0.11.0 Patch Notes

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Dinsdale wrote:
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Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.

Make hard cap at 95% then?
I don't understand why you should balancing game around uniques that are used by 1% player population.

^^^Hire this guy.
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AROMEZ wrote:
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Dinsdale wrote:
"
Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.

Make hard cap at 95% then?
I don't understand why you should balancing game around uniques that are used by 1% player population.

^^^Hire this guy.


I second this. Great idea IMO
I love all the crying form people playing a BETA and the BETA getting changed...lmao
Good job GGG . keep up the good work
GIMMI PATCH NOW!
Is minic a gheibhean beal oscailt diog dunta!
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unsmith wrote:
I think a lot of people need to remember this game is still in Beta. Sweeping balance changes are to be expected. This is not in release yet.

I'm sorry if your particular build broke or was nerfed. Play something else, or find a way to make it work again. In time, the community will find what's OP in 0.11 and popular builds will shift to that. This is how beta cycles work.

A lot of people are complaining that they're going to be exposed to more danger, won't kill as fast, etc. This is a GOOD THING. If you can faceroll the game with no effort or risk, the game has issues. Inevitably, this will turn some people off and they'll quit. Nothing that can be done about that, player attrition happens.

Just wait until 0.11 drops, play it, then offer feedback. All this mindless complaining about something you haven't even experienced yet is disheartening. I know that sentiment will fall on deaf ears to 90% of the playerbase, but the remaining 10% will understand.

+1
Is minic a gheibhean beal oscailt diog dunta!
"
Dinsdale wrote:
"
Elemental Adaptation has been reduced to 2% maximum resists. More changes to maximum resistances are coming in the future. The intention is that players cannot hit 100%.

Make hard cap at 95% then?
I don't understand why you should balancing game around uniques that are used by 1% player population.


This.

IMO Elemental Adaptation should be 3-4%, Inner Force cluster should be 20% and there should be 95% hard cap.
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Nihlek wrote:


Do you have a link for that?

Can anyone else back this up? I feel this is rather important as those decisions stands permanent at the moment, and if they keep changing the rewards, most players who are past cruel and merciless act 2 suffer because we picked what we thought was the best decision at that time. I feel it's unfair that I'm left with 1 passive node, while a new player will get 8% increased attack speed which is huge for example an LA build. And yes, I know it's beta, and everything can change at any moment, but I also think that they can be fair and make it so that we can revisit the quests and change our decision on the rewards, based on updated rewards.


I think it was mentioned in the big news post about the update...maybe. I know I read that same fact before but can not remember where it was said.
IGN: _Blue_Box_
Last edited by BadWoof#0483 on Jun 3, 2013, 4:45:39 PM
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unsmith wrote:
All this mindless complaining about something you haven't even experienced yet is disheartening.


See the thing is I've already experienced these changes some 20 odd levels ago.. It's disheartening to lose max resist when I already know what it's like to burn out. To be stuck with ambu and araku on low life forever when once highlife RF is a crushing blow to everything I've put into my character.
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Solanin12 wrote:
.


Thanks. As long as GGG also think we deserve to go back and change our decision, be it now or in the future, I'm fine with it.
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Nihlek wrote:


Do you have a link for that?

Can anyone else back this up? I feel this is rather important as those decisions stands permanent at the moment, and if they keep changing the rewards, most players who are past cruel and merciless act 2 suffer because we picked what we thought was the best decision at that time. I feel it's unfair that I'm left with 1 passive node, while a new player will get 8% increased attack speed which is huge for example an LA build. And yes, I know it's beta, and everything can change at any moment, but I also think that they can be fair and make it so that we can revisit the quests and change our decision on the rewards, based on updated rewards.


There you go http://www.pathofexile.com/forum/view-thread/402138
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
There is only one thing im sorry about.... that much time spend to gather gear and get lvl 89 just to find out it was all pointless... (not going to say what was my buid but i guess it wont work anymore need to far currency like a mad man to regear = waste of time imo)
Last edited by kory1979#1755 on Jun 3, 2013, 4:51:56 PM

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