0.11.0 Patch Notes
Tyrone,
You sure got me smiling :) Last edited by narg62#5820 on Jun 3, 2013, 4:18:18 PM
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" I laughed |
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" Low life should be okay, that 2% to all ele rez hardly seems worth 5points to me now. I think I will skip it, pick up my STR elsewhere and run a ratio of HP:ES greater than 1:11 (10.6 is needed). That's to not burn with RF and Blood Rage up factoring new IF, skip ele adapt, max vitality, and 1% templar regen. Hopefully 1:11 HP:ES won't be tooo hard to hit after the patch. IGN=FatherOfDragons/TheUnburnt
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" This. RIP to one of the few well thought out, balanced uniques. |
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Guys
they said they're going to re-do uniques |
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Hi,
In regards to the bandit quest rewards, if we chose to help oak in cruel, will this patch replace the old +%phys with the new %? or are we stuck with the %phys when we chose to help him before the patch. Thanks. Most Frequented IGNs:
HardcorePat (HC)|| MaxEvasion (HC)|| EndlessMana (HC) | |
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Last edited by Mutubah#5680 on Jun 3, 2013, 4:26:10 PM
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" Do you have a link for that? Can anyone else back this up? I feel this is rather important as those decisions stands permanent at the moment, and if they keep changing the rewards, most players who are past cruel and merciless act 2 suffer because we picked what we thought was the best decision at that time. I feel it's unfair that I'm left with 1 passive node, while a new player will get 8% increased attack speed which is huge for example an LA build. And yes, I know it's beta, and everything can change at any moment, but I also think that they can be fair and make it so that we can revisit the quests and change our decision on the rewards, based on updated rewards. |
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" Make hard cap at 95% then? I don't understand why you should balancing game around uniques that are used by 1% player population. |
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I think a lot of people need to remember this game is still in Beta. Sweeping balance changes are to be expected. This is not in release yet.
I'm sorry if your particular build broke or was nerfed. Play something else, or find a way to make it work again. In time, the community will find what's OP in 0.11 and popular builds will shift to that. This is how beta cycles work. A lot of people are complaining that they're going to be exposed to more danger, won't kill as fast, etc. This is a GOOD THING. If you can faceroll the game with no effort or risk, the game has issues. Inevitably, this will turn some people off and they'll quit. Nothing that can be done about that, player attrition happens. Just wait until 0.11 drops, play it, then offer feedback. All this mindless complaining about something you haven't even experienced yet is disheartening. I know that sentiment will fall on deaf ears to 90% of the playerbase, but the remaining 10% will understand. |
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