What does poe2 do better than any other ARPG??
"What does PoE2 do better than any other ARPG??"
It isn't catered to the casual crowd. Last edited by mikeab79#3627 on Mar 5, 2025, 5:09:34 PM
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I mean that was literally the intended target audience with all this hype and exposure before launch. If they not catering to casuals then they robbed 80% of original player base.
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" What hype or exposure led you to believe that? |
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" Its basically who the entire campaign is aimed at. Elden ring is the most casual friendly game because of the slow and deliberate gameplay. Slow and engaging combat is literally a casually gamer experience. Im semi casual and the elden ring like combat is what got me excited for the hype in for this game. Difficulty like elden ring and the peo2 campaign is literally the casual player magnet. Coming from a pretty casual player. Last edited by outlander19900#0213 on Mar 5, 2025, 5:39:56 PM
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" That's the issue. People come into a game semi-blindly and expect it to be changed into something they are more familiar with. Til this day though, GGG has held off on those kinds of demands. Arguably the biggest of them being on death penalties. I personally don't like the one portal death. Even in campaign, it's complained about having to kill all the monsters again. Personally, I am not against some things being more casual friendly, but not to the D3/4 levels. |
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Loose its core and new players.
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Apart from not liking the entire concept of end games endless and boring mapping i think my other concerns are genuin.
I believe end game is a full min/maxing of profits, put in little work and just reset player data to bring in millions from supporter packs and new skins, so lazy and I have no idea how people have let them get away with not actually creating decent new content. Trade is a big one. Im on console and we have access to none of the features of PC players. Researching every single item you pick up for pricing to sell is rediculous and unacceptable. Trade site is so inconvenient and takes so much time that it's completely unusable on console to engage in the economy. This is one big reason why ingame Trade is asks for so much with recommendations on value to make thing more accessible. Drop rates are rediculous and now thinking about it if Trade was fixed for console it might actually be viable for us to engage with trade fully and make some money this way. As it stands I completely rely on raw drops as I completely refuse to engage with trade for selling. Drops are bad throught the entire game even end game. And these are my 3 main problems. The trade for console is probably far more gamebreaking than the end game. I dont even care about xp loss. As a casual player I think these are completely reasonable thing to have serious issues with. Only reason I don't complain about xp loss is because I believe fixing the other issues would make xp loss less of an issue. Last edited by outlander19900#0213 on Mar 5, 2025, 6:40:45 PM
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My point wasn't about what you or I like or don't like in the game. If anything, we both agree it could be a "little" more casual in some aspects. It was this game doesn't cater to the casual better than other arpg's. Whether that's a good thing or bad, isn't really the point, or relative to the topic.
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" This is my first arpg ever. I imagine this is also true for a large chunk of the new players. I have no other arpg to compare it to. So most of the feedback won't be considering any comparison at all and only focusing on real thing that could potentially make or break the game for them personally. I dont even see any of the real issues here or the game as hardcore tbh. I think the think I mentioned are broken and need fixed for even veteran players. Not sure how this game isn't already at its core for casual players. |
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" Yeah. Some ppl overlook a specific detail. PoE2 was made to be more accessible for casuals, but not made for casuals. It's a small difference, but has a huge impact. |
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