SF (no solo) > SSF

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Balagann#7553 wrote:

Appreciate the link and the LE's SSF mention

Now, about the game's overall generosity, I think it is worth mention that the only way to neutralize bots/trading is either deactivating trading completely (SF) or making it the sort of "test realm" where you literally have no scarcity (you can get any ammout of any resource whenever you want). Anything in between enables trading (supply and demand. people not-having-and-willing-to-buy and people who-have-and-are-willing-to-sell). This is like a law of phisics; a part of life/existance. I rather play SSF because I already deal with this shit all day, every day, and it is no fun. As I said it, if i was willing to spend time and energy into it, I might aswell do it to make REAL money. So when I play games, I rather not deal with it at all.

But that does not mean I HAVE to play SF ALONE, you see? We can remain "tradeless" but play as a party. This is what I'm asking.


yeah understood, you want SF without the solo part, which is what LE has. in fact LE already solved SF vs Trade in a way that you could even party with trade players.

also i would point out GGG actually somewhat solved botting in settlers league.

forcing gold to be part of "trade tax" reduced the bots in the game. also the only way to get gold in that league was to play the game or else you'd run out of gold real quick.
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AintCare#6513 wrote:

really? i see it just fine on my end. can't access imgBB from your location?

I can see it too
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AintCare#6513 wrote:


really? i see it just fine on my end. can't access imgBB from your location?


i guess so

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AintCare#6513 wrote:


how about this one


lol finally i see it

and i see the previous ones too! thanks for the effort

i really do hope that at base level drops are more generous so i can become an "effectively SSF"er.

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AintCare#6513 wrote:
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exsea#1724 wrote:


i really do hope that at base level drops are more generous so i can become an "effectively SSF"er.



just try it man, its not that scary. just roll a first char that is not gear dependant (spell caster/necro) then if you want a weapon based char get some progression gear that will take you to maps. i find this crucial in poe2 as the campaign is pretty rough even with decent gear, but if you are skilled on bosses you can actually slug them out with very low dps (i absolutely love this about poe2- you can spend 20min slugging act bosses). there is only the 3rd act foundry boss that is a dps check but he is optional


one of my many issues with poe1 is that those skills are currently overperforming.

it may sound very ironic but despite melee being the WORST (monk melee is like saying lightning strike is melee) in the game right now that even the devs acknowledge it, its the most enjoyable melee i've had in diablolikes in a very long time.

in fact my first entire campaign playthru in poe2 was using a melee ranger which was effectively SSF. so yeah i do see how fun SSF can be. i was slamming exalts on random gear that i wouldnt have in poe1. the foundry boss was very interesting. one other forummer was watching me struggle against him. i kept failing over and over again. tweaked my gear, changed my passives abit. repeat and failed. but eventually i managed it.

and i really like what you said about 20 min slugging an act boss. melee with bad gear makes bosses take an absolute long time BUT IT IS DOABLE! if i m being honest its exhilarating. like the executioner boss. he has a quick jab which you could technically roll away from, and he has a "2swing combo" which you can roll out of BOTH! ZERO DAMAGE!

the issue i have with SSF that way only becomes prevalent once i hit maps.

during campaign it was fine because you could keep retrying with no recourse. my gear was shit but like you said. if you have the skill you COULD overcome it. once i started mapping gearing became a harsh requirement. i played quite a lot until i decided i wasnt having fun and im not even getting gear to fix my resists.

if we're being completely honest, i really love playing the campaign more than mapping. i rerolled several times but with gear that i saved up as well as by honing my understanding of boss fights, i've made several other off meta melee builds such as melee witch, melee sorc.

but for maps i need way better gear, and the best way to do so in a reasonable amount of time still is via trading.
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And I'm still here waiting for customer service to migrate my characters from SSF to Standard zzzzz
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AintCare#6513 wrote:
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exsea#1724 wrote:







the reality:



Holy based
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exsea#1724 wrote:

lol finally i see it

and i see the previous ones too! thanks for the effort

i really do hope that at base level drops are more generous so i can become an "effectively SSF"er.


I also would like better drop rates at SSF so we can more easily set up our builds (since we cant trade). But I still play SSF and I really think it is just better than having to stop playing to see if whatever I dropped is worth anything in the market, and "playing the market" to see if anyone has posted anything I need for a price I can afford.

SSF just neutralize the whole ordeal

I still wish I could play as a group though.
Last edited by Balagann#7553 on Jan 15, 2025, 7:30:49 PM
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AintCare#6513 wrote:
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exsea#1724 wrote:


i really do hope that at base level drops are more generous so i can become an "effectively SSF"er.



just try it man, its not that scary. just roll a first char that is not gear dependant (spell caster/necro) then if you want a weapon based char get some progression gear that will take you to maps. i find this crucial in poe2 as the campaign is pretty rough even with decent gear, but if you are skilled on bosses you can actually slug them out with very low dps (i absolutely love this about poe2- you can spend 20min slugging act bosses). there is only the 3rd act foundry boss that is a dps check but he is optional


I follow the "multiple character" approach. I chose one character and I play with it until I hit a wall. By then, I prob drop some unique or some really good gear for another character I can try a build around it. So I try that... and I keep playing around with different characters, chilling, and enjoying different gameplays.

But then again, I wish I could do this while party playing too...
Last edited by Balagann#7553 on Jan 15, 2025, 7:31:09 PM
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exsea#1724 wrote:

one of my many issues with poe1 is that those skills are currently overperforming.
(...)


I, for one, gave up on melee characters for now. I'll wait until they make them viable. I must add I very much prefer ranged gameplay in pretty much all games anyways, so it's less of an issue for me.

But bringing back the subject of the discussion, I believe I'd be much more inclined to try meelee if I could do it in a party.

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