1200 fusings, no 6 link

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Ferumbras wrote:
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raz0r_boy wrote:
No, that's not what i said. I'm stating that there's a risk involved in crafting gear..it can reward you or bite you...either way you're the one taking the risk, and if you're not comfortable with that risk..then don't do it?
The odds are well known so it shouldn' come as a suprise if you fail.

I understood quite well what you had in mind. And yes at it's core PoE has crafting (you collect 'stuff' and press a button to make something happen for bad or worse).

The problem is, is that for PoE (and for D3 for that matter) the crafting is way too random and the possibility for it to be a total waste is far greater then reaping any rewards. Hence why people resort to auction house trading or bartering.

For instance, chaos orbs would do much better if you could choose what prefixes and suffixes you would want. You would still get random rolls, still need to roll for ages to get that perfect item, but you would be working (actually crafting) something you had in mind. People could settle for certain builds rather early and without grinding for months on end.

Secondly, as I suggested in other topics, fusing and jewelers need to add a random number to a value cap to add a new socket to an item (thresholds that need to be reached). You can still be forced to use a lot of currency to add a new socket, but you are always working towards that next and better step (actually crafting). You never loose sockets, you never loose links, but you are still required to put in a lot of work to get desired result.

Yes these changes make crafting 'easier' purely by looking at it, but that all will depend on the implementation and balance. It could still take tons of currency, but people will always feel they progress (and that is all that matters!).

And yes I am aware that this is not what GGG wants, nor what a lot of people who seem to like the system want, that is fine. It simply means that PoE will not be my choice of game for a long time, because I do not like to play a casino game with some form of ARPG shell around it. So all I do for now is present my ideas in different topics in a genuine constructive way, wait and see what happens, and judge after that whether it is worth sticking around or not.


Even tough that chaosidea might have it's ups..it's undoubtabley going to end up in everyone picking the exact same affixes and suffixes...and since the values span from lets say 50-90 on some items, it's still gonna be a great piece of equipment everytime.
I like that, who wouldnt? but it's going to (might) devalue almost every piece of gear.

Baiscally that's a currency sink with the same result that the current system has with the difference that you put in some partial goals. I get it, it's a nice way to "trick" the mind, and it might work well..but if the end result's gonna be the same, then why?

Finally...even though i don't agree with some of the things you say, i have to say that i find it very enjoyable to discuss with someone who actually CAN discuss in a constructive matter!
IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki

Move de sync from de bathroom to de kitchen for better flow!
crisis solved.
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BazzV5 wrote:
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Itharr wrote:
This or something similar has probably already been suggested:

Introduce new Orbs only sold by vendor:

Greater Orb of Fusing = 5 Link - sold for 400 "normal" orbs

Superior Orb of Fusing = 6 Link - sold for 800 "normal" orbs




Then players would just come here and "suggest" that the prices should be lower. :)

I like the idea too, (or something similar), but would set the prices higher than you did.

5 Link = 600 fusings
6 Link = 1800 fusings

The idea being that players would have to ask themselves the tough question before they buy one of these things.

ie. If you had 1500 fusings would you try your luck on a 6L, (and potentially save a shitload of currency), or farm another 300 for the guaranteed result?



I'd certainly agree with there being something like this, if only to provide an option for those who don't want to spend a ton of fuses or jorbs or whatever and feel gypped by the RNG.

If GGG does provide something like this as an actual currency sink, many, many players would use such an option.

Only problem would be people complaining about even those prices being too high, not that you can't make many fusings and alchs already daily if you know what you're doing.
1337 21gn17ur3
"
raz0r_boy wrote:
Even tough that chaos idea might have it's ups..it's undoubtabley going to end up in everyone picking the exact same affixes and suffixes...and since the values span from lets say 50-90 on some items, it's still gonna be a great piece of equipment every time.
I like that, who wouldn't? but it's going to (might) devalue almost every piece of gear.

Clearly my ideas are not very polished, and it is the general idea that matters the most (to me at least). Just wondering though, why would values span between 50-90? People will still want max life on a chest, but can roll 12. Max energy shield multiplier, but get 14%. I agree the current affixes and suffixes need to be looked at, rebalanced possibly, but it is all doable. I don't agree that everybody would look the same though. With enough build diversity many people will want many different stats. And if people still take the same stats very often, this simply means those stats are too important and the game needs to be balanced or changed to support more diverse builds (which GGG wanted right?).

"
Basically that's a currency sink with the same result that the current system has with the difference that you put in some partial goals. I get it, it's a nice way to "trick" the mind, and it might work well..but if the end result's gonna be the same, then why?

Because many people, me included, thrive a lot better by thinking they are on a path to improvement. Not to mention I personally don't like the risk of being set back (losing sockets / links). Even when ultimately this would be the same currency sink for extreme stats (6 links, max affixes), lesser stats (4 links, reasonably rolled affixes) are more common. Meaning more people can enjoy the majority of the game with a build they had in mind. There is nothing more frustrating in not being able to play your new character the way you want to, because you can't get that mediocre helm linked the way you want... Very early on important choices regarding mana/life management have to be made (support gems, auras) and can break a character when unable to use. Also the games difficulty can then be balanced around this idea and be more challenging (because people are handed more tools to make better gear).

"
Finally...even though i don't agree with some of the things you say, i have to say that i find it very enjoyable to discuss with someone who actually CAN discuss in a constructive matter!
Ultimately I don't post on the forums to 'get everybody to agree with me', but to make many people think outside the box, rather then accept what we have (without letting go of GGG's vision). My ideas might suck, might have many flaws, or whatever, but in the end we all just want a better and more fun game. But yes it is much more fun to post if both sides of the argument are not here to yell or belittle the other, and just want the same thing :) (which indeed does not mean we have to agree :D!).
morsexier got his chest 6L finally. took him about 2300fusings so yeah, hell of an effort. the chest is uber tho. 2.3k armor
IGN: CyganuHipsterDischarge
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Gahrlaag wrote:
Even tough that chaosidea might have it's ups..it's undoubtabley going to end up in everyone picking the exact same affixes and suffixes...and since the values span from lets say 50-90 on some items, it's still gonna be a great piece of equipment everytime.
I like that, who wouldnt? but it's going to (might) devalue almost every piece of gear.

Baiscally that's a currency sink with the same result that the current system has with the difference that you put in some partial goals. I get it, it's a nice way to "trick" the mind, and it might work well..but if the end result's gonna be the same, then why?

Finally...even though i don't agree with some of the things you say, i have to say that i find it very enjoyable to discuss with someone who actually CAN discuss in a constructive matter!

Yes, it would devalue the value of high end gear (which is way overpriced as it is already) by increasing supply of high end gear.

It would also force people to use crafting orbs more, which would reduce supply of the means of acquiring high end gear.

In football terms, these penalties offset.
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canzpl wrote:
morsexier got his chest 6L finally. took him about 2300fusings so yeah, hell of an effort. the chest is uber tho. 2.3k armor

2300 fusings for the best armour chest in HC ?

Hard to argue that it wasn't worth the cost.



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Last edited by BazzV5#2961 on Apr 10, 2013, 7:31:54 PM
just drop a mirror of kalandra and your uber item 6 linked is done..
I realized this in beta, and have since then NEVER, not ONCE tried to 5L or 6L a chest... Unless it is in the top 1%. At which point, you should be perfectly ready to spend 1500 FUSE on it.


Think about it. Go try to buy a white low item level 6L chest... At the lowest, it will cost you 15 exalts in the current market.

Then try to buy a 6L chest that has all stats perfectly rolled... Those go for 30+ exalts in today's market.


What does that mean? Well, try to sell your exalt for fuse in today's market... You will get about 60-80 depending on who is buying.




So even if you converted all of your 1200 fuse OP into exalt and tried to buy a 6L, you still wouldn't be able to afford one.





CHESTS, FUSE, 6LINKs... ARE FINE! If you want to link something, 4L those boots/helms/gloves. If you are bent on 6L a weapon or chest, that chest better be worth the 30+ exalts worth of fuse it _MIGHT_ take.

Because lets face it. You might get lucky and get a 6L for under 1 exalted worth of fuse. And the downside? Their is no downside. Even if it takes you 1500 fuse to 6L your godly chest, you STILL SAVE MONEY!
IGN: Narbays
TLDR:

The RNG on fuse orbs is perfectly fine. Stop trying to 6L garbage chests and get angry when it doesn't pay off. Because if you were doing it right and 6Linking GODLY chests, even after spending 2000 fuse you could STILL make a profit when you're done with the chest by reselling it.
IGN: Narbays
Last edited by narbays#1524 on Apr 14, 2013, 7:13:24 PM
Not really, since you'll already have wasted countless exalted worth of currency rolling it in the first place.

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