Master Crafting Metamods
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Can we have a Chaos Orb sink? Chaos Orbs are already being consumed in vast amounts. The reason for the currency exchange rate shift that people are discussing is that Exalted Orbs now have higher demand. This is normal. The utility of specific currency items has and will continue to wax and wane based on metagame requirements in the future. (It's also worth noting that we believe some of the correction here is due to the removal of Eternal Orbs finally being felt in crafting - the rate of "Yolo Exalts" has increased.) Additional uses for all currency items will continue to be added over time in future patches. We're not going to rush them in to try to keep the exchange rates fixed at some specific place though." If you can tell me with a straight face that what's happening right now with Chaos:Exalt rates is "Normal", you're Houdini. UNBELIEVABLE. No league ever had this kind of insane fluctuation, yet you call this 'Normal'. Holy God that is the irony of ironies. I suggest GGG change the master mod cost from exalt to chaos. Just do it, it will save the economy and give free access to a vast majority of players. Unless, of course, GGG wishes to perpetuate the elitist mentality they seem to have? For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
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" You have no idea how well that would mirror the situation. The rich folks would be crying so hard about how hard it is to get all that currency, with lower players in control of wisdom scroll prices. Can you imagine the dysfunction there would be if ID scrolls got inflated? I wonder if Hillock-Senpai will notice me when I go to town??
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....MAKE THE GAME HARDER PLS. the economy is fucked up, you can craft your 6l with 12ex on warband...
and now you can have gg godly items for nothing.. it's to easy to gear up. pls do something dont make a d3 like. |
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Off course it's "normal", exalts value improved a lot with new uses.
Please stop talking about chaos, chaos value has NOT changed. You're all stuck on this exalt:chaos ratio, but the exalt:fusing, exalt:jewels, exalt:alt ratios have changed EXACTLY the same. The chaos value has not dropped itself, it's just the exalt value that changed. You can still buy 2 fusings with a chaos, items priced in chaos are still sold for the same chaos price. |
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" Good to know, better late than never I guess. That's not how most people understand and use these words though, I would argue. " This statement would have been true without the Scouring override rule being in effect. " And as you're surely aware one of the key factors to a healthy economy is also equal and cheap access to information. Some of the information revealed in the recent days was heavily gated by wealth. I find it bizarre that you were OK with a major feature of your mini-expansion going unrecognized by the majority of your playerbase for an entire year. Such a powerful technological advantage allowed these players to funnel most of the high tier crafting material into whatever items they deemed most profitable. Thus the unlucky players whose builds and desired items were not selected by the crafting overlords got badly hurt by the skyrocketing prices of these crafting materials. This was not only "clever" players being rewarded, but also regular players being punished. Last edited by Zed_#4491 on Aug 20, 2015, 9:45:27 PM
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I played Bloodlines and now I am playing Tempest. I've never played outside of a league (okay I tried to kill Atziri in Softcore :o) and I really don't understand your problems here.
During the Bloodlines League I tried to play without trading, without a shop.. selffound only. This League I created my own shop and sold "some" items(Took me some time to get into this trading thing). Right now I got ~1000 Chaos Orbs, 11 Exalted Orbs, lots of Fusings etc and I'm very happy with that. Personally I like the price changes alot. If I find an Exalted Orb I'll get ~50c+ instead of 30c. You don't lose anything at all. As a casual player you'll find some Chaos Orbs, maybe an Exalted Orb or one of these Uniques selling for 5ex+ and you are fine. You can buy some decent gear for a few Chaos Orbs. If there's no buyer people will adjust their prices for uniques over time. With the masters you can easily create some decent items with some chaos or alts. Last edited by LacSap#1210 on Aug 20, 2015, 9:44:56 PM
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" Again, i absolutely agree with this guy and i feel absolutely the same, which makes me realising that people who are raging right now are simply angry with the fact that wasn't them becoming super rich. |
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Can I scouring orb my money back from the supporter packs I've put into the game?
Guide - How To Get Started in Path of Exile - https://www.pathofexile.com/forum/view-thread/1297390
My Feedback Analysis Thread - https://www.pathofexile.com/forum/view-thread/1270724 |
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" So the first day you farm 40c and the c:ex ratio is 70:1. On the second day, you farm another 40c but the c:ex ratio has jumped to at least 81:1. Day three, you farm another 40c but damn if the ratio hasn't blown up by ~50% to 121:1. You just can't accumulate chaos fast enough to trade for exalts! Come on. Dropping the hyperbole, an exalt every two (until ratio goes over 80:1) or three days isn't that bad. It may be worse than in any other league ever, but it's a far cry from "I can't even trade them up." " The problem is the wording chosen for the item text, the wording chosen in the original patch notes, and the fact that poe places tremendous emphasis on literal interpretation of wording: increased/reduced less/more attack/spell Using common sense and the sacrosanctity of literal word usage, players would arrive at the exact opposite conclusion regarding scouring and XX cannot be changed master mods. The patch notes said "They affect the rules of what mods can be added or changed on an item." Chris said in this manifesto that "Removal counts as a change." But the patch notes didn't say that. The patch notes specifically included "added" but did not include its inverse, "removed." Applying common sense and knowledge of general poe mechanics would lead players to believe that "removed" is specifically not included. If the patch notes had instead said "They affect the rules of what mods can be changed on an item," then it would retrospectively make sense once someone discovered through experimentation that the mod could affect adding or removing other mods and it could accurately be said that "removal" or "addition" counts as a "change." Either "added" should have been removed from the original notes or "removed" should have been added. This is the only thing I find inappropriate in this whole situation. |
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I just wanna point out one thing. More or less like everything in life , DELETE overrides any CHANGE, try to change some file save it and click delete on it. Check your recycle bin. Ty
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