Your League ideas
"Trust me, i know a lot more about the game than you. The game is not an MMO. The game is instanced, not persistant. There is an entire Dev diary post dedicated to why PoE does not want to be labelled as an MMO.
http://www.pathofexile.com/news/2010-11-29/dev-diary4 just a link for those who haven't read it." Bet ya you dont.Prove it :3 Cheaper than free... Speedtree
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Just wanted to say: this "league" idea is pure genious and dont you dare let it go.
Im glad you included hardcore and iron-man leagues. As for new ideas, i dont know whats the default is for selling items to vendors, but having a league where you got 0 gold for sold items would be interesting seeing as the economy else might be flooded. More expensive repairs - makes for a more unforgiving world whilst stimulating the economy in the league. But as i said, the viability of these suggestions heavily depend on the way the economy is treated in the default league. |
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I think will good make something like League king he can make aliance with other kings or make league wars and give titles (Right hand of king,Lady Killer,Knight...
Fiat iūstitia, pereat mundus.Ego sum, qui sum!.Sine ira et studio.Orbis unum...
ERRARE HUMANUM EST. |
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" A league is not a "guild" but a whole separate "ladder" that has characters that do not interact with any other leagues. |
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Couple of recent ideas on this topic:
1. May The Best Man Win: This league derives its rewards from PvP. Most likely timed, and certainly hardcore, players earn both points and recognition by killing other players. The higher your level, the more you are worth - to the one who kills you. Also, from the other side of things, when you kill someone you inherit all the points they've earned. Furthermore, and making the top a more dangerous place to be, the more you are worth - be it from levels or kills - the greater your aura of menace will be, warning other players in the instance of your proximity (if not your direction) from further and further away as it strengthens. Example with arbitrary numbers: Say we have three players: Victim, Pkayer, and Backstabber. Everyone starts the example at level 10 and have no kills, so they are each worth 10 points. Pkayer and Backstabber gang up on and kill Victim; Pkayer gets the last hit in, and so gains 10 points; he's now worth 20 points. Backstabber, sensing opportunity, turns and kills Pkayer and gets 20 points, and so is worth 30 points. Backstabber is also now over the first point threshold of 25 for the aura of menace, so now other players know when he's within a screen's length of them. Later, he levels up, kills someone else, and gets to the second point threshold at 50 points; now other players know if he's within two screens of them, and if he's within one screen of them (but nothing more precise than that, to at least leave the possibility of stealth open). 2. Mundane League: No magic items or skill gems can be found (whether in the wilderness or in a vendor's inventory). As this blatantly discriminates against spellcasters, rewards for participation in a league like this should probably be subdivided by class. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" |
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" That would be rough. I don't think I'd be interested in playing that. Forum Sheriff
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How about an Oddball/Non-cookie-cutter league?
Put restrictions on what skills are available based on what's most popular in the default league at the moment. Start over with new restrictions once every few months (when we've come up with builds just as powerful as the previous cookie cutters :p) |
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" Ha I think this would be a lot of fun, though I feel like you could change up the skill restrictions more often than every few months. Participating in the league would be a great way to explore weird new builds and skill combos. I really like the sound of a few of the other ideas that were tossed out as well. tpapp157's Hero league, the infinite dungeons idea and the max dps competition league would be great. In particular I think the dps tracker would be a good candidate for an intense short-term league. |
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Suggestion #1
Reversed win conditions A week or month-long hardcore league, one entry per account, where whoever completes task X (finishing the game, killing a certain boss etc.) at the lowest level wins. So at the end of the week/month if one guy has completed the task and is level 14, and another guy did it at level 10, the level 10 guy wins. Tie breaker could be whoever did it first, or lowest actual XP amount. Survival, mobility, speed, dodging, and abilities that slow or stun would be key here. I can envision players herding up huge groups of zombies and trying to take out other players with them, or force the other player to kill them thus gaining unwanted XP. Endless fun since the target could be different each time, presenting different challenges. Suggestion #2 Treasure Hunt A specific item is hand (or randomly) placed in the world. First to find it wins, and keeps the item. I realise the world is randomly generated, but for instance it could go in chest #3, floor 2, dungeon x. Or just spawn on the ground somewhere. League lasts for as long as it take for someone to find the item. |
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What if there was a hardcore league that gave you five lives before you were kicked. Each time you died, your character would become more deathly looking. Also a vulture or a dark spirit or something would follow your character around and the more you died the more of these would start following you. I just like the visual of it.
Forum Sheriff
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