[Item Filter] One Filter to Rule Them All 4.9.2 (Updated 2021-10-25 / EOL)

9314 lines of code for a filter....

Really ?!



"
uit wrote:
You're right, maybe jewels are not that great. I have like 8 magic jewels sitting in my stash just because of jewel hype, but they don't seem that useful.

But still, as they aren't part of chance/chaos/regal recipes, I think they should have some kind of differentiation.

About the lowcurrency filters, I'll still be using your final version, as I like it so much, but yeah, any kind of recommendation about making a subtle border for mid-tier currency would be appreciated. I can understand you prefer it as it is right now, it's just a matter of likes.


Your first point is an interesting one.

A little bit of background of how I evaluate what to add and what not.

I believe there should be a reason (=advantage) for/from highlighting items like we do for Chaos/Regal etc. So if there's no advantage to be gained simply because there's nothing to differentiate from, the display of the item itself should be sufficient. The question would be: From what are jewels to be differentiated? To what advantage in which situations?

I'm always trying to find a use case for anything I add. Currency for example, I really don't want to miss Eternals, Exalts and Divines, so they are hightlighted in a way to make missing them way more unlikely (compared to unaltered currency display). Chaos and above is nice as well, but wouldn't make me cry if I missed one, so they get a less "intrusive" visual clue. Everything below is "highlighted" by the fact that it is shown if that makes sense.

I've added an example for low currency to the currency section (same file, v0.9a), which you can simply uncomment (remove the "#" in front of that block) to enable it and possibly play around with.

The file is still considered "test only" as I make these changes without being able to test them myself.


"
xmvmx wrote:
9314 lines of code for a filter....
Really ?!


About to release v0.9a. Currently counting 9664 lines.

Please let me know if you run into any kind of performance issues. Or even better, if you have a way to 1) keep the current behavior and b) still reduce the amount of lines, let me know.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 6, 2015, 10:28:04 AM
By the way, when you say added example for "low end currency" where can i see that example?
Currently line 176+.

Just search for "Currency" until the section appears. Really can't miss it.

#v0.9a:
# - Moved Chaos/Regal recipe below leveling section to enable "highest available tier based on zone level highlighting" for rares beyond level 60 (thx uit)
# - Removed bows from the "prefered chromatics" block
# - Large chromatics are now shown beyond itemlevel 75
# - Fixed normal/magic shield requirement of being 4L to be shown
# - Added Normal and Merciless Maraketh weapons
# - Added an example for low end currency (thx uit)
# - Added an example for magic boots <= ItemLevel 45 in the Leveling Specials section (racing) (thx heisl & ustinov)
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Feedback more and more takes the direction of personal preference, which I interprete as getting closer to being finished.

#v0.9b:
# - Added Jade and Amethyst flasks, the latter until itemlevel 50 (thx KsiaN)
# - Added an example for jewel highlighting (thx sanquility & uit)
# - Added an example for card highlighting
# - Added Cruel Maraketh weapons
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Released 0.9c. Besides the chance bases (which were personal preference) these are "under the hood" only changes, so no changes in behavior.


#v0.9c:
# - Show Chromatic Recipe items based on new "width" and "height" operators
# - Removed "Penetrating Arrow Quiver", "Vile Staff", "Goliath Gauntlets" and "Serpentine Staff" from chance bases
# - Refactored Leveling section to use classes and droplevel instead of basetypes
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Released 0.9d:

#v0.9d:
# - Normalized/reduced font size of all flasks, high level normal/magic jewellery and normal/magic leveling items (thx cloud_templar)
# - Added highlighting for ilvl 77+ rare jewellery
# - Changed white border for ilvl <60 rare jewellery to grey border
# - Moved Chromatic items below ilvl 77 rare highlighting section and changed their border color to a light green


Thanks again for all the valueable feedback I've received so far. It really did lead to lots of improvements.
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
why didn't you add new Maraketh Weapons?
http://www.pathofexile.com/forum/view-thread/1245272
I did. What makes you think they are not in there?
One Filter to Rule Them All: https://www.pathofexile.com/forum/view-thread/1259059
Last edited by Muldini on May 13, 2015, 1:46:41 PM
ctrl + f + Demon Sceptre found, mised that, sorry.
but still, Horned Sceptre and Imp Sceptre should be in leveling section :)

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