Eternal Orbs
YAY!!! I AM RICH!!! COME BUY MY ETERNAL AT 999 MIRORS!!! XDDDDDDD Seriously, if you like RNG so much, just make the whole damn game RNG based such as, RNG to get X amount of skill point when leveling from 0-10, RNG to get the right quest needed to progress when you click on the gate 5% chance, RNG to create the character of your choice, RNG this RNG that. RNG all the way. This game should be renamed PATH OF RNG GAMBLING. It is gambling in nature and they say gambling is "bad". <eye rolls> Anyway, personally, I think this is a changed that is needed, for good or for bad. Just one thing tho.. Can we at least have the drop rates of rare usable currencies increased??? >.> You said that currencies are supposed to be used for both crafting and as "money", but after all these playing... there is a very clear disparity of what "currency" is used for crafting (Jewel orb, orb of fusing, some extend chaos orbs)and what currency is used for trading as "money" (I am referring to you "exalted orb"). And they the developers say they want people to make meaningful decisions when it is clear cut that you are either filthy rich or just like gambling or for fun, you wont in your sane mind USE EXALTED ORBS. Fail developers and their ideal philosophies. Hopefully this eternal orb change can change these perceptions as what the developers expect. (Just saying, what you think you will get is not what you will get since you are dealing with people. hey, even machines sometimes don't do what you think and expect it will do for you, anyone who has done some programming understands this.) *All said above are my own opinion, I have my right to voice my opinion and you have yours, but lets keep it civil as good as we can :) Last edited by tenjou00#1948 on Jul 7, 2015, 2:06:25 AM
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" But this will mean more GG items flooding the market, i dont think GGG really want that. There is a reason why master hybrid crafting was removed. |
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" there are people who fit the description you put forward, of course there is. But thats not everyone, dont kid yourself that it is. The bold bit at the end, powerful items? how do you define powerful items? Its a relative term, the most powerful items are the most powerful items, I think most people like those things seeing as this is an item game built around chasing ever more powerful items. But before eternals existed, were there no powerful items? Think about that. Of course there were, there were the most powerful and desired items in the game at that time and people wanted them just like the most powerful and desired items in the game right now. Its a lack of perception and understanding of the overall situation to look at the most powerful items now and judge the most powerful items back then by todays standards, that misses the point entirely. The point is that there will always be "the most powerful items I can get", it doesnt matter how the items in 1 environment compare to another environment, it matters where those items sit in the realms of possibility and what that means for progression. In a situation like the one we had before eternals there was still the top 1% items that the top 1% players were striving for an achieving, its the same situation, the difference is that those items were not the best items possible given the game mods, they were just the best items that happen to have existed. Thats what is important, a perfect item is the end of the road, if its technically not possible to have a better item as is the case with loathe bane, that crazy wand Jake crafted etc, then that is it, done, once you have it theres literally nowhere to go. In a game built around progression thats not good. If perfect items are practically impossible then you still have 'the best item on the entire server' 'the best dagger' 'the best wand' etc, but theres potential there for better, theres no end of the road, any day, any craft might turn over that item that is significantly better and without a complete miracle this will go on forever basically, the end of the road for item progression is 100 years down the line in a game that might last 15 years. That is a good thing, this is something people should want, if you want an end of the road, to be 'finished', to have nowhere else to go then you can uninstall any time you want, while you are still here its far better that theres always that little bit more, forever, for as long as you want to stick with it. You can still have "the best dagger on the server" but if its not the best dagger that can possibly be made, if in fact its significantly far off the best dagger that can possibly exist then theres still something to be in the game for. Its not about hating powerful items and high level characters, its about appreciating the relative nature of gear and the scope for progression that realistically possible gear vs technically possible gear allows for. The eternal + mirror situation destroyed that scope. Is it good to take out eternals? Well, it would have been far, far better to take out mirrors. Is it enough to just take out eternals? not really ebcause while mirrors exist then the harmful gear made with them is still and end of the road for players because they can dupe these unbeatable items that already exist. So no its not ideal and its not enough but that doesnt make it a bad change, its a start, a good start towards getting the item game back to where it should be. Ya, of course theres bitter people who this doesnt effect just cheering out of jealousy, but that doesnt mean everyone who agrees with the change is that guy and it doesnt mean everyone cheering is wrong. Last edited by Snorkle_uk#0761 on Jul 7, 2015, 2:22:22 AM
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" I didn't say it was something that GGG wanted, but would dispel the myths about the upper 1%. Crafting isn't easy, and it gets harder because the drops are geared that crafting objects are better used as currency than crafting. Whether this is GGG's intention or not, the people that think that there is a serious problem with eternals/mirrors are just too low on the totem pole to understand what it is about. How can a single individual put a focus on crafting without being extremely wealthy with the current drop rate pattern. And I think that is why they focus on the rich instead of focusing on what is actually there. Sure some folks might not want GG items floating around, and if GGG doesn't want them floating around then this change is in the right direction. I also said that. I'm not sure whether or not I agree with it. My main complaint is that people don't seem to be understanding what it is they're applauding, which is a nerf for everybody, even though it probably doesn't affect them personally. But if they wanted to get into that upper 1% their chances are effectively shot (because they'll never be able to afford the eternals that the upper 1% have a monopoly on), unless they want to RMT. And RMT is making serious money with this change. |
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Someone else already perfectly tldr-ed the situation:
> eternals by themselves = good mechanic > mirrors by themselves = bad mechanic > both together = really, really, really bad mechanic Personally I'd remove mirrors, severely buff the drop rate of eternals (1 per ~2000 hours is retarded & balanced only for botting) and make the item account bound, when an eternal is used on it. This way eternals would mostly serve a personal use (no fears of flooding the market with GG items) and their usage scope would be more broad: for chroming / linking attempts, even during lvling, etc... Maybe put a limitation: ilvl of eternal has to be >= ilvl of item on which is used. When night falls
She cloaks the world In impenetrable darkness |
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" I think people who cant see theres a problem just have no appreciation for a game that is supposed to have serious challenge and serious longevity, it reminds me of the multimod weapon debate. I think theres a problem with eternals and mirrors, I have mirrored gear, I craft with eternal/exalts, you think I dont understand what that scene is about? I think you dont know what is healthy for an item game tbh, having perfect gear just shouldnt be possible in the volumes it currently is, an appreciation of that has nothing to do with where you are on the 'totem pole', its something anyone can appreciate or be oblivious to. |
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" I could possibly be wrong, and I was generalizing (there are exceptions to every rule). But people that aren't looking for the experience of perfect gear wouldn't be playing standard anyway (well of the serious players, casuals might play standard just because they have their loot there, both of these are reasons I play in standard). But since your argument is that people shouldn't have perfect gear, and it is bad for the game, why don't you support your argument? How is it bad for the game, how can it be avoided, how can it be done better? If you support your argument I'll weigh its viability. Keep in mind these are not possibilities, you must work within the framework offered: Removal of legacy gear - GGG doesn't want to mess with the database or whatever excuse they're using now, so everybody is going to keep legacies. Removal of eternals completely - As above Removal of mirrors - Even if mirrors were entirely removed their legacy lives on and only someone like you profits. A wipe of standard - Even if GGG agreed to do such a thing, the problem would just repeat itself because of the proliferation of loot, it may take longer, but the underlying problem still exists and quite possibly with a much smaller playerbase though I doubt the game would die completely. A lot of people like playing in the temp leagues. Removal of trading - I would actually appreciate this one, I'm fine with playing solo self found (heck for the most part I only trade in currencies to get the ones I need to keep playing the way I do, but do run a small shop on the forum) but GGG doesn't want to subscribe to that model, so drops must be based on the idea that items will be traded and go to where they are best used this includes the pooling of resources by guilds, which is the one legit way I can think of to amass that kind of wealth to begin with. Account bound items - This would also be bad for trading and therefore will likely never be adopted. Last edited by ghoulavenger#0583 on Jul 7, 2015, 4:56:57 AM
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i've never had an eternal drop since I started playing, and I quess i even never will. Thank you GGG, I have almost one thousand hours and had like 6ex orbs drops..
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If GGG wanted to actually make this a good idea they should've removed both Eternals and Mirrors, they made a big mistake leaving eternals as legacy, all current eternals should have been disabled and a vendor recipe enabled for them, Let's say vendoring one eternal nets 5-6ex, vendoring a mirror nets 250(Not sure on mirror price)
They also should've brought in 3 new tiers with the new tier 2 and 1 completely overshadowing the current t1 thus making current mirrored gear good but not amazing. This change hasn't really affected anything in the current meta and will be utterly pointless until Act 6 due to the fact people will craft the new tiers with the current eternals they have. Of course balancing with the new stronger tiers would be harder so that's probably the reason they didn't do this. Last edited by _Trekka#3659 on Jul 7, 2015, 5:06:41 AM
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I am so ricccccccchhhhhhhhhh.
TROLOLOLOL Love, Bunny Last edited by Aalhamas#3470 on Jul 7, 2015, 5:18:48 AM
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