Crit Vs Reflect Unbalanced
" totems merp merp
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" For the sake of anyone "wondering" this... Totems fight for you Totems Die for you Totems use their own mana to kill for you rather than their own Totems can be resurrected at almost zero penalty (a bit of mana) Totems make the player much safer reducing gear dependency (cheaper and more MF) That's at least a few of the reasons why totems are so popular. I don't trade. I don't group. My comments reflect that.
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" The easy button. Seriously though with practice reflect auras are easy to spot even in a group. The things you do have to look out for is water and rock piles. I play a lvl83 CI crit EK and the only time I died to reflect is from a rare rock golem still in a pile with other regular ones covering the aura. Now I know to always watch my HP in strange situations. Berek's Grip Ice Spear http://www.pathofexile.com/forum/view-thread/780707 Budget Magicfind and/or Hardcore Flame Totem http://www.pathofexile.com/forum/view-thread/1211543 Last edited by Necrogue#4186 on Jul 23, 2013, 2:10:55 AM
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" You still have no excuse. You have to be wary of whats on your screen and whats happening to your health globe at all times, and not go balls out with 10 aps. There is a counter to reflect in almost every single bloody build, make it happen and stop crying. And facepalm at topic title, and I like the fact that there is a downside to crit. Its too fucking op on some builds. The disparity vs non crit / low crit builds is even bigger in group games. [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote] Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 23, 2013, 2:51:03 AM
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" Now you have woken up my interest. What is a LA archer supposed to do on an open-air map? *cough* Vaal Pact? *cough* |
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" Heard of Frenzy or split arrow n00P? turn off auras if you want to, or use psn arrow + added chaos + vulnerability curse or cast it on a ranged attack totem d3rp dont tell me it cant be done .... [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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" I have even heard of fire/bear traps for the times everything else fails. However it does not stops your arrows from hitting a pack of reflect mobs who were casually resting half a screen away from what is actually shown on your screen. |
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" Caution and attention, you wont hit them unless they are at least at the edge of the screen, afaik. So what you described is pure bs. And you can only 1shot yourself on la reflect if you got like 500 hp / es lol [quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
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"Where aura is almost not visible. "Ever heard of crit builds?Or high dmg skills?Where dmg dealt could exceed your HP/ES several times. Why do you troll so much? This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Jul 23, 2013, 9:18:13 AM
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" Are you a joke?? I can't switch from RoA to something else when the reflect mob is a screen away and I can't see it.. I can die in 2 shots, which is .4 seconds to reflect with 300% crit DMG with 20k dps. 1 Shotting myself would also be possible with 8-9k Life with 20k base DPS + 300% crit vs big groups with a hidden reflect mob. So please GTFO if you think reflect is balanced. IGN: eFiNiTy Last edited by iFiNiTi#2792 on Jul 23, 2013, 9:18:31 AM
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