Your League ideas
" You are correct. | |
yep the league system including the passive tree is whats going to keep me playing after you hit the brick wall moment like you do in every game
|
![]() |
League system ROCKS!! make it please :)
|
![]() |
" They have made it.. Cheaper than free... Speedtree
|
![]() |
sounds good
|
![]() |
I have an idea for a short - medium term league, the league name should be called:"Odd ones"
1.Players are spawn at the very same time when the league start. 2.There will be a number of orbs spawned in the game (number of orbs = number of player - 1) 3.Perma death. 4.Goal: obtain an orb before time limit runs out. 5.A player can obtain multiple orbs. 6.Orbs drops upon death. Gameplay example: 1.Game start with 10 players, 9 orbs. 2.1st hour ended, the one player without an orb is eliminated from the league (the number of player eliminated can be more than one, due to the fact that one player can hold up to more than one orb). 3.2nd hour starts with the amount of orbs = number of player remains - 1. (orbs from the 1st hour is then evaporate from the player's inventory). 4.The game ends when there's only one player left in the game. Orbs can be randomize in crates, chests, monster drops...and so on. New player can still sign up and join the game until there are (n) player's left. Numbers given depends on game period. Example: a 2 days league will have 1 hour time limit, instead of 1 week time limit for a 6 months league. Max amount of player and limit sign up vary as well. Please comments, give suggestions, I really think this league is going to be fun. |
![]() |
It's a good idea but it would force people to be playing constantly. That's not really possible. You could turn it into a six hour tournament where there are half as many orbs as there are people at each stage.
Forum Sheriff
|
![]() |
Well, they will have to play until they find their first orbs of every time period, it's not that hard since orbs are randomized through out game loots, but if you want to ensure your winning chance, then you will have to spend more time in the game, trying to gear, level up and/ or kill other player in order to make yourself better and decrease the amount of competitors. This league would work for both the kind of hardcore constant gamer and people with little amount of time, since they can just try to first find an orb, then run away somewhere doing stuffs they want to do, but in the end, if you're not strong enough you won't stand a chance to be the winner as the amount of player decreases.
" If so then the game play would change completely, the goal would be mainly focus more on finding orbs, rather than the original game play goal. Then this will be more of a "mod" rather than a league. |
![]() |
i want to ask about cut-throat hardcore league,Can you attack everyone ,i town when they fight monsters or just passing the game ,or there are specific zones or method to kill them >?
is there are party allowed or its solo play only And in hardcore league do you plan ,when someone dying,to drop all of his gear on ground for his killer ,or he will leave him just eye:0 and nothing items or gold or artefacts ,becouse for me stimul for playing pvp is to kill someone and grab his clothes and other goods |
![]() |
" These are good questions, I can answer the latter but the former two i'd like to know the answers to aswel. When a character dies in cut-throat he/she drops all their items. Then the character reverts back to the parent league without all their items (if playing hardcore) if playing softcore the character would have to find new items in the cut-throat league. In hardcore the character keeps their items when they die. They then revert to the main softcore league. RIP Bolto
|
![]() |