0.11.0 Patch Notes

Tyrone,

You sure got me smiling :)
Last edited by narg62#5820 on Jun 3, 2013, 4:18:18 PM
"
lucksickle wrote:
Come to think of it

It must SUCK HARD

To be the DIAMOND SUPPORTER
who paid $1000
to create Rise of the Phoenix
Which is now utterly MORE GARBAGE THAN A WHITE SHIELD


I laughed
"
Nullir wrote:
Have you even done the maths to determine if rf is gonna be usable or not?
What is wrong with everyone assuming?
Lets say es % nodes get nerfed by 50%. An average caster rf build gets
about 300% es increase atm(considering es from int aswell) so after patch
lets assume worst case scenario 50% reduce, that would be 150% es increase.
With a base of 1800es(including lvl20 disc and the nerf to Inner Force) you'll
end up with 4500es.

By taking only the templar's regen and a maxed vitality (with the new IF) u'll regen
2.77% aka ~124es/sec

Now with maxed purity without elemental adaption you'll be at 80 all res(with IF).
I currently have 480life(with 153STR) so rf will burn you for ~557 (cause of IF)
after the resistances get calculated the sum would be ~111/sec

So even without life leech and just 1% regen from the tree you will be able to support
low life rf/pa even if they nerf ES nodes by 50% (which i doubt).


Low life should be okay, that 2% to all ele rez hardly seems worth 5points to me now. I think I will skip it, pick up my STR elsewhere and run a ratio of HP:ES greater than 1:11 (10.6 is needed). That's to not burn with RF and Blood Rage up factoring new IF, skip ele adapt, max vitality, and 1% templar regen. Hopefully 1:11 HP:ES won't be tooo hard to hit after the patch.
IGN=FatherOfDragons/TheUnburnt
"
lucksickle wrote:
Come to think of it

It must SUCK HARD

To be the DIAMOND SUPPORTER
who paid $1000
to create Rise of the Phoenix
Which is now utterly MORE GARBAGE THAN A WHITE SHIELD

This.

RIP to one of the few well thought out, balanced uniques.
Guys



they said they're going to re-do uniques
Hi,

In regards to the bandit quest rewards, if we chose to help oak in cruel, will this patch replace the old +%phys with the new %? or are we stuck with the %phys when we chose to help him before the patch.

Thanks.
Most Frequented IGNs:

HardcorePat (HC)|| MaxEvasion (HC)|| EndlessMana (HC)
.
Last edited by Mutubah#5680 on Jun 3, 2013, 4:26:10 PM
"
trogdoorrr wrote:
"
Nihlek wrote:
Chris,

with the changes to the reward for the Bandit quest on Cruel (where Krait now gives 8% increased attack speed) will players that have already made their choice be given the option to revisit these quest and change our decision? 8% increased attack speed for a lot of specs are WAY better than just 1 passive node.

Would really appreciate an answer on this one!

Other than that, the patch looks really good. I can't even begin to imagine how much work that has gone into all that. Good work to you and all your developers.

/Niv



I read that this will be possible eventually but will not be available in this patch. So for now we will have to make due and in the future we will be able to redo the bandit quests.


Do you have a link for that?

Can anyone else back this up? I feel this is rather important as those decisions stands permanent at the moment, and if they keep changing the rewards, most players who are past cruel and merciless act 2 suffer because we picked what we thought was the best decision at that time. I feel it's unfair that I'm left with 1 passive node, while a new player will get 8% increased attack speed which is huge for example an LA build. And yes, I know it's beta, and everything can change at any moment, but I also think that they can be fair and make it so that we can revisit the quests and change our decision on the rewards, based on updated rewards.
"
Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.

Make hard cap at 95% then?
I don't understand why you should balancing game around uniques that are used by 1% player population.
I think a lot of people need to remember this game is still in Beta. Sweeping balance changes are to be expected. This is not in release yet.

I'm sorry if your particular build broke or was nerfed. Play something else, or find a way to make it work again. In time, the community will find what's OP in 0.11 and popular builds will shift to that. This is how beta cycles work.

A lot of people are complaining that they're going to be exposed to more danger, won't kill as fast, etc. This is a GOOD THING. If you can faceroll the game with no effort or risk, the game has issues. Inevitably, this will turn some people off and they'll quit. Nothing that can be done about that, player attrition happens.

Just wait until 0.11 drops, play it, then offer feedback. All this mindless complaining about something you haven't even experienced yet is disheartening. I know that sentiment will fall on deaf ears to 90% of the playerbase, but the remaining 10% will understand.

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