How POE1 felt after coming back from POE2
" +1 They even promised not to introduce new mods on weapons and power creep xD |
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Weird.. post coming from someone getting 40/40 challenges in Settlers, so what gives?
You somehow forgot how to play, how PoE actually functions despite you dieharding the current league? Personally speaking, PoE is the far superior product overall, with actually functioning Atlas and endgame systems with an economy that, you know, drowned in inflation. But sure, PoE has issues and PoE2 is perfect so here's my +1 post to bump this nonsense up. |
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Is it a problem that you need to learn something to be successful in the game, rather than just mindlessly clicking dodge and spamming randomly chosen abilities?
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" sometimes i find it interesting that poe1 lovers can love poe1 for years and not acknowledge issues that poe1 has. poe1 is good, poe2 is good. both can be good, and both have issues. your main take away from me pointing out some flaws that poe1 has that existed for 10 years is just that its weird and i forgot how to play? i specifically mentioned how bad the game is for a new players experience. but yeah. instead of acknowledging poe1 has issues just point at me and laugh. [Removed by Support]
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Yeah, a lot of readers just ignored that «new player experience» bit, huh ?
" Also, am I missing something or is this the issue with ALL strike skills ? My experience so far with them was before the melee rework, with Heavy Strike (briefly) and Lightning Strike. And after the rework, with Static Strike. Well, guess what, the same issue is still there, and the way how Static Strike triggers really makes it noticeable when you whiff an attack. So are still mandatory the increased strike range and especially (automatically) «target an additional enemy» (also available from Attack Mastery) : huge because of how you don't have to aim in combination of no WASD available. How likely is a new player to stumble on that ? (You also can't use normal left click attack for that effect.) Meanwhile, Mace feels great from level 1 in POE2. And yeah, PoE1 in skills specifically (but also as a dungeon runner in general) feels bad until like the end of Act3. (But then that's common in the genre, D2/D3/D4 and PoE2 are the exceptions here.) " PoE1 does have video demos for at least some skills (and even with supports !) : ![]() (I was hoping to find a recording of a new player looking at it, but after looking at the videos of 18 (EIGHTEEEN !) first time PoE1 players, NONE of them thought about clicking on this button !!) It does show just how much in-your-face the game has to be with its tutorials for new players to not ignore them. This probably even goes for PoE2, where in tutorial mode the videos should be opt-out rather than opt-in (having to specifically click the button first, I've also seen some first time players somehow missing it). ---- " There's Ruthless for that. |
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" thanks for validating me. some people are so blinded by their love of the game they simply will defend the game and want to lash out at anyone who criticizes their fav game. i used viper strike as an example because i played as a shadow and decided to take note of everything i experienced in my playthru. for sure, strike skills in poe are still in a very bad place but can only get better way later once you fix it with what you mention. i bet most players dont even realize its possible to whiff melee attacks because your attack animation ended before you fully turned towards the enemy. i kinda "missed" the video demo. being a long time player sometimes i didnt realize they added new things in. but you went out of your way to check how other players did. so theres that. i would also add that in undecember, which is very poe-esque, players actually have a combat dummy which can be set up in many different ways such as having multiple dummies spawn in a certain formation. and even track damage over 1-2 minutes of attack spamming. listing out how many crits you've done etc. so players are heavily encouraged to try out different skills. [Removed by Support]
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This is a weird take dude. 2 days is an insane time to get to maps. My 11 year old has gotten to maps in 12 hours tops when he's distracted af... You're entire point is invalidated by your lack of effort.
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" This doesn't really add up. In PoE1, you can craft purely through RNG, like in PoE2, or use tools to gain more control, which actually leads to more finality, not less. If you're arguing about the stat pool, then yes, PoE2 has fewer stats, resulting in fewer possible outcomes. But without control, you might as well keep rolling indefinitely and never get the item you want. At the end of the day, it seems more like you prefer simplified, less complex systems rather than true finality or purpose.Which is completely fine I'm not judging :p |
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The first thing after returning to phrecia was simple joy. The joy of actually moving faster on the twilight strand than with 30% movement speed boots in poe2.
The joy of actually being able to plan a craft. A better story too, sure poe2 is more shiny and does have better scenes, unfortunately the story itself is weak, maybe with 3 more acts it will get better. And endgame? poe2 endgame was not fun. Not because of the one death mechanic or something, but because the atlas tree is worthless, the side trees even more so. What do you call a set of nodes with a clear optimum? surely not fun. Poe1, even with the crappy idols is more fun. You actually have progress, the pinnacle bosses are not one shot fests, defense is "kinda" meaningful. and sanctum > sekhema xD I could go on. Also, this game was never friendly to new players, hell poe2 isn't friendly to them either. But thanks to optional lockins to class builds early on, people don't realize they can make wrong choices. In poe2 you don't really need to specc into defenses during the early story, you get clearly defined palettes of skill shown which synergize well with your starting position. Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5 |
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OP
297 pages of posts since 2013 (100 since September 2024) 100's of complaints 40/40 challenges 0$ in supporter packs You may be the most interesting player in POE history. |
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