How POE1 felt after coming back from POE2

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Esubane#6099 wrote:
POE1 is a finished product so obviously feels a lot better. Especially at endgame where you have infinite possibilities with a PhD worthy item crafting complexity.

They obviously don't want to START POE II with this kind of content bloat, so at the moment it feels bad. Endgame is bare-bones and crafting basically doesn't exist (unless you call slamming a regal and 3 exalts "crafting")

POE 1 was pretty bad in the beginning too. You had 3 acts, no endgame at all (not even this rudimentary "delve" thing poe 2 has currently) and no crafting either. You just slammed exalts on items basically, you had eternal orbs to store an imprint but that's it.


+1
They even promised not to introduce new mods on weapons and power creep xD
Weird.. post coming from someone getting 40/40 challenges in Settlers, so what gives?

You somehow forgot how to play, how PoE actually functions despite you dieharding the current league?

Personally speaking, PoE is the far superior product overall, with actually functioning Atlas and endgame systems with an economy that, you know, drowned in inflation.

But sure, PoE has issues and PoE2 is perfect so here's my +1 post to bump this nonsense up.
Is it a problem that you need to learn something to be successful in the game, rather than just mindlessly clicking dodge and spamming randomly chosen abilities?







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Weird.. post coming from someone getting 40/40 challenges in Settlers, so what gives?

You somehow forgot how to play, how PoE actually functions despite you dieharding the current league?

Personally speaking, PoE is the far superior product overall, with actually functioning Atlas and endgame systems with an economy that, you know, drowned in inflation.

But sure, PoE has issues and PoE2 is perfect so here's my +1 post to bump this nonsense up.


sometimes i find it interesting that poe1 lovers can love poe1 for years and not acknowledge issues that poe1 has.

poe1 is good, poe2 is good. both can be good, and both have issues.

your main take away from me pointing out some flaws that poe1 has that existed for 10 years is just that its weird and i forgot how to play?

i specifically mentioned how bad the game is for a new players experience. but yeah. instead of acknowledging poe1 has issues just point at me and laugh.

[Removed by Support]
Yeah, a lot of readers just ignored that «new player experience» bit, huh ?

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viper strike is such a SHIT skill at early levels. it really feels so bad to use. and when push comes to shove, its still better to just kite using cobra lash. its easier to avoid everything using ranged attacks.

which reminds me of what johnathan said about how poe2 was designed from ground up with melee in mind. in poe2 i could use a slow mace, and still kill an enemy undergeared. i learned to appreciate dodge rolling a huge lot. where in poe1 my best "dodge" is dash, with usually made me overshoot and have me run to the enemy again to deal damage in melee range.

i also almost instantly appreciated poe2's melee "attack from any angle" approach. in poe1 if the enemy is directly behind you, you actually have to turn around to face them. turning around TAKES TIME. its very possible for your attack animation to complete before you face the enemy properly causing the attack to whiff.


Also, am I missing something or is this the issue with ALL strike skills ?

My experience so far with them was before the melee rework, with Heavy Strike (briefly) and Lightning Strike.

And after the rework, with Static Strike.

Well, guess what, the same issue is still there, and the way how Static Strike triggers really makes it noticeable when you whiff an attack.

So are still mandatory the increased strike range and especially (automatically) «target an additional enemy» (also available from Attack Mastery) : huge because of how you don't have to aim in combination of no WASD available.

How likely is a new player to stumble on that ? (You also can't use normal left click attack for that effect.)
Meanwhile, Mace feels great from level 1 in POE2.
And yeah, PoE1 in skills specifically (but also as a dungeon runner in general) feels bad until like the end of Act3.
(But then that's common in the genre, D2/D3/D4 and PoE2 are the exceptions here.)

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when you get to town, you immediately get choices for a new skill. with so much experience in the game i now analyze this from the eyes of a new player. all i have is the ability to READ the skill descriptions. i cannot get to test or feel em. theres no video demo (thanks poe2). if i take one, i cannot take another unless i drop currency to buy em.

PoE1 does have video demos for at least some skills (and even with supports !) :

(I was hoping to find a recording of a new player looking at it, but after looking at the videos of 18 (EIGHTEEEN !) first time PoE1 players, NONE of them thought about clicking on this button !!)
It does show just how much in-your-face the game has to be with its tutorials for new players to not ignore them. This probably even goes for PoE2, where in tutorial mode the videos should be opt-out rather than opt-in (having to specifically click the button first, I've also seen some first time players somehow missing it).

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PoE1 also felt like dog shit to come back to after PoE2.

Idk... There are too many affixes, mechanics, and misc aspects of the game to interact with, imo. It's just not fun anymore.

EDIT:
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I just got level 80 a few minutes ago in the event to get the skins and I'm already out. After Poe 2, Poe is not fun for me anymore, too overloaded with mechanics, currency, speed, it's not as fun as before because I've enjoyed the new experience that Poe 2 offers, this being an early access, so it's time to let Poe go for me.


Oh that's funny. I basically feel the same way.

There's Ruthless for that.
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Yeah, a lot of readers just ignored that «new player experience» bit, huh ?

Also, am I missing something or is this the issue with ALL strike skills ?

Well, guess what, the same issue is still there, and the way how Static Strike triggers really makes it noticeable when you whiff an attack.

So are still mandatory the increased strike range and especially (automatically) «target an additional enemy» (also available from Attack Mastery) : huge because of how you don't have to aim in combination of no WASD available.


PoE1 does have video demos for at least some skills (and even with supports !)


thanks for validating me. some people are so blinded by their love of the game they simply will defend the game and want to lash out at anyone who criticizes their fav game.

i used viper strike as an example because i played as a shadow and decided to take note of everything i experienced in my playthru.

for sure, strike skills in poe are still in a very bad place but can only get better way later once you fix it with what you mention. i bet most players dont even realize its possible to whiff melee attacks because your attack animation ended before you fully turned towards the enemy.

i kinda "missed" the video demo. being a long time player sometimes i didnt realize they added new things in. but you went out of your way to check how other players did. so theres that.

i would also add that in undecember, which is very poe-esque, players actually have a combat dummy which can be set up in many different ways such as having multiple dummies spawn in a certain formation. and even track damage over 1-2 minutes of attack spamming. listing out how many crits you've done etc. so players are heavily encouraged to try out different skills.
[Removed by Support]
This is a weird take dude. 2 days is an insane time to get to maps. My 11 year old has gotten to maps in 12 hours tops when he's distracted af... You're entire point is invalidated by your lack of effort.
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ac429#4687 wrote:


2) I like crafting in PoE2 better. There is a sense of finality, while in PoE1, you feel like you can always make an item a little better, so it never reaches a satisfying conclusion. In PoE2, the item is done, even if it's not perfect or even if it's not an upgrade. I like that.


This doesn't really add up. In PoE1, you can craft purely through RNG, like in PoE2, or use tools to gain more control, which actually leads to more finality, not less. If you're arguing about the stat pool, then yes, PoE2 has fewer stats, resulting in fewer possible outcomes. But without control, you might as well keep rolling indefinitely and never get the item you want. At the end of the day, it seems more like you prefer simplified, less complex systems rather than true finality or purpose.Which is completely fine I'm not judging :p
The first thing after returning to phrecia was simple joy. The joy of actually moving faster on the twilight strand than with 30% movement speed boots in poe2.

The joy of actually being able to plan a craft. A better story too, sure poe2 is more shiny and does have better scenes, unfortunately the story itself is weak, maybe with 3 more acts it will get better.

And endgame? poe2 endgame was not fun. Not because of the one death mechanic or something, but because the atlas tree is worthless, the side trees even more so.
What do you call a set of nodes with a clear optimum? surely not fun. Poe1, even with the crappy idols is more fun. You actually have progress, the pinnacle bosses are not one shot fests, defense is "kinda" meaningful.

and sanctum > sekhema xD

I could go on.
Also, this game was never friendly to new players, hell poe2 isn't friendly to them either. But thanks to optional lockins to class builds early on, people don't realize they can make wrong choices. In poe2 you don't really need to specc into defenses during the early story, you get clearly defined palettes of skill shown which synergize well with your starting position.

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