0.11.0 Patch Notes

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Sophung wrote:
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unsmith wrote:
All this mindless complaining about something you haven't even experienced yet is disheartening.


See the thing is I've already experienced these changes some 20 odd levels ago.. It's disheartening to lose max resist when I already know what it's like to burn out. To be stuck with ambu and araku on low life forever when once highlife RF is a crushing blow to everything I've put into my character.


That's fair. The tweaking is going to kill some builds. That's just a fact and when that build that dies happens to be the one that someone mains it sucks. However, with every big patch (and some minor ones) comes a lot of complaining about things that people haven't given the slightest chance.

For those complaints I would say relax. Let the smart people that made the game continue to work on it and don't freak out about changes before you have had a chance to try them.
IGN: _Blue_Box_
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kory1979 wrote:
There is only one thing im sorry about.... that much time spend to gather gear and get lvl 89 just to find out it was all pointless...


So you didn't have any fun during that time? Poor you. Not sure why you're playing games if you're not having any fun.
Is it fun to find out that all the effort and time u used to build a good toon is trashed ? (yes i enjoy playing my character)
Last edited by kory1979#1755 on Jun 3, 2013, 5:02:48 PM
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unsmith wrote:
I think a lot of people need to remember this game is still in Beta. Sweeping balance changes are to be expected. This is not in release yet.

I'm sorry if your particular build broke or was nerfed. Play something else, or find a way to make it work again. In time, the community will find what's OP in 0.11 and popular builds will shift to that. This is how beta cycles work.

A lot of people are complaining that they're going to be exposed to more danger, won't kill as fast, etc. This is a GOOD THING. If you can faceroll the game with no effort or risk, the game has issues. Inevitably, this will turn some people off and they'll quit. Nothing that can be done about that, player attrition happens.

Just wait until 0.11 drops, play it, then offer feedback. All this mindless complaining about something you haven't even experienced yet is disheartening. I know that sentiment will fall on deaf ears to 90% of the playerbase, but the remaining 10% will understand.



bullshit, game is already out, the term of "open beta" just a common use for newly released games, nothing will change when the game goes final release, actually they could even go right now.
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kory1979 wrote:
There is only one thing im sorry about.... that much time spend to gather gear and get lvl 89 just to find out it was all pointless... (not going to say what was my buid but i guess it wont work anymore need to far currency like a mad man to regear = waste of time imo)

1st why are you playing a beta?
2nd You had no fun in all that time of playing?
3rd WHY ARE YOU PLAY A BETA????
Is minic a gheibhean beal oscailt diog dunta!
Great changes. I like the balancing of passives and skills.

Inner Force and Elemental Adaptation are way too powerful to not pick them up at their current state. Freezing Pulse and Ethereal Knives dish out ridiculous damage compare to other skills. I'm sure they're still going to be very good after a nerf.
IGN: MinusFour/Teeda
Why not ? But if it's going to be like that every 6 months i rather stop playing :D
No, it is clearly in the beta phase
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minus4 wrote:
Great changes. I like the balancing of passives and skills.

Inner Force and Elemental Adaptation are way too powerful to not pick them up at their current state. Freezing Pulse and Ethereal Knives dish out ridiculous damage compare to other skills. I'm sure they're still going to be very good after a nerf.


why is it bad to have some keynodes that must be reached? where am i supposed to waste my passives on then? go for 10 int/str nodes? soon nothing will left
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Ispita wrote:
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minus4 wrote:
Great changes. I like the balancing of passives and skills.

Inner Force and Elemental Adaptation are way too powerful to not pick them up at their current state. Freezing Pulse and Ethereal Knives dish out ridiculous damage compare to other skills. I'm sure they're still going to be very good after a nerf.


why is it bad to have some keynodes that must be reached? where am i supposed to waste my passives on then? go for 10 int/str nodes? soon nothing will left



You're exaggerating.

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