Unpopular Opinion: League Challenges Should Require Solo Completion
" For the most part I agree with you however, IMHO, it's fine for the Devs to create abnormal conditions that need to be met for certain achievements / challenges / etc. I think the key is finding the right balance where you can get a good level of completion via trade / group play / etc. so you don't put those people too far behind the 8-ball. Sprinkling in some Hardcore, SSF, Rutheless, etc. achievements is fine by me though. By the same measure I'm OK with some challenges being solo-only even while in MP trade league. |
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As someone with numerous 40/40 leagues,
No thanks ★ Forum Threads ★
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Bump for challenges to become challenging again!
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" +1 for increased levels of fomo :) Flames and madness. I'm so glad I didn't miss the fun.
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Literally nobody wants to be forced into an SSF playstyle lmao
This game has always been,and will always be designed for SC Trade first. You know, the gamemode that the vast majority of players play. This is an objective fact. Selling map completions,carries,etc. etc. whatever has always been a huge part of the community and in-game economy. Party play is an integral part of this game, its always had stuff like exp leech groups,daily master mission rotas,legion 5-way rotas and so on. Some people like buying their 4 voidstones the moment they hit t16s(including me ofc). And choosing to buy a carry for a t17 or uber boss or whatever cringy challenge you want cus its annoying and requires a very specific,expensive build is a valid way to play. And guess what, I feel proud that I completed the challenge even if I paid someone 2 divs to do it for me. Whether I do a challenge myself or not makes 0 difference, its the same amount of satisfaction to me cuz I only care about 1 thing: completing it, it doesn't matter how I do it. I'm still the one doing it, it just so happens that sometimes I throw my currency into someone else's hands to do that omegalul Literally go play SSF and then you can show off your 40/40 to people and say you did it all by yourself. The game ain't changing core parts of its economy just to appease certain people. Other people choosing to pay for carries does not affect you in any way. That is their choice, and their right. Just like how anyone can always make a character in HC SSF if they want to truly show off their god-gamer skills. This is why the game has different modes lmao Anyway, can't wait to pay people all my chaos and divines for maven and uber elder voidstones again when I hit maps in 3.27, and then pay for 5 uber boss kills for a challenge, and pay for t17 completions if that's also part of endgame grinds. Its gonna be so much fun! That's the beauty of SC Trade, it is THE best mode of PoE. Just a fun sandbox where you get to do whatever. |
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" Your own personal opinion still does not represent the entire community. Case closed :) If you're having struggles with the base game, maybe just maybe it's time to play a better build or get better at the game. It's that simple Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on Oct 2, 2025, 1:38:31 AM
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" Exactly this, once there’s clear approval from a broader portion, it becomes rather absurd to keep insisting that “nobody wants this.” At that point, it’s no longer a legitimate argument, it’s a flimsy attempt to dismiss something without substance, masquerading as communal concern. It reads less like thoughtful feedback and more like personal distaste dressed up in the illusion of representing the majority. And if a player is already being carried through the core experience, then honestly, it’s well past time for GGG to intervene. These individuals should be encouraged to actually engage with the game, to learn its systems, expand their understanding, and craft characters that reflect their personal skill ceiling. After all, the word challenge in “challenge rewards” exists for a reason, they are meant to be earned, not handed out like participation trophies. That’s exactly why it’s about time GGG pulls the lever and closes the gates on the current system that allows challenge rewards to be cheesed and bypassed through carry services. When players are outsourcing progress rather than participating in it, the entire spirit of progression and mastery is undermined. This continued reliance on others to unlock the shiny blink-blink does nothing but cement a refusal to grow , a pattern where any mechanic requiring more than the most superficial effort is treated as an affront. At some point, we have to stop rewarding low-effort gameplay that leans on others while deflecting all blame onto the game any time it dares to demand something more nuanced than a right-click. Windows 11, 9950X3D, RTX 4090, 96GB DDR5, 14,100 MB/s SSD, 15,360x2160p @240Hz Ultra 4K Gaming & Workspace Powerhouse
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Either way this is never happening, the backlash would be way too huge. Because a huge portion of players pay for carries, and a huge number of people do carries as their currency making strat. People make boss carry builds entirely to do that for hours on end. And then people would start account-sharing to get carried anyway, and that would be an even bigger headache for GGG when tickets about stolen accounts start pouring in lmfao
So this is never happeing, again go play SSF. Its right there. HC,SSF and Ruthless exist exactly for the god gamers out there who don't need no carry and can do challenges all on their own. Like it or not paying for carries is a valid,correct way of playing this game. This is an objective fact. Last edited by Toforto#2372 on Oct 2, 2025, 8:48:27 AM
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"Your opinion ≠ objective fact. Challenges in this game are always fair and doable in a solo environment. In an ideal scenario we would get different challenges for Softcore, Hardcore and their respective SSF modes for players to display their mastery of the game. Similar to how it was in the past when Softcore and Hardcore challenge leagues were seperated to begin with. As of now challenges in this game are fomo driven fluff with some mtx to serve as the carrot on a stick. When everything can be bought or shared it simply takes away the prestige. Challenges should be challenging and motivation to beat certain aspects of the game, not checkboxes that you throw currency at. Last edited by Celestriad#0304 on Oct 2, 2025, 9:38:25 AM
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" Literally go play ssf/hc/ruthless then. There you can have all the """challenge""" and """prestige""" you want. Leave SC Trade alone lmao Do you have any clue how many people play only because of challenge rewards? And then logout after getting their 36 or 38. Especially when its a portal reward. GGG ain't gonna destroy normal party play between friends and lose all those players for literally no reason. Other gamemodes exist, go play those. No need to change the game when you already have higher difficulty settings for the real god gamers. That's like saying a dev should delete a game's easy mode because people are having fun playing it, just cus you think they should "git gud". Yeah not happening lol Also I'm not stating my opinion here, I'm simply stating facts. Yes it is an objective fact that the majority of the playerbase is in SC Trade, and that tens of thousands of players buy carries every league. Its simple numbers. There is nothing to be discussed here, go play SSF,HC or Ruthless or any combination of those. The solution to your problem of "my game doesn't have prestige" lies there. Go ahead and get rank 1 on ladder and do 40/40 solo, and show it off. Its already something anyone can do in the game, if they want to. No need to force other people to play in a cringe,restricted way just because you think they should. Imposing that on other players is ridiculous and would only make GGG lose customers lmfao |
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