NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
" Regular " You're welcome and thanks! " The second one, it'll change once you reach a higher level quite quickly " Search for the sections: 0709 060a Add the items into the list of basetypes " 1) The rare filtering in the semi-strict and strict version will become more strict in both in the coming update, since the meta changed quite a bit. 2) I won't change anything about the maps/wisdom scrolls. You can manually change it if you want 3) Flasks will become more strict. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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I've looked through the filter but I can't quite work out what shows for jewelery below level 62.
Just to prove I tried to find it, here's the high level jewelry: (from regular version) #Endgame: Show normal ilvl 75+ rings/amulets Show #$crafting, trinkets, regal Class Rings Amulet Belts BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" Rarity Normal ItemLevel >= 75 SetBorderColor 255 190 0 150 SetFontSize 32 # Endgame: Show normal ilvl 60+ rings/amulets Show #$crafting, trinkets, chaos Class Rings Amulet Belts BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring" Rarity Normal ItemLevel >= 62 ItemLevel < 75 SetBorderColor 0 0 0 SetFontSize 32 Also, the Description says 60+, but the filter is 62-74, curious why? Last edited by roddyriot on Sep 20, 2016, 6:03:11 PM
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is there a way i can use this for my animate weapon to show the ones i can animate?
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there's a section for animate weapon you just need to delete the "#"s to make it active.
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thanks again for your work again ;)
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Neversink, I have my own lootfilter customized by myself, however, since patch 2.4 I'm with some bugs when dropping Shaped Maps. Can you help me please?
Here is a screenshot: Shaped maps looks like they are they normal tiers, not the high tiers. This is huge because I have different sounds/filter for different tiers. For example: "Beach" map Tier 2 looks small and white. "Shaped Beach Map" SHOULD look like a Tier 7 map, green and medium size, similar to this Reef map. But it still shows small and white, as it was a Tier 2 map. In this screenshot: Reef Map(T8) and Shaped Beach Map(T7) should looks almost the same, it's what I configured on the filter. However Shaped maps still looks small and white as Low tier. =/ Any tip Will be welcome. Thank u. My end, it justifies my means, All I ever do is delay, My every attempt to evade, The end of the road And my end.... Last edited by imLuCaSsS on Sep 21, 2016, 6:36:57 PM
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" If you have shaped dunes map block below dunes map block, it will always show it as the lower tier. Check your precedence. :) I believe when you shape a map, the dropLevel increases. I have my map blocks setup with droplevel to identify their tiers instead of using map name. Perhaps that could resolve your issue? Best, hellcat5 YOUTUBE - http://www.youtube.com/richardbmiller2 TWITCH - http://www.twitch.tv/hellcat5gaming Last edited by Hellcat5 on Sep 21, 2016, 8:10:41 PM
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" Well probably it can, but I have no idea what you talking about with "block maps setup" xD I usually edit my filter editing the maps names, you're right. My map section on filter is somethign like this:
Spoiler
# 0202 # MAP TIER LIST
#---------------------------------------------------- Show # Maps:Unique Class Maps Rarity Unique SetFontSize 40 PlayAlertSound 1 300 Show # Maps:T1 Class Maps BaseType "Arcade" "Crystal Ore" "Desert" "Jungle Valley" SetFontSize 34 PlayAlertSound 4 300 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 Show # Maps:T2 Class Maps BaseType "Beach" "Factory" "Ghetto" "Oasis" SetFontSize 35 PlayAlertSound 4 300 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 Show # Maps:T3 Class Maps BaseType "Arid Lake" "Cavern" "Channel" "Grotto" "Marshes" "Sewer" "Vaal Pyramid" SetFontSize 36 PlayAlertSound 4 300 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 Show # Maps:T4 Class Maps BaseType "Academy" "Acid Lakes" "Dungeon" "Graveyard" "Phantasmagoria" "Villa" "Waste Pool" SetFontSize 37 PlayAlertSound 4 300 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 Show # Maps:T5 Class Maps BaseType "Burial Chambers" "Peninsula" "Dunes" "Mesa" "Pit" "Primordial Pool" "Tower" "Spider Lair" SetFontSize 38 PlayAlertSound 4 300 SetTextColor 255 255 255 SetBackgroundColor 0 0 0 Show # Maps:T6 Class Maps BaseType "Canyon" "Quarry" "Racecourse" "Ramparts" "Spider Forest" "Strand" "Thicket" "Vaal City" "Wharf" "Shaped Arcade Map" "Shaped Crystal Ore" "Shaped Desert" "Shaped Jungle Valley" SetFontSize 39 PlayAlertSound 4 300 SetTextColor 0 255 0 SetBorderColor 192 192 192 SetBackgroundColor 0 0 0 Show # Maps:T7 Class Maps BaseType "Arachnid Tomb" "Castle Ruins" "Catacombs" "Cells" "Armory" "Ashen Wood" "Mud Geyser" SetFontSize 40 PlayAlertSound 4 300 SetTextColor 0 255 0 SetBorderColor 192 192 192 SetBackgroundColor 0 0 0 Show # Maps:T7 Class Maps BaseType "Shaped Beach" "Shaped Factory" "Shaped Ghetto" "Shaped Oasis" SetFontSize 40 PlayAlertSound 4 300 SetTextColor 0 255 0 SetBorderColor 192 192 192 SetBackgroundColor 0 0 0 Show # Maps:T8 Class Maps BaseType "Arachnid Nest" "Arena" "Bog" "Cemetery" "Barrows" "Atoll" "Pier" "Shore" "Tropical Island" "Shaped Arid Lake" "Shaped Cavern" "Shaped Channel" "Shaped Grotto" "Shaped Marshes" "Shaped Sewer" "Shaped Vaal Pyramid" SetFontSize 41 PlayAlertSound 4 300 SetTextColor 0 255 0 SetBorderColor 192 192 192 SetBackgroundColor 0 0 0 Show # Maps:T9 Class Maps BaseType "Coves" "Crypt" "Museum" "Orchard" "Overgrown Shrine" "Promenade" "Reef" "Temple" "Academy" "Shaped Acid Lakes" "Shaped Dungeon" "Shaped Graveyard" "Shaped Phantasmagoria" "Shaped Villa" "Shaped Waste Pool" SetFontSize 41 PlayAlertSound 4 300 SetTextColor 0 255 0 SetBorderColor 192 192 192 SetBackgroundColor 0 0 0 and keep going til tier 16... So, is that wrong now or what? It used to work perfect before 2.4, but now with shaped maps I'm kinda lost on filtering maps. Would u mind to copy/past your map section here? I mean, your shaped maps looks like they matching Tier? :) thank you. My end, it justifies my means,
All I ever do is delay, My every attempt to evade, The end of the road And my end.... | |
" Each "Show" section is a block. You have the wrong precedence setup for shaped maps. You must order the map tiers backwards to avoid this. I'll try to explain: " in the above, we can see that "Beach" exists for t2, and "Shaped Beach" exists for t7. The problem is that since Tier 7 exists below Tier 2 in the code, "Beach" will always be detected over Shaped Beach" and thus qualify it as a tier 2 first because "Shaped Beach" contains "Beach". To resolve these issues, order the maps backwards from t16 to t1. I have 4 tiers setup to match the number in game, and I include a 5th for map fragments and other map types like Offering to the Goddess. Here's the paste from my map tiering section:
Spoiler
#************************
# map device items #************************ # map drops - magenta background black text - ultra tier Show Class Maps DropLevel >= 83 SetFontSize 45 SetTextColor 0 0 0 SetBorderColor 230 0 180 SetBackgroundColor 230 0 180 PlayAlertSound 7 200 # map drops - magenta background black text - top tier Show Class Maps DropLevel >= 78 DropLevel <= 82 SetFontSize 45 SetTextColor 0 0 0 SetBorderColor 200 0 150 SetBackgroundColor 200 0 150 PlayAlertSound 7 200 # map drops - magenta background black text - middle tier Show Class Maps DropLevel >= 73 DropLevel <= 77 SetFontSize 40 SetTextColor 0 0 0 SetBorderColor 200 0 150 SetBackgroundColor 200 0 150 PlayAlertSound 7 150 # map drops - magenta background black text - low tier Show Class Maps DropLevel >= 58 DropLevel <= 72 SetFontSize 40 SetTextColor 0 0 0 SetBorderColor 170 0 120 SetBackgroundColor 170 0 120 # map fragments and other map types - magenta black text Show Class Map SetFontSize 45 SetTextColor 0 0 0 SetBorderColor 230 0 180 SetBackgroundColor 230 0 180 PlayAlertSound 7 150 I hope this helps. Feel free to use it, modify it, whatever. :) YOUTUBE - http://www.youtube.com/richardbmiller2 TWITCH - http://www.twitch.tv/hellcat5gaming Last edited by Hellcat5 on Sep 22, 2016, 12:10:08 AM
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asdf
Last edited by josecansecoAMA on Sep 22, 2016, 1:00:32 AM
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