Master Crafting Metamods

Thank you for the clarification.
177
Last edited by toyotatundra#0800 on Aug 20, 2015, 10:11:15 PM
Edit - never mind, I just give up.
Last edited by uncle_jim#0941 on Aug 20, 2015, 10:07:59 PM
This is so stupid not to add this to the patch notes. This completely breaks the economy and outrages the community. GGG is filled with really smart people and I feel like you should re-evaluate adding stuff like this to patch notes in the future so the whole community is not blind to this.
"Removes all properties from an item."

You might want to google the word 'all', because CLEARLY the above is not what is happening.
God, this is so ****ing dumb. Just admit when you ****ed up.
"
Zed_ wrote:
Some of the information revealed in the recent days was heavily gated by wealth. I find it bizarre that you were OK with a major feature of your mini-expansion going unrecognized by the majority of your playerbase for an entire year.


Reposting this line out of Zed_'s post because it says so much.
Casually casual.

Shame on you, Chris.
IGN: Pockey
People actually thought you are going to fix it.

There was an actual hysteria yesterday, people were making as many +3 as they could, by the end of the day prices on scours in Standard went from 40:1ex to 20:1ex (not sure if somebodys been buying em but flippers were yelling out loud). Some guy posted like 30 +3 staffs and bows and thought he will become rich, if not today then tomorrow fo sho.

Then this happens.
Last edited by Teplokot#7294 on Aug 20, 2015, 10:39:21 PM
"
Teplokot wrote:
People actually thought you are going to fix it.


Nothing to fix, it's working as intended.

The only discussion here is whether GGG should have disclosed this from the get-go.
177
Okay, no, on second thought I will say it.

You seem to think you can run a laissez-faire free market economy built around hidden information. A lot of which is gated behind having a base of wealth to utilise in the first place. This is incredibly harsh on those of us who get scalped over time to further concentrate the wealth behind people who have the knowledge and means to use it, and leads to this sort of spillover once the information becomes public knowledge. You've also got a mismatch between the utility and the rarity of your currency items, which your tinkering keeps making worse - the chaos-exalt one is just the most obvious.

For Christ's sake, guys. You need to get an economist on staff. You don't have to spend a fortune - how many academic economists are there in Auckland who would love to get their hands on an in-game economy for research purposes? Valve had Yanis Varoufakis working for them, so there's definitely interest. Either way, you guys are demonstrating that you're out of your depth in this case. Get outside help.

"
Teplokot wrote:
Then this happens.

And this specific "this" actually happens in various games. The scenario is always the same. A bunch of devs decides to put some easter-egg-class hidden exploit so that several "chosen" friends/cousins/roommates/etc. might rush-abuse it for some cute profit. Then, during some next content release or patch, they either remove the exploit-vulnerable mechanics or announce it as a BRAND NEW NEXT GEN HURR DURR CONCEPT so that anyone might roll with it - after the "chosen" ones ate all the sweetest pieces of course. Typical case.
Unfortunately for GGG, this time someone spilled the beans regarding this exploit way too early... and thus shit hit the fan.

Spoiler
I was told that D3 S3 arrives within a week or two. I think I'll give it a try. Can't be much worse than this anyway.

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