Ping spikes to 8000-10000 every 2-4 minutes, consistent for the past 12 hours
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| WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | fritz.box - 0 | 1392 | 1392 | 1 | 1 | 11 | 4 | | p3e9bf3ac.dip0.t-ipconnect.de - 0 | 1393 | 1393 | 8 | 13 | 143 | 11 | | m-ef2-i.M.DE.NET.DTAG.DE - 0 | 1392 | 1392 | 14 | 17 | 78 | 15 | | 80.150.168.185 - 0 | 1393 | 1393 | 17 | 20 | 81 | 18 | | cloudflare-gw.cr0-muc1.ip4.gtt.net - 12 | 968 | 857 | 21 | 139 | 301 | 163 | | 172.68.108.5 - 12 | 955 | 841 | 24 | 142 | 259 | 183 | | 104.16.16.243 - 13 | 940 | 822 | 21 | 128 | 275 | 175 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider |
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Well, it does seem like my issues were on GGG's end.
From league start until they deployed their first hotfix I had the issue of joining a zone and the ping skyrocketing to the 20000s until I disconnected. That went away with the patch but I now had another issue: ping was generally unstable. At hideout/towns it would be stable with a spike every 10 seconds or so, but in any instance it would fluctuate wildly and it seemed to go worse the more creatures there were in a map, I tested a Blighted Map and it went high into the 1000s. I logged in today to gather WinMTR logs and record videos and what not but it seems to be fixed now, even though their latest patch didn't mention network fixes. Of course, could just be a coincidence, as it wasn't every instance that had the issue, some were normal. I tested for 3 maps so it's not a big sample size. You can imagine my excitement to play after 10 days of the game being nigh unplayable while everything else worked. |
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