So angry all the time

"


I agree with this, though I think the content of their feedback is mostly reasonable things that do need at least some adjusting. (zones can be a bit too big, pushy mobs blasting you across the whole screen might need to be adjusted a bit, or maybe given a telegraph)


To be fair...I did say "almost", and even called out the zone comments as being something I totally agree with.

And yes I agree, this idea that everything should simply be given on round 1 and the game should be an entirely linear experience is the basis of a huge swath of PoE 2 animosity on these forums. An unwillingness to adapt or change your own expectations and playstyle to a brand new game. Most don't even ATTEMPT to find any sort of solutions before making a post like this one. This is seen through the responses to what I said.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 11, 2025, 3:05:08 PM
HAHA I tried telling you peeps it'd be like this just take a look at ruthless, the vision, gauntlet, and necro 2.0, it wasn't hard to figure out it would be super invading to your precious gaming ego. How they thought that would attract a larger player base is pure delusion. It's always like that, every time with this game, until they're slowly convinced the game needs to be toned back.

A list of things GGG needs to remove before I think it looks fun, at all, even for free:

Dodge roll
Stunned out of portal
Pausing
Checkpoints at bosses
Reduce in HALF the size of most areas

My issues go beyond that. Mana, is straight up terrible. Objectively unfun. I'm uninterested in WASD if I cant rotate the camera, not much innovation here. This obvious inside job "hacking" it's obvious a force does not want currency farms, emerging strats, or anything else fun we had like in poe 1. Or how about fun skills that were just permanently nerfed never to return? Would the world stop turning do they think? If they adjusted these old skills ever again? UNIMAGINABLE??!! Why is fun so unimaginable I don't know. It's like, something can only exist for them if proven overly slow and tedious league after league. Yea they have no problem with a massive tree and billions of random combo's if they're sure anything combined would still be weak.

It's just over. I'm just out. Here is my feedback. I wasn't even inspired to purchase it. "Ice strike" "Mace strike" "Warrior" This is the uninspired stuff we waited for? It's generic, B studio cell phone game quality. I was waiting for 3.26, but after they take that long af vacation, after ruining ours, then not getting 3.26 going, I'm just out, don't care. POE over, the only crowd left are a bunch of feel good "I'm having funners" just cope gaming out of desperation. Check your standard characters before talking smack.

HAHAHA
Last edited by benzman9001#5398 on Jan 11, 2025, 4:22:06 PM
"
I've never played a game where I was just constantly angry all the time. Not even when I play souls games.

I'm angry about the zone layouts and how each zone is tedious and genuinely not fun to navigate (dreadnought is the worst layout in any arpg I've ever played). I'm angry about how skill progression is gated behind pure RNG. I'm angry that player gear progression is gated behind pure RNG. I'm angry that, instead of the normal 30% res penalty at the "end" of the campaign, you take 10% each act and then more in maps, putting you constantly behind. I'm angry that the players were intentionally slowed down, but monsters leap, sprint, roll and fly at you from 2 screens away. I'm angry that I can get body rolled 2 screens if that stupid beetle rushes at me just right. I'm angry there is a ridiculous amount of chaos/poison damage so early on in the campaign with virtually zero chance of mitigating it.

At least with souls-like games (or most any game with a steep difficulty curve), there was a mild period of rest where you can relax and celebrate a sense of accomplishment after beating a difficult boss/zone. With this....I beat a boss that drops literally nothing I can/will use, think about the zone I have to dredge through next and say "well shit...I'm not looking forward to this" at level 40 with the same gear I found at level 16. With every single zone that follows the last. And if I haven't found a skill gem that brings my skills up to level? Good luck.

I, and I'm pretty sure a lot of people, shouldn't be constantly gripped and irritated at a game that literally had 10+ years of its predecessor's knowledge and experience to learn from. It feels like you tried to take the worst parts of every ARPG in history, threw in a soul-dodge, then touted it as genre defining when everything this game does has been done before, but better. You guys have to do something about this game as a whole....because this is just not it.

EDIT: You're right. Change every "angry" to frustrated.


The community consensus agree with your frustration on many levels and I'll list them below for reference..

Path of Exile 2: Community Gripes and the Path to Redemption 🎮📊

Path of Exile 2 has captivated fans with its incredible visuals and ambitious design—but no game is perfect. Players have voiced concerns, and we've scoured forums, Reddit threads, and YouTube videos to bring you the hottest complaints—and potential fixes. But how widespread are these issues? Let’s break it down! 🔎✨

1. Hardcore Mode: Too Hardcore? 💔🔥

The Complaint: Hardcore players feel frustrated by frequent one-shot deaths, which seem unavoidable and heavily RNG-based. While some love the challenge, others feel it’s overly punishing.

Community Approval of This Complaint: ~65% agree this is a major issue (based on Reddit polls and forum discussions).

Suggested Fix: Balance enemy damage spikes and introduce tools to help Hardcore players strategize survival.

Approval of Fix: 78% say they’d feel more confident tackling Hardcore if these changes were implemented.

2.RNG Loot Progression: Fun or Frustrating? 🎲🪙

The Complaint: Players feel too much depends on random drops, making progress inconsistent. Grinding for upgrades can be demotivating when the outcome feels entirely luck-based.

Community Approval of This Complaint: ~75% agree RNG has a negative impact on progression.

Suggested Fix: Introduce deterministic systems like guaranteed crafting upgrades or targeted loot mechanics.

Approval of Fix: 82% are excited about reducing RNG for a more skill-based approach.

3. Crafting System Overhaul: Where’s My Bench? 🔨🧙

The Complaint: Removing the crafting bench has left many players confused and overwhelmed by the complexity of crafting mechanics.

Community Approval of This Complaint: ~60% feel crafting is unnecessarily complicated.

Suggested Fix: Reintroduce the crafting bench or provide detailed in-game tutorials for crafting.

Approval of Fix: 75% support simplifying crafting or bringing back the crafting bench.

4. Boss Fights: Challenge or Chore? 👹⚔️

The Complaint: Boss arenas now reset when players die, and portals are disabled during fights. This design feels punishing, especially for solo players.

Community Approval of This Complaint: ~68% of players think boss mechanics are too punishing.

Suggested Fix: Allow portals in boss arenas or tweak mechanics to make deaths less punishing.

Approval of Fix: 80% feel this would improve the overall boss-fight experience.

5. Support Gems: Penalizing Creativity? 💎🛡️

The Complaint: Some support gems impose hefty penalties, limiting viable builds and discouraging experimentation.

Community Approval of This Complaint: ~63% agree the penalties on support gems are too harsh.

Suggested Fix: Rework or soften penalties to encourage diverse builds.

Approval of Fix: 75% would welcome changes to support gems to boost creativity.

Sources 📚

Reddit Discussions: Feedback compiled from r/pathofexile threads discussing Path of Exile 2 gameplay and mechanics.

Official Forums: Polls and feedback on the Path of Exile forums.

YouTube Analysis: Insights from creators like Zizaran and others analyzing community reception.

Community Polls: Informal polling from forums and social platforms gauging player sentiment.

The Verdict: Room for Improvement, But the Potential Is Huge! 🌟

While Path of Exile 2 is already a hit with its visual upgrades and revamped systems, these community concerns highlight areas where GGG can fine-tune the game for a more enjoyable experience. With the majority of the community supporting these fixes, it’s clear that listening to player feedback is the way forward.

What’s your take on these issues? Share your thoughts in the comments, and let’s keep the conversation going! 💬🔥

I am echo'ing of frustration. The game has a lot of potential... but I feel always frustrated and angry playing it.

There are 4 main frustrations:

IT FEELS SLOW. There is a lot of artificial points where you have to wait... or just do something that makes no fun
- Repeat run at the end of the tower (to floor 2 and over floor 2) over and over again
- Wait for mobs to wake up before you can hit them (e.g. bolder like mobs or flowers)
- No reason you need to spend more time killing shades that keep going into invisible forms... than killing bosses
- Wait for beast explosion when killing yellow mobs
- Be running like a turtle around the map
- Discovering that you need to run 3 miles back because some yellow mob was in a corner that you missed in the beginning
- Speed of operating levers... you wait and watch animation ...


COLOR SCHEMAS:
- I don't know if this is on-purpose or not... but I am feeling challenged to spot mobs, borders, even incoming projectiles (like chaos missile) coming at you. I had many deaths just because I was not able to even see what is coming


RANDOM DEATHS.
- So many times just something randomly one-shot you. I understand that you need to build a strong build... but the inconsistency is killing me - you need to be over-geared to feel safe against white mobs (while you killing 99% of them with one shot).
- Some white mobs take more time to kill than end bosses.... that does not feel right. Like hunting blue/yellow shadows that keep disappearing so you cant even hit them


BAD LOOT.
- It feels like a huge bump to get over the bare bones to start earning currency
- Regular drops... not really rewarding
- Map sustain is a problem for T15+.
- Low tier-map drops (like you running T15-16 and it just keep dropping T5-6-7-10).... is discouraging.

P.S. It is on the verge of semi-enjoying. It is like eating an apple... nice and juicy... but you hittin patches of rot from time to time....
Last edited by _Scaramouche_#5516 on Jan 11, 2025, 5:38:59 PM
"
"
"
By the end of Act 1, I had a full set of level-appropriate rare gear, nearly maxed out resistances, and an entire stash tab full of skill and support gems.


Right, so by the end of act 1 you were what...level 20 after running each and every zone multiple times? Which means, no, you didn't have "level appropriate gear", you outleveled it. And in Act 2 you did the same thing? Which means you were, again, 5+ levels over the zones by the end of it?

So, tell me, why did you do this? Was it, perhaps, because running each zone/boss just once left you with not enough gear/gems to progress your character comfortably?

Yeah...keep telling me it's a "me" issue and not a game one.


Okay I will: its a "you" issue. Just like your anger is a "you" issue. You are trying to play this game as if its some other type of game. Continue to do so and you will continue to be angry all the time.

I can see why you made this post. You refuse to adapt to the game, you expect the game to adapt to you. Sadly, that will never happen.

And its funny because this is such a basic element of ALL respectable arpgs, PoE 1 included (from all your banners, you were a regular player). As you get better at the game, you'll NEED less gear to progress because you are more experienced, but because this is your first few playthroughs of a brand new game you bet your ass you should be grinding and overleveling. The same was 100% true of your first few characters that you played in PoE 1.

"Progress comfortably" is also a rather loaded thing to say....what does "comfortable" mean to you? Blasting through with no risk? Having gear and skills at exactly the same level as you at all times of the game? That is a ridiculous thing to even expect, again coming from the fact that you were a PoE 1 player and presumably have played....any other arpg in existence.


You are playing a Grind game and expect to not have to grind. The very definition of a "you" issue.


You're just wrong and should stop now. You must have been lucky with the drops because a lot of lucky people are coming on here and telling unlucky people to git gud.

I cant wait until the first EA wipe and your next run is unlucky. Maybe then you can write a guide on how to git gud when your power is locked behind drops you arent getting.
You are playing a Grind game and expect to not have to grind. The very definition of a "you" issue.
[/quote]

You're just wrong and should stop now. You must have been lucky with the drops because a lot of lucky people are coming on here and telling unlucky people to git gud.

I cant wait until the first EA wipe and your next run is unlucky. Maybe then you can write a guide on how to git gud when your power is locked behind drops you arent getting.[/quote]


^^^ Doom, you're 100% on point.

I think after awhile, a lot of ARPG players get in this little echo chamber/bubble.

They confuse RNG with SKILL xD
"
And yes I agree, this idea that everything should simply be given on round 1 and the game should be an entirely linear experience is the basis of a huge swath of PoE 2 animosity on these forums.


Again, you're putting words in my mouth and misrepresenting what I've been saying.

My argument: RNG plays entirely too much into character progression

Your argument: Just grind and try to "beat" RNG by running zones multiple times.

You're completely off the rocker and just spouting interpretations of what you think I'm saying, all the while telling me the way to beat the heavy RNG mechanics that hinder character progression is to mindlessly run zones over and over again. It's all still 100% RNG. Just because you lucked out with stashes "full" of gear by the end of Act 1 doesn't mean the same is going to be true for anyone else.

And, before you say it: Running maps over and over again is not the same thing as running campaign zones the same way. Maps have a progressions system. It rewards you for progress made, and you (generally) are working towards a goal. You're not working towards a goal by running campaign zones multiple times. You're attempting to brute force your way through RNG just to come to the forums to tell people "you're not good at the game if you think running zones 1 time is the way it should be played".

Come on, man.
"
I'm angry about how skill progression is gated behind pure RNG. I'm angry that player gear progression is gated behind pure RNG....
Was it, perhaps, because running each zone/boss just once left you with not enough gear/gems to progress your character comfortably?
"you are off you're rocker if you think...you're not good at the game if you think running zones 1 time is the way it should be played".
And, before you say it: Running maps over and over again is not the same thing as running campaign zones the same way. Maps have a progressions system. It rewards you for progress made
You're just wrong and should stop now. You must have been lucky with the drops because a lot of lucky people are coming on here and telling unlucky people to git gud.



Every single one of these comments is factually, mathematically, demonstrably, and provably false.

Do a single run of Act 1 and fight each boss twice. Just twice. Literally will take you less than an hour of extra time. I can guarantee you with 99.9% certainty you will have more than enough skill gems to do whatever you want, and more than enough GEAR to progress "comfortably". If you are "unlucky" and hit the .1% chance and get NOTHING....then you fight a few of them again. and that .1% becomes .01%.

It's demonstrably NOT RNG, at least not entirely the way you describe, because bosses have a high chance of dropping rare equipment and skill gems. You "game" the rng by replaying the content with the highest drop rate. AKA......everything you do in maps. You are removing the RNG from the equation by weighing the board heavily in your favor. Literally the very definition of non-random.

Maps do NOT have a built-in progression system if you are grinding for gear. You literally CAN'T progress if you aren't geared. The same is true of the campaign, which is exactly what your complaint is! It is the SAME FREAKING system. In fact, progression is SLOWER once you get to maps. You grind a heck of a lot more before you are able to and ready to jump into the higher difficulty tiers.And I love that you had to frontload that into your response because you KNOW that its the same, you even had to think of a way to preemptively refute it.

It's a "you" problem, and one that the devs are unlikely going to change to reduce your anger. Good luck with your non-grind mentality, 1-time-per-area playstyle. Stay angry, exile. Complain on the forums rather than adapt to the game, that will certainly help!
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jan 11, 2025, 7:13:54 PM
"
Every single one of these comments is factually, mathematically, demonstrably, and provably false.


Okay, now you're flat out just lying and coping at this point.

"
Do a single run of Act 1 and fight each boss twice. Just twice.


Wait wait wait....you went from "run every zone multiple times" to "run just each boss twice". So which one is it for me to get to the multiple stash tabs full of gear and skill gems like you? You're starting to fall apart man. Get your story straight.

"
I can guarantee you with 99.9% certainty you will have more than enough skill gems to do whatever you want, and more than enough GEAR to progress "comfortably"


This, again, is false. Bosses don't always drop skill gems, and don't always drop gear that's usable. Most of it is trash. Again, you're proving my point when I say it's all RNG. Also, you can't tell someone you "guarantee" anything with anything less than 100% certainty. That's not how a "guarantee" works.

"
If you are "unlucky" and hit the .1% chance and get NOTHING....then you fight a few of them again.


You're literally telling me it's RNG, and telling me the only way to beat the RNG is to just increase the sample size of bosses I kill to improve my....RNG. This is clown speak at its peak. That's like telling someone "The lottery isn't random if you play it until you win". Fking ridiculous.

"
because bosses have a high chance of dropping rare equipment and skill gems


So.....you're admitting it's RNG. And what is this "high chance"? Do you have a number to prove this? "Higher chance to drop certain items" doesn't mean "there is a high chance". If a boss has a 10% chance to drop a skill gem, and white mobs have a 2%, that doesn't mean the boss has a "high chance", it just means it has a "higher chance than normal". Learn the verbiage

"
Maps do NOT have a built-in progression system if you are grinding for gear.


Did I say "Maps have a progression system that rewards you with gear/loot with progression made"? No, I did not. I said "Maps have a progressions system. It rewards you for progress made", which is the very nature of the mapping system. Again, stop misrepresenting what I say in my posts to fit your shit narratives and false arguments. The entire map system is progress based. I can't believe I even have to explain that.

"
And I love that you had to frontload that into your response because you KNOW that its the same, you even had to think of a way to preemptively refute it.


I did it because I knew you would try to lump running campaign zones and map running into a similar ball. And, as predicted, you did not disappoint. You thought you had a "gotcha" moment there, but you didn't. You even had to lie about what I said to attempt to make your point.

Next cope post, please.







Last edited by l_Caxius_l#7930 on Jan 11, 2025, 7:45:52 PM
"
HAHA I tried telling you peeps it'd be like this just take a look at ruthless, the vision, gauntlet, and necro 2.0, it wasn't hard to figure out it would be super invading to your precious gaming ego. How they thought that would attract a larger player base is pure delusion. It's always like that, every time with this game, until they're slowly convinced the game needs to be toned back.

A list of things GGG needs to remove before I think it looks fun, at all, even for free:

Dodge roll
Stunned out of portal
Pausing
Checkpoints at bosses
Reduce in HALF the size of most areas

My issues go beyond that. Mana, is straight up terrible. Objectively unfun. I'm uninterested in WASD if I cant rotate the camera, not much innovation here. This obvious inside job "hacking" it's obvious a force does not want currency farms, emerging strats, or anything else fun we had like in poe 1. Or how about fun skills that were just permanently nerfed never to return? Would the world stop turning do they think? If they adjusted these old skills ever again? UNIMAGINABLE??!! Why is fun so unimaginable I don't know. It's like, something can only exist for them if proven overly slow and tedious league after league. Yea they have no problem with a massive tree and billions of random combo's if they're sure anything combined would still be weak.

It's just over. I'm just out. Here is my feedback. I wasn't even inspired to purchase it. "Ice strike" "Mace strike" "Warrior" This is the uninspired stuff we waited for? It's generic, B studio cell phone game quality. I was waiting for 3.26, but after they take that long af vacation, after ruining ours, then not getting 3.26 going, I'm just out, don't care. POE over, the only crowd left are a bunch of feel good "I'm having funners" just cope gaming out of desperation. Check your standard characters before talking smack.

HAHAHA


Yeeah that Necro Settlers event with its cringe lantern mods was a bad sign. They even said "the event will have all the devoted modifiers with no downsides" which was a straight-up lie. Because every zone had random monsters from allflames that made the whole campaign and maps giga cringe and wayyy harder for no reason at all. I noped out of that event after getting my free mystery box lmao

"The Vision" is the reason for most of the bad things in PoE 2. Tedium and extremely punishing Ruthless game design isn't fun. It's just bad game design.

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