1.0.1 Patch Notes
Mortal Conviction now reserves 40% Less Aura. Does that mean All 40% auras (Vita/Purity/3 new resist auras) are FREE to cast for BM users? :O
Liberty and responsibility are inseparable. HAYEK, F.A
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" With your logic there is still no reason to level this gem! Or tell me why someone want to get CODT higher then levle 1 if you just punish yourselve by doing so. |
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" I was merely refering to the whine about the timing of the nerf *after* release. CoDT made melee chars much more fluent, no one would deny that. I believe it will still do that, after nerf - I also expect further balancing of the gem, there are basically 3 possibilities: a) tweak the damage numbers on higher levels b) make it percentage based (on life, es, or both) c) set the level requirements of the gem higher (on levels >1) All three would work I think. EDIT: I highly doubt that CoDT was nerfed because of melee - as melee you basically copied the setups used in the Build Of The Week video, or a variation thereof. Which was clearly fine with GGG, else they would'nt have published the video. It got overpowered very quickly when used with offensive spells and now the melees have to suffer for that. Deutscher Chat: /global 4745 Last edited by griD#7498 on Nov 12, 2013, 5:19:23 PM
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" In this camp as well. I will continue to use the CODT+EC+MS+Rejuv Totem combo despite the nerf just because it is such a tedious pita to constantly cast them individually. Changing the casting times to instant or near instant for these defensive spells would alleviate this to a degree and then I could see using them without CODT. |
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GG You have entered Ghetto.
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For me as a Melee is that cwdt a huge nerf. as a melee u cant cast ur def spells while getting hit, if i do that im instant dead. (Nemesis League)
Even pre buffing is useless... and taken about ~2500 damage to make it procc.... totally useless.. i really dont get it... first u throw this gem into ur game. everyone loves it(especially melees), then u nerf hammer it like shit, till its dead? reminds of blizzard. also that purity change... i really thought u guys handle things better... the other changes are fine for me. |
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Can´t believe al the whiners...
How many times do people have to explain this to you: CwDT was NOT changed, becaus GGG thinks it was OP. It was changed because, they don´t want to have gems or items which are part of EVERY build! Everyone was using CwDT, and 99% in the same combo (Molten Shell, Enduring Cry, Devouring or Decoy Totem), maybe a second CwDT gem for curses, skeletons and what else... It´s against GGG´s design to have gems which everyone uses, not matter what kind of build he or she goes for. Now you all can be angry for GGG introducing CwDT the way it was in the first place, but the change was a totally right and comprehensible design choice. THERE SHOULD NEVER BE GEMS WHICH EVERYONE USES IN THE SAME WAY NO MATTER WHAT KIND OF BUILD ONE ROLLS!PERIOD! I enjoyed the auto cast of CwDT as much as anyone else, but I TOTALLY understand GGG changing it. It´s bad for diversity. Everyone running around with endurance charges and molten shell not matter what build they are going for, is just wrong! Every gem should be a thought through choice! So please stop all that immature hating and bashing, just because you have to rethink your build. There will be many many changes which will change the way the game works in the future, which by the way is what makes a game fun in the long term! |
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Okay, sorry I'm new but what does CwDT and CODT stand for?
Last edited by Sartori58#4959 on Nov 12, 2013, 5:20:04 PM
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" Make instan cast skills such as curses, molten shell and enduring, etc. Problem solved, delete useless gem. Sometimes looking for trouble gets trouble to look for you.
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" Really? ok lets nerf reduced mana, Blood magic, Faster attacks, Faster casting, and i can go on with gems that are a must for all the build in this game "And if you gaze for long into an abyss, the abyss gazes also into you"
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