Maybe we wanted the devs to be less cowardly: communication frustrations.

Stans will say: "accckkktually... how are the devs cowardly? SOURCE?"
They're cowardly because they've been back longer than they said they were away. They were fixing things behind the scenes/stealth-fixes/hotfixes before the official announcement.

Real leadership, when it comes home to a house on fire, is quick to show itself and take charge.

Instead, they're just bread-crumbing us along because they're scared of the backlash that's clearly brewing.

But I want to tell you, in case you haven't heard (no sarcasm here at all), there's a big announcement tomorrow, Jan 12, 12:30PST wherein they'll present their upcoming patch; a big patch it looks like... with changes meant to address everyone's issues on both sides.

This is what'll decide the game's fate.
Will this game be for:
1. Elitists, incels and streamers?
2. Casuals, families, and people with jobs and lives?
3. Both -with the brilliant idea to just check a box to enable OPT-IN Death XP penalty, Waystone loss etc. (This has been floated a lot, it's a pretty great idea: everyone wins)

Hang in there brother. Wait for tomorrow's announcement and then we'll all see just exactly WHO this game is being developed for.

If the news is good, I'm happy for you.
If the news is bad, I hope, with all sincerity, that you can let it go and walk away. This game won't be for us anymore. And that's okay.

I know it'll feel like a letdown becasue for the past few weeks we've all been emotionally invested because at its core, we all love this game, but we have to accept too if the game decides not to cater to us.

There'll be other games. You don't have to change your hobby -as some people have dismissively told you.

You certainly don't need therapy because therapists aren't there to fix your problems... they're there to make sure you KEEP COMING BACK xD

So please, if you read this, hang in there. Check out tomorrow's presentation/announcement. We'll know right away WHO this game is for.

If it's not for us -people who respect our time- then let's take our time and spend it in a more worthwhile place. That's the loudest message we can send.

I wish you the best. Have a better day today!
I wouldn't say 'angry' but I feel annoyed 90% of the time when I'm playing PoE2 endgame (this was never the case for PoE1)

The annoying map layouts with constant backtracking, getting stuck on everything, trees & architechture blocking your view, ceaseless dodging on-death effects and avoiding ground effects - just causes burn out very fast.
"
The same was 100% true of your first few characters that you played in PoE 1.


But it's not. Every new league is a fresh restart, and none of them have ever been as tedious as the character progression in POE2 (minus the super early days of POE1).

RNG is the only way your character progresses outside of the passive tree. The only way. You can't craft. You can't gamble freely. There are virtually no deterministic ways to better your character's gear outside of runes (which, you're stuck with in that piece of gear forever for now).

Do you know what basic element all "respectable" ARPG's have? Crafting. That's it. That's what makes the genre; the loot that drops and the ability to craft on that loot. Take that away and it's a regular RPG.
Last edited by l_Caxius_l#7930 on Jan 11, 2025, 2:53:23 PM
"

And its funny because this is such a basic element of ALL respectable arpgs, PoE 1 included (from all your banners, you were a regular player). As you get better at the game, you'll NEED less gear to progress because you are more experienced, but because this is your first few playthroughs of a brand new game you bet your ass you should be grinding and overleveling. The same was 100% true of your first few characters that you played in PoE 1.

"Progress comfortably" is also a rather loaded thing to say....what does "comfortable" mean to you? Blasting through with no risk? Having gear and skills at exactly the same level as you at all times of the game?


You are playing a Grind game and expect to not have to grind. The very definition of a "you" issue.


I agree with this, though I think the content of their feedback is mostly reasonable things that do need at least some adjusting. (zones can be a bit too big, pushy mobs blasting you across the whole screen might need to be adjusted a bit, or maybe given a telegraph)

I think the tone and wording are pretty far off, annoying things making you furiously angry is probably not only the game. I agree that part of their problem appears to be not being willing to grind for gear. Which I think its a great deal of the problem with a LOT of angry feedback.

In POE1 in trade a lot of the playerbase has grown accustomed and even entitled to feeling like the game owes them a slick trivial 1 button ride. Some POE1 players even think that 1 button super fast and trivial is a hallmark of the genre.

And thats actually one of POE2's biggest issues. Overcoming unreasonable player expectations that the game must be designed to let them glide smoothly to victory without having to try or do any gaming.

GGG are their own worst enemies when it comes to this: they pandered to clear speed instead of controlling the scope of their first game. Now they are sleeping in the bed that they made with the second.

If nothing else this will be an interesting, and possibly heart breaking (so to speak) ride seeing if they make the same coddling and pandering mistakes with POE2.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 11, 2025, 2:59:43 PM

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