From Hype to Disappointment: How Patch 0.2.1 Ruined the Chase

Let the loot drop and let the players have fun.
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Mr2888#3516 wrote:
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.


I guess it just goes to show that people play games for various reasons and enjoy different aspects of a game. Some of the negative comments here are unwarranted, particularly the RMT accusations. Just remember, GGG created a game that possesses a deeply interwoven economy. This means some people will get a lot of enjoyment out of that aspect of the game. Simply because their definition of fun doesn't match up with yours, doesn't mean it should be scoffed at or dismissed.


Yeah, you're right and I actually said it earlier: “I’m not even mad anymore, just tired.” But honestly, some of these replies just keep getting on my nerves — especially the SSF crowd(with their classic catchphrase ("SSF BTW"). No offense, but playing a fresh league in SSF just feels... sad. Like, are you really that much of a loner? Do you not have any friends to play with?

Okay, that was a bit harsh, sorry(I mean it). I know that was rude. This is probably just me pouring out the last of my energy into the forum. Call it a final rant. I guess I should’ve just kept all this to myself from the start.
PoE 2? "It’s not just PoE 1 with better graphics."
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Mr2888#3516 wrote:
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.


I guess it just goes to show that people play games for various reasons and enjoy different aspects of a game. Some of the negative comments here are unwarranted, particularly the RMT accusations. Just remember, GGG created a game that possesses a deeply interwoven economy. This means some people will get a lot of enjoyment out of that aspect of the game. Simply because their definition of fun doesn't match up with yours, doesn't mean it should be scoffed at or dismissed.


It's not about having fun. It's the fact that the "Economy" is the only real way to play the full game. At their best, SSF / Hardcore players will never be able to beat the highest tiers of pinnacle content, much less in a timely manner. This underscores the flaw built into the game.

Prior to 0.2.1, there were 15 tiers of attribute quality (now there's 9, like PoE1), 6 affixes for defense requirements / resistances / flat and % damage / character stats / etc etc. Added to that you need magic find to get any meaningful volume of anything and that's tied to drop rarity + volume. RNG is set to lowball. To mitigate bad rolls, you need expensive items, which only drop when the RNG is just right. So much RNG; so much chicken-or-egg situations; so much Catch-22.

Everyone arguing here knows PoE systems are deeply flawed and yet GGG never addresses it. It was ok in PoE1 because build freedom is wild and wide open. It's just not the case for PoE2. It's far too much pain for little gain.

As the OP is arguing for himself, the only people actually enjoying this game are the "rich". And like the rich of the real world, they are but a sliver of the player base and yet the game is inexorably becoming like PoE1, which serves and rewards this type of gameplay. So it's the "1%" that gets to enjoy PoE2 at it's best and the other 99% are exploited for their time and role in the Economy (consumers).

I'd probably understand that pyramid scheme if this game was actually pay-to-win. But it's not. Many players who are not traders have spent a lot of money on the game as well. I have spent real money on this game myself. I bought every type of stash tab, gifted a supporter package to a friend to get him playing etc.

Players like me want equity in experiencing the best of PoE2 but the way it has been in PoE1 and more and more in PoE2, there is a cancer in the system that benefits only a few and expects the rest to just fall in line and help drive the rot.

That is not a recipe for success. GGG's pride is likely blinding it to good ideas toward equity of fun and accessibility found in other games (Last Epoch, and even Diablo 4. Diablo 4, ikr?).

LE has proven there is a way people who love trading get to trade and people who do not want to participate still get to gear up their characters to challenge pinnacle content.

If GGG announced that they would be incorporating this into PoE2, I'd wholeheartedly pay a subscription until full release in order to fund it and make it real for everyone to enjoy what they want to enjoy.

Last edited by Elitista#7887 on Jun 7, 2025, 5:46:50 AM
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Elitista#7887 wrote:


Players like me want equity in experiencing the best of PoE2 but the way it has been in PoE1 and more and more in PoE2, there is a cancer in the system that benefits only a few and expects the rest to just fall in line and help drive the rot.

That is not a recipe for success. GGG's pride is likely blinding it to good ideas toward equity of fun and accessibility found in other games (Last Epoch, and even Diablo 4. Diablo 4, ikr?).



This is totally fair and I can definitely understand the frustration from your perspective. I'm somewhere in the middle of both perspectives, I'm not a rich trader who flips items but I also farmed and traded enough to get some pretty high end gear. There are many aspects of the economy and trading system that are detrimental to the game, there's no doubt about that. I'm hoping that if/when instant buyout is implemented, it solves some of the issues we see currently, such as price fixing.
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Mr2888#3516 wrote:
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Mr2888#3516 wrote:
Can you even hear yourself? You're saying it's my fault for caring about currency, in a game that literally has a massive trade economy built into it. Where there’s currency, there’s economy. That’s just how it works.

You might be playing SSF and if that’s the case, fine. But if you’re not, I honestly wonder if you’ve ever even had 100 divines in your currency tab. Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life. It gives you freedom, choices, and goals to chase.


I guess it just goes to show that people play games for various reasons and enjoy different aspects of a game. Some of the negative comments here are unwarranted, particularly the RMT accusations. Just remember, GGG created a game that possesses a deeply interwoven economy. This means some people will get a lot of enjoyment out of that aspect of the game. Simply because their definition of fun doesn't match up with yours, doesn't mean it should be scoffed at or dismissed.


Yeah, you're right and I actually said it earlier: “I’m not even mad anymore, just tired.” But honestly, some of these replies just keep getting on my nerves — especially the SSF crowd(with their classic catchphrase ("SSF BTW"). No offense, but playing a fresh league in SSF just feels... sad. Like, are you really that much of a loner? Do you not have any friends to play with?

Okay, that was a bit harsh, sorry(I mean it). I know that was rude. This is probably just me pouring out the last of my energy into the forum. Call it a final rant. I guess I should’ve just kept all this to myself from the start.


Well, it's good that you are aware of what you just said. We have common ground in that we want this game to be fair and enjoyable.

While your points are all legitimate and you are entitled to speak freely, I'm sorry for saying this, but it just came off as crass since you are obviously part of the few that thrive in both games.

It sounded much like a "1st world problem" rant, something only the "bourgeois" can say while the majority of players are getting mostly useless scraps after running maps and fighting for a better experience for themselves by speaking out to GGG.

That comment about SSF players having no friends, haha. Idk man, how old are you? SSF players play SSF most likely for 2 reasons. One, because they do not want to deal with strangers, much less be exploited by them. Playing in a guild or a group of friends is not equivalent to participating in Standard / Trade.

Two, they've grown up playing games where their characters pick up items off of the ground and slowly craft it through more loot from the grind to become the strongest items they have in the game i.e., solo grinding toward a clear purpose.

Trading obviously defeats that purpose and power fantasy, especially when people like you make conquering content for the loot useless when you all prop up a market economy selling items most players can never make or find.

Idk. Going back to your initial post, it's likely your way of playing PoE2 will win out and become the core PoE2 gameplay paradigm like it is in PoE1.

So it may suck for you now, but you and all those who love and preserve the Economy are 100% assured to get to enjoy yourselves again in all of the upcoming leagues while the rest will never have the same.
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Elitista#7887 wrote:


Players like me want equity in experiencing the best of PoE2 but the way it has been in PoE1 and more and more in PoE2, there is a cancer in the system that benefits only a few and expects the rest to just fall in line and help drive the rot.

That is not a recipe for success. GGG's pride is likely blinding it to good ideas toward equity of fun and accessibility found in other games (Last Epoch, and even Diablo 4. Diablo 4, ikr?).



This is totally fair and I can definitely understand the frustration from your perspective. I'm somewhere in the middle of both perspectives, I'm not a rich trader who flips items but I also farmed and traded enough to get some pretty high end gear. There are many aspects of the economy and trading system that are detrimental to the game, there's no doubt about that. I'm hoping that if/when instant buyout is implemented, it solves some of the issues we see currently, such as price fixing.


Cheers. I apologize if I came off as too critical. It's not you; it's the game haha. See you around.
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Because if you did, you'd understand how great it feels to be rich, whether it’s in-game or in real life.


Being rich isn't great, obviously ) It has its downsides, and as it turns out, both in real life and even in games -)
I mean no, piss off, all items in the game should be accessible within a reasonable timeframe. This is a step in the right direction, especially if they add more uniques, which they will. The new runes are also amazing they need though to drop more, no i dont want 100 greater desert runes.
My guy, it's Early Access, nothing is meant to be hoarded at this stage, except for skill gems and items to help with power leveling.
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Mr2888#3516 wrote:
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Le lolz.

Woe is you, few hundred divines clearly not good enough for chase item so you come here banging the hyperbole drum trying to generate sympathy.

More available items are, the better.. creating aritificial gates helps no one other than the trade junkies botting their items for cheap to sell at a mark up later.


Yeah man, I play the game, grind my butt off, earn something valuable, and hope it goes up over time, what's so wrong with that? Not everyone bots or flips junk all day. You ever tried farming 700 divs legit? It's not exactly a walk in the park. But hey, let’s just make every item rain from the sky so nobody has to work for anything, right? Who cares if months of effort turn into vendor trash in one patch?


That explains pretty well a league,... You grind for a certain time in hope to sell it for more, which will loose all its value the time the league ends.

Its not a bad thing to make items more accessible, cause it brings more people to play the game again. We are also still in EA and so you should expect such things to happen?

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