What does poe2 do better than any other ARPG??
" Ppl dying to something doesn't say anything about the design of the boss. If you know the mechanics, it's basically impossible to die to him. I bet that even most ppl who participated in the race don't know after 3 months that Rathbreaker has TWO slams and that's why they get clapped without understanding the source. |
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" Which accusations are you talking about? |
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" I won't repeat them here, mods already deleted the comments, so I would breach the "Code of Conduct" telling it here again. |
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" You see no problem with that? |
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" Why would I? If someone spreads lies about GGG and/or slanders the devs in an antagonising way, to be more precisely - not based on anything besides the urge to trash-talk them. Where is the problem? |
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" "The wrong reasons" seems pretty subjective. Would Rathbreaker be better if he didn't hit you so hard? Sounds like the complaint of someone who can't even handle the boss mechanics, thus the boss is bad. I am guessing that all 3 of the bosses you mentioned pummeled you numerous times. It's not "lazy design" to intentionally create circumstances that create challenge for players, like limited movement space. One of POE2's strengths is that the developers do utilize options like this instead of having every boss be the same, more or less. Great boss fights with unique mechanics in the acts you say aren't good: - Rudja (actually one of my favorites, reminds me of Return to Castle Wolfenstein) - Zalmarath - a bit buggy still but definitely unique and interesting - Azarian - Ancient Steed / Deathlord - Jamanra - Zicoatl - Ignagduk Bog Witch - Queen of Filth - Ketzuli - Viper Napuatzi - Doryani I'd love for you to point to the similarities these bosses have with each other instead of mentioning the three that obviously one-shotted you a bunch of times. They can all use a little fine tuning but that is what EA is for |
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" True. The WASD or duel stick with controller feels really nice. Way better than poe1 or d2. Sound is ok too. Some bosses are interesting but the bosses in this game are over hyped in general. " There is a theory many people hold that although GGG has prohibited certain 3rd party activities they do little to nothing to stop it. When you point out how odd it is they ban or delete posts. Imagine I made a rule that I do not allow eating in my car. However every day people are eating in my car, I see them and say nothing. Kinda odd no? |
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" This is your opinion (which you are entitled to and seems to be the general consensus) but sadly I didn’t like it. The point I was making is that disliking it myself didn’t send me right to their forums to tell them what is wrong with it for me personally, yet it seems like that’s what PoE is suffering from here. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
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" Well if you go with how Boss Design in general works. Then creating a Boss that has barely any Mechanics and one of the Attacks is a one shot, then that feels uninspired and lazy to me. You can make the Boss so much better. I dont have the time to explain how in would change fights, but if you are interested we cna talk in discord later today. " I do think it is. "Boss is too easy" "Lets make it harder by reducing the Fighting area" You could make it harder by adding clever mechanics, more skills, different skill Patterns whatever instead of making the fighting area smaller. Thats the lowest effort change you can do to the fight. Thats why i think its lazy. Rathbreaker is very similar to the Miller and thats the first Boss you fight so it should be fairly easy. " Oh well yeah you missunderstood me. I meant that Act 1 Bosses overall are better than Bosses in Ac 2 and 3. Act 1 does not have a bad Boss. Crowbell is a good contender because of his invulnerable stuff. I dont like that, but its okay. Others might like it. Does not make the Boss bad. Act 2 and 3 have bad Bosses. - Rudja i like that fight too, its not my favourite. Her Bomb ability feels a bit awkward. Im never sure when to dodgeroll to avoid the Bomb. In Campaign thats fine you have a lot of tries, but in Maps that can be bad. One Mistake and the Map is gone. Dodgeroll works on her skil. Not sure if there is a better way to dodge it. - Zalmarath i kinda like the fight even tho its Buggy - Azarian honestly i mostly kill the Boss before even attacks so i dont remmeber it. Felt very easy even on my first char. - Steed and deathlord. Yeah thats a good one. A bit like Uber Elder i saw a fight of. - Jamanra is a decenmt fight. Worse than Geonor and Doryani imo -Zicoatl except the waves. I legit dont udnerstand how to avoid gettign hit by them. But i never really invested time to understand how the telegraphing works. If there is any. - Ignagduk, I like the fight and the Phase chnage. - Queen of Filth, yeah its a really boring fight. I have several ideas how to improve it. - Ketzuli, i dont think i ever saw his full abilities. Just saw in the Race that he has a Bullet Hell Ability i never saw before. - Viper, has only one issue and that is that she has no Downtime between 1 and anotehr Skill. Which creates issues. 1 Second more and it would be fine so no big issue for me. - Doryani is a nice fight. " MNany other Bosses can one shot you. Executioner, Crowbell, Rathebreaker, Doryani, Silverfist and so on One shot abilities need some massive telegraphing. Like Breachlords Hand. And not sth like a ground slam that looks unassuming. It looks harmless compared to Breachlords hand or even Executioners Guillotine. Guillotine has also really nice telegraphing i really like it. Its visually and audibly. Last edited by Alzucard#2422 on Mar 4, 2025, 3:27:04 AM
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WASD was first done by Revenaunt which also had attack combos.
That game came out a year before Diablo 2. Other isometric games like Battlerite made great use of WASD also so I'd say that concept was well overdue for a modern ARPG. "Never trust floating women." -Officer Kirac
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