Crit Vs Reflect Unbalanced

OK, so suggesting that the game have far tougher monsters isn't an actual suggestion. Or perhaps it does not count as a suggestion. Or perhaps it requires too much creativity to comprehend.

Perhaps visualizing monsters that run at you and hurt you badly and inspire fear is beyond certain people. I suppose since suggesting that monsters be more difficult does not count as an actual suggestion, that these words appear invisible and nobody else can see them.

I guess I wasted my time over the last five pages of this thread.

Got it, guess I'm done here.
Last edited by tikitaki#3010 on Jul 26, 2013, 1:00:03 AM
My examples are an attempt to show you what feedback is. And how it works.

Currently you are still just saying "Visualising mosnters that run at you and hurt you badly and inspire fear". So you want monsters that just charge towards you.... wait.... isn't that all monsters now?

So you want to up the mosnters damage to inspire fear? How does this make the game better? Your idea appears to be terrible, and so I do not want it implemented. Reflect is easier to deal with than MoC Rhoas charges (sorry, bad references, super super fast enemies doing suepr super super damage).

Suggesting the game have tougher monsters is difficult to evaluate. Do you want mroe damage from them. More health so they die less. More speed. More damage reduction. More spells. More accuracy. More evasion. Etc

And if we ramp up the damage, how does that make the game better, it has no effect on crit or reflect which are anti-damage output mechanics, instead if makes the game require more defense, which is not the same issue.

So your solution of 'tougher monsters' in actual fact has nothnig to do with reflect.

You can't even think of a mechanic or a mob type that works the same way reflect does relative to DPS vs Survivability.
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tikitaki wrote:
That's for the "Suggestions Forum"

This one is the "Feedback Forum"

Got any feedback?


hahaha typical as hell!

every player who complains about reflect and one shot mechanics because they are glass cannons or cant get a weapon swap with an alternate skill:-

''Reflect is cheap! One shots are cheap! I want a challenge but theres a fine line between challenge and stupid!''

''OK So what do you suggest, genius?''

''Errr ... emmm ... thats for suggestions forum OK! Shut up thats not the point! Q_Q''
Last edited by jsn006#2582 on Jul 26, 2013, 5:15:31 AM
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DareDog wrote:
- Hard counters. You missed the point by miles. Nothing is "merciless" about not running X until you find Y. Nothing is "merciless" about rerolling blood magic map on a CI build. The line between flat "NO!" and "You may try but it's going to hurt so don't come back whining." is thin but not non-existant. Once again, its merciless. Secondly, there has to be a downside to everything, especially CI. But yes, BM mod on maps is retarded at this point in the game. Nearly everyone rerolls, not just CI. (because of auras) And again, dont expect a faceroll or the game to cater to your shortcomings / inability to adapt and experiment. Its not a casuals game, and it was always advertised as such, in fact. You get oneshot because of your choices on build and gear, I dont.

- Damagespikes. Is it fun to dispatch trashmobs on a build who can facetank Kole? Its boring as hell. This is an assumption and thats all. I can have between 8-20k dps and play solo, more than enough for anything in the game

- Totems. I can play all I want or even not play at all. It does nothing to the fact that currently totems are an ultimate answer to any question. No they are not, and they should NOT ruin your game experience in ANY way.

- <10 active skills. Maybe I am too oldschool but without half a hundred different ways to deal with a problem I feel like pressing big red WIN button over and over again. 10 skills are more than enough for an arpg, this isnt an RTS or turn based RPG. You must be doing something very very wrong

- Latency. Shall we talk about this baby? WHAT?
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tikitaki wrote:
replace it with actual difficulty in the form of aggressive monsters.


loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooool

someone is still doing 66 level maps it seems

You should try extra pack size map with rhoas and speed mod, haste / dmg aura, extra dmg / ele dmg mods

or maybe torture chamber map which always spawns titty bitches, you know try a vulnerability map with extra damage, gmp, haste, -res, extra ele dmg ... and get a savage or deadly champ pack in these, or maybe a dmg aura rare on that.

"
tikitaki wrote:
If you can't manage that, and the main source of difficulty you can conjure up is to just have players kill themselves with their own damage, then you failed at game design and you should feel bad.


reflect can be countered on every build, its a challenging mechanic that makes you think and strategise
Last edited by jsn006#2582 on Jul 26, 2013, 6:10:35 AM
This thread is hilarious

I point out that reflect is a boring, shitty, lazy mechanic that allows you to implement cardboard cut-out monsters that are completely nonthreatening in their own right.

I point out that monsters need to be tougher and more aggressive as a whole, and then reflect is not needed.

Two players come in and say that this does not count as a "real suggestion"

I then ask said players if they intend me to design an entire monster, complete with scripted AI, abilities, and all their numbers.

They say no, that's not needed.

They then go back to saying I did not in fact make a suggestion.

Fascinating.

It seems to me like they just don't like my suggestion, and are doing everything they can to make me look bad for some reason.

Oh, I know why. It's because if you check their post histories, they are biased fanboys who will reply to every thread critical of this game with some kind of fervor and spam the shit out of it, even if it's just somebody giving honest feedback about shitty mechanics that make the game worse.

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reflect can be countered on every build, its a challenging mechanic that makes you think and strategise


It's not challenging. It's easy to build around.

Totems work. So does using a build that doesn't crit much with only medium damage.

It's a tool the developers used to slow down gameplay, because the monsters themselves aren't challenging enough to slow it down on their own.
Last edited by tikitaki#3010 on Jul 26, 2013, 7:57:20 AM
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tikitaki wrote:
Totems work. So does using a build that doesn't crit much with only medium damage.

It's a tool the developers used to slow down gameplay, because the monsters themselves aren't challenging enough to slow it down on their own.


Believe it or not, not everytime plays totem build, wants to use them or has slots for them.

Believe it or not, even non crit builds can die a lot to reflect. You can get big damage without crits.

You know nothing about the game, it seems.

We are still waiting on your suggestion to replace reflect, and what you would consider a well designed monster. What would you consider challening then? 'Oh monsters than run to you and instill fear' --> wtf are you 2 years old? Can you form a coherent argument instead of babbling absurdities? Monsters already run to you, and we already have aggressive damage in the game. Maybe you should get out of lunaris temple / docks and start running higher level maps.
Welcome back.

1. Indeed. It's called merciless, not dumb.
Otherwise you might aswell put invulnerable monster right before the first town who could one-shot any build. Anything less than that would be babysitting players, wouldn't it? Alright, alright, not EVERYONE but everyone without Kaom's. This mechanic will pose the ultimate challenge worthy of the name merciless.

2. Sure you can. Pretty sure you already had this much damage somewhere mid-cruel. Nonetheless my question stands:"Isn't it boring to fight monsters who can't kill you even if you go afk to make coffee?" The damage in general should be bumped quite a bit.

3. Really? What can't be done with totems? Top tier DPS? Check. High survivability? Check. Synergy with party members? Check. MF? Check. Reflect/Lightning Thorns? Check. Nasty melee bosses? Check. Can't have 6S items? Oh, wait..!

4. True that. In D3 you don't even need that many.

5. It's a spherical horse in vacuum (also known as spherical cow). A metaphor for your refusal to see the whole picture.
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jsn006 wrote:
You know nothing about the game, it seems.


Ah, since you have run out of logical responses, the ad hominem insults show up.

Should I call a moderator?

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jsn006 wrote:
wtf are you 2 years old? Can you form a coherent argument instead of babbling absurdities?


More ad hominem.

Yes, difficult monsters are an absurd concept in PoE, I know. We have cardboard cut-out monsters that kind of just look at you and wait for you to own them. What's the one exception? Map Piety perhaps?
Last edited by tikitaki#3010 on Jul 26, 2013, 8:04:32 AM
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DareDog wrote:
Welcome back.

1. Indeed. It's called merciless, not dumb. yeah, agreed, what a shame they didnt name it after you.
Otherwise you might aswell put invulnerable monster right before the first town who could one-shot any build. Anything less than that would be babysitting players, wouldn't it? Alright, alright, not EVERYONE but everyone without Kaom's. This mechanic will pose the ultimate challenge worthy of the name merciless.

Look mate, you just going 'game sucks, its too hard, all mechanics are cheap and shit' without one valid reason just wont cut it. Just senseless Q_Q which labels you as a casual, Lots of players find the difficulty just fine and enjoy it, and dont find any mechanics cheap or overly 'stupid' difficult or 'impossible to counter' as you describe. Neither too easy, mind you. Maybe its just you that is the problem? I thought so.

2. Sure you can. Pretty sure you already had this much damage somewhere mid-cruel. Nonetheless my question stands:"Isn't it boring to fight monsters who can't kill you even if you go afk to make coffee?" The damage in general should be bumped quite a bit. You must subscribe to some fallacy or myth that states tanking = no dps. Nonetheless, I could care less what you think about that part. Damage from mobs in this game is quite fine, but if its bumped up a tad again I wont mind, for one! It was nerfed by 25% the last 2 major patches because of cryers like you, hell yeah bring it back! And your question now is rephrased, before it was ''you can tank but take forever to kill.'' And you were complaining about damage spikes, now stating damage needs a bump? LOL you will twist facts as much as you can to make a point, wont you?

3. Really? What can't be done with totems? Top tier DPS? Check. High survivability? Check. Synergy with party members? Check. MF? Check. Reflect/Lightning Thorns? Check. Nasty melee bosses? Check. Can't have 6S items? Oh, wait..! High survivability with totems ... wtf are you on about? There is no correlation between totems and tanking. Just because you hide behing them dont mean you can survive a stray hit or 2. You should check out totempuller's death to temporal chains map piety on hc. Thats not my idea of tanking / survival. 1hit ko lol.

And again, if totems bother you just dont play them? Why the fuck would totems have any bearing on what you do? If they are ruining your fun because everyone else has them it means you arent having fun with your own build. If you arent having fun with your build it only means you need to try something else, or change something in it.


4. True that. In D3 you don't even need that many. D3 sucks lmao

5. It's a spherical horse in vacuum (also known as spherical cow). A metaphor for your refusal to see the whole picture. oh I thought that was you in there :P


ty m3n

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tikitaki wrote:
Yes, difficult monsters are an absurd concept in PoE, I know. We have cardboard cut-out monsters that kind of just look at you and wait for you to own them. What's the one exception? Map Piety perhaps?


Stuck in tropical island map runs perhaps? Dumbest quote of the year / 10 right there
Last edited by bermalberist4#3176 on Jul 26, 2013, 9:00:01 AM

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