What does poe2 do better than any other ARPG??

I can vouch for the detonate dead bloodmage. My guild leader is using that and he's not that slower than my spark weaver. Well... he wouldn't be if he wasn't a gambler and looked at 99% of the stuff on ground.

I've also seen some seismic cry build they aren't that bad either.
And weren't shockburt build within the tops builds in early league? They are still decent for clearing I suppose.
Last edited by Thaynime#8492 on Mar 4, 2025, 1:39:07 PM
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Then here:

1. Shockburst Rounds Gemling
2. Pure Phys Detonate Dead Bloodmage
3. Seismic Cry Warbinger


Meme builds that take 10 minutes to clear a map are not viable in a game where currency inflates 10% a day. The game is designed around builds that clear maps in 60 seconds at most.


Are you just saying things? It's literally not intended that these "meta build" clear maps how they do right now, and thus not designed around them.

GGG knew before the EA launch that things are unbalanced, but did not expect that ppl break the game so fast and to this extent, and this will get changed over the "Early Access".
So saying "nyooo build x can fly over the map and delete 10 screen" is not an argument when we talk about viable builds that use more than 1 button.


Now you are back peddling and admitting things are imbalanced. The hyper inflating currency and grueling grind costs of doing anything is evidence the game is balanced around 1 button zoom blast builds. The meme builds you suggested are not "viable" in the game as it stands since launch.

You are moving the goal posts in order to keep up a pointless argument.

Please stop being dishonest on the forums.
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Now you are back peddling and admitting things are imbalanced. The hyper inflating currency and grueling grind costs of doing anything is evidence the game is balanced around 1 button zoom blast builds. The meme builds you suggested are not "viable" in the game as it stands since launch.

You are moving the goal posts in order to keep up a pointless argument.

Please stop being dishonest on the forums.


I am not back peddling, you just make things up and pretend there is a goal post I moved when you are the one who factors in things that weren't part of the discussion - short - YOU are the one creating a new goal post and pretend I am doing it.

The discussion was about viable builds that are not "1-button builds" and furthermore, I played all of the mentioned builds and even more and cleared the entire game on them.
So your strawman that they are not viable is a blatant lie.
Are they viable enough to contend as league starter and runs for farming effeciency tought? Or they are only viable enough because they do enough dps to just be able to kill stuff and be fun to play? Did you try them on a budget? Or you already had all the gear prep before leveling them?
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Thaynime#8492 wrote:
Are they viable enough to contend as league starter and runs for farming effeciency tought? Or they are only viable enough because they do enough dps to just be able to kill stuff and be fun to play? Did you try them on a budget? Or you already had all the gear prep before leveling them?


I played all classes and cleared the game with them, and some even multiple times for the second ascendancy. So I know about strengths and weaknesses.

In the case of the mentioned builds - they are totally viable as "league starters". I don't used gear from other characters, extremely limited currency spent, and items bought from vendors to get a realistic outcome.
I wanted to test these builds in a natural environment and that's why I did it.

There are some specifics you need to keep in mind with some builds if you want to league start with them, but that's mostly a general thing and has nothing to do with the build itself, instead, with the class/ascendancy in general.

For example, you can league start with "Seismic Cry Warbinger", BUT until you hit lvl 41 you need something else to progress the campaign AND while you can clear T15's etc, if you want to do "Arbiter" it's highly recommended to get an "Astramentis" because without it - it takes a while.

Or for "Bloodmage" you delay your ascendancy for a long time because it's hard to sustain the life cost of spells. A "workaround" I had is that I kept "Detonate Dead" on the minimum level of 7 because the cost is incredibly low but higher levels do NOT increase the damage.

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Thaynime#8492 wrote:
Are they viable enough to contend as league starter and runs for farming effeciency tought? Or they are only viable enough because they do enough dps to just be able to kill stuff and be fun to play? Did you try them on a budget? Or you already had all the gear prep before leveling them?


The real question is: why do we still need 'league-starters?' Can't GGG figure out skill progression balance enough that we don't need that crap any more.

No, they can't. They're going to end up building PoE1.2 (though I'd love to just see any roadmap of what PoE2 is actually heading towards!) because a) the game is already too similar to it and b) the community will push them towards it and c) GGG haven't showed how they will make it substantially different to give the community new ideas to work with.
Actually to be honest -- what POE 2 really does better than POE 1, is waste the players time.

I think the mapping system is absolutely deplorable, it's untenable to expect me to RNG max level maps. Just no. No.

We don't want towers, we don't want "routes", we want to put in the map we want, and start playing. NOT the maps GGG wants. NOT maps with nothing in them. None of any of that is acceptable.


What POE 2 really shines at is putting the player at a disadvantage while making basic fun become a chore. Why else am I doing maps I would never ever ever do? Certainly not by choice... But because GGG is bullying us and forcing us to play their very very bad vision 2.0
Last edited by Rakie1337#5746 on Mar 4, 2025, 5:29:51 PM
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Actually to be honest -- what POE 2 really does better than POE 1, is waste the players time.

I think the mapping system is absolutely deplorable, it's untenable to expect me to RNG max level maps. Just no. No.

We don't want towers, we don't want "routes", we want to put in the map we want, and start playing. NOT the maps GGG wants. NOT maps with nothing in them. None of any of that is acceptable.


What POE 2 really shines at is putting the player at a disadvantage while making basic fun become a chore. Why else am I doing maps I would never ever ever do? Certainly not by choice... But because GGG is bullying us and forcing us to play their very very bad vision 2.0


+1

Wasting players time and game becomes a chore, no other game makes this better than PoE2.

Last edited by Fhrek#4437 on Mar 4, 2025, 5:42:04 PM
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Fhrek#4437 wrote:
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Actually to be honest -- what POE 2 really does better than POE 1, is waste the players time.

I think the mapping system is absolutely deplorable, it's untenable to expect me to RNG max level maps. Just no. No.

We don't want towers, we don't want "routes", we want to put in the map we want, and start playing. NOT the maps GGG wants. NOT maps with nothing in them. None of any of that is acceptable.


What POE 2 really shines at is putting the player at a disadvantage while making basic fun become a chore. Why else am I doing maps I would never ever ever do? Certainly not by choice... But because GGG is bullying us and forcing us to play their very very bad vision 2.0


+1

Wasting players time and game becomes a chore, no other game makes this better than PoE2.




And they have been destroying POE 1 the same way slowly and surely.
I wouldn´t say better than every other game in that genre, but they got the game „feeling“ right. Combat (at least as a Deadeye) with the effects and sound and graphics feels good.

And that is pretty much the only thing that i can think of and what kept me playing. Not much left of the „next gen A-RPG“ nonsense hype, or of the things they promised. /shrug

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