0.10.8 Patch Notes
" ahhh lucky for me not need to read 10+ page to found these answer |
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Finally, we get to see patch notes for 0.10.8! My friend and I had been waiting for this for such a long time, I can't wait to see the changes - along with the new Uniques!
PoE enjoyer since 2011
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I'm pretty sure the lucky/unlucky mod appears on one of the new uniques. If you look at the patch notes, it says "There are new general mechanics that first appear on these items:" "These items" refers to the new uniques just mentioned. After the colon, you see three new mods, each indicated with a "-". In other words, the aoe ground effects and the lucky/unlucky mod appear as mods on the new uniques somehow. I'm guessing the lucky/ unlucky mod is on something like a "gambler's ring," which makes it so your iiq and iir mods either benefit you greatly or screw you over, especially on boss kills.
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Nice patch. I wish catacombs was 69 or 70 tho.. and that puncture was a support gem
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"I hope not. I read it as referring to crits etc.. the last thing this game needs is more mf |
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So changes to make the map system viable, then you follow it up with nerfing it all so only level 66 maps drop in such places (I assume it wasn't all level 66 maps previously)? I would have limited the max level to the new highest area level (68) so that there is still some variety in map levels.
Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD Last edited by Nicholas_Steel#0509 on May 9, 2013, 9:41:48 AM
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" Well, to be fair, if it is like I say, it would be more and Less mf. And if it appears only on a unique, if could be a fun mechanic. The only thing that confuses me it how the notes say "general mechanics" beforehand, as if it's a mechanic that will appear on other items eventually, but only first appear on these uniques. |
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Hi,
You just start killing your game. Here is why: " Many players were waiting for reply... You'd better listen to the "hard"core players, they cement the community. They are the ones that can play for years. Make the game funnier and rewarding for lvl75+ before they leave ! Last edited by m0juba#6469 on May 9, 2013, 10:11:57 AM
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+1 to what gh0un & m0juba said!
I do not understand either why you do not work on the MAPS model rather than boosting static areas. I love MAPS and I want to do them all day long! Why? Because there are so many possibilities! As you did in previous patches you can add more mods, etc... My personal choice would be MAPS that are MASSIVE. I hate maps that can be done in 5 minutes, it is repetitive. I know there is the "Maze" mod but it does not cut it. I also understand that some players prefer doing short maps and I totally see the reason why. Then give us the choice to do either massive or small maps... Rework the MAPS concept that WE have the choice whether to kill Piety or go for maps.... Last edited by sorielle#4718 on May 9, 2013, 10:06:44 AM
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Any chance that you guys will change the graphical effect for auras again? The new ones are really ugly :( I liked the old ones much better.
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