1.0.1 Patch Notes

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robbie5325 wrote:
starting to look like riot or blizzard, add something, balance it, nerf it to shit and forget about it.
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Build of the week, introducing and promising, making new chars around that and loving that

ya totaly werd people get mad..


Almost NO ONE build around it! Almost everyone was using it the same way without having to alter their planned build (Enduring Cry, Molten Shelle + some totem)

And I said it twice already: You can be mad for GGG releasing the gem the way it was in the first place but HATING, BASHING, BEING RUDE and despising the WHOLE game now is just weird and stupid!
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Sartori58 wrote:
Okay, sorry I'm new but what does CwDT and CODT stand for?


Nevermind I found it in the patch notes:

Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.
I feel like I'm playing a Blizzard game with deese nerfs. Whats wrong with your gaises brans anyway, its like your brans are nerfed. You could have nerfed the gem you didn't have to straight out kill it. RIP CoDT I hardly knew thee.
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TheManWhoLaughs wrote:
What I don´t understand: The game was great and super fun before CwDT and now you ALL hate the game because of that one single change?


You mean the CwDT gem that was introduced with the aura changes?
Yeah the game was better before CwDT, that gem was a small plus in the abortion of a release.
Casually casual.

CoDT was not rendered useless, I can still see many uses for it. Mid-level CoDT with increased duration Molten Shell/Enduring Cry. Low level CoDT with low level Enfeeble/Enduring Cry/ Summon Skeletons. High level CoDT with Increased Duration, Immortal Call. Max level CoDT with Discharge, whatever supports you want. The combinations continue. A max level CoDT should actually give a MORE modifier of about 6% (Following the trend of -4% less per level). It can have uses besides turning every build into supertank.

Even so, a max level CoDT activates at about 3k life lost. By that point you should have about 5k life. By then if you were also using a low level CoDT for Enduring Cry and a max level CoDT for Immortal Call you should have max charges, and about 5 seconds of physical immunity. If physical damage was really what brang you that low, then you'll easily get back to full in those 5 seconds. If it wasn't physical damage, then you're screwed anyway.

This nerf isn't that big of a deal. It'll be less effective than before, definitely. But still very damn effective. Nowhere near useless and more builds than not will still be using it. You still get 1-2 endurance charges every 400 life lost, and physical immunity when you take enough damage that it matters. If anything it wasn't nerfed hard enough.
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griD wrote:
To the people crying about a major nerf after launch, I have one word for you:

Icefrog

The changes made in the current patch of DOTA2 (6.79) are at least as major as the CoDT nerf.


To the person using a dota reference, when these two games are completely different. Dota 2 is actually competetive and if I recall correctly, alot of people were kinda terrified of alot of the changes as alot of them (Read: Changes) seemed like Icefrog just made some of the changes just cause he could.
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Klowdy wrote:
I see a lot of complaining and over a free game. Appreciate what you have people. They could have charged you for this. Look at D3, It's a joke compared to this game and they charged you (and me =[ ) $40, and the expansion isn't going to be free either.

Things are changing all the time, and if you can't understand that, maybe this game (or any MMO for that matter) isn't for you. I find it quite fun to theorycraft after a huge overhaul.

To GGG, you are all doing a great job. I've played this game since early beta, and even though I thought it was a fun game then, you have all done so much to improve it. Keep up the good work.


First, I already spent more than that on PoE.
Second, this isn't an MMO, but even if it were, in no MMO do you have to burn tons of currency only to get your characters destroyed regularly - and by the looks of it this is going to be the norm in PoE.

TBH, I don't see myself spending on cosmetic effects and such if I don't have the confidence that my characters have any sort of longer-term future. I don't have the time to roll a new build every 2 weeks, nor do I want to.
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Atroxg_G wrote:
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griD wrote:
To the people crying about a major nerf after launch, I have one word for you:

Icefrog

The changes made in the current patch of DOTA2 (6.79) are at least as major as the CoDT nerf.


To the person using a dota reference, when these two games are completely different. Dota 2 is actually competetive and if I recall correctly, alot of people were kinda terrified of alot of the changes as alot of them (Read: Changes) seemed like Icefrog just made some of the changes just cause he could.


The comparison with Dota2 is flawed because when they change something in a game like this there is no potential danger of having to "redo" a strategy you wasted hundreds of hours in taking to fruition (I.E., a build).

Of course, i don't think the CoDT nerf warrants a reroll on anyone (hyperbole much?), i'm just pointing out the fallacy. Changes in a game like this need to be weighed carefully since "adjusting" to them can often translate into hours upon hours of game time.
Last edited by Opus132#4245 on Nov 12, 2013, 5:54:22 PM
You guys are starting down a very dark path if you implement these nerfs. They will absolutely cripple a great number of people's builds who very well might quit the game, as a result.
I would strongly recommend that you think twice about this. Have we not learned the lessons of SWTOR and how a single patch or two can make or break your client base?

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