Content Update 2.3.0 Patch Notes

Make more items more useless, let the game waste more time of players, so they will be more tired of it, its so glorious…
"
Tupelo wrote:
Prophecy hype!


Also I think Champion need a huge nerf/change. Perma fortify is too op, I feel like I have to go Champion with many builds that never even should consider it just cuz its so OP.
Either remove perma fortify and make it on hit or something so its not best choise for what feels like 80% of the builds. OR give a perma fortify but at much less effectiveness than regular fortify, maybe taking the fortify wheel would make it its normal value again.



-peace



What about the fortify support gem ? ? And where is this in the patch notes ? ?
Don't quite understand why people are complaining about stuff like poison not being nerfed.

Why don't you be happy and just use poison?

Realistically even if they did nerf everything you define as "op" there will just be a new "op". If the Average is 100 units and person X has 150 units nerfing him to 100 will just make the guy with 140 units the next best.

Would you rather that every single build do the same exact thing? That's not possible in a game where you can build your own character so specific and that will never happen. Instead of crying for nerfs just use what is there for you to utilize.

I would rather play a game where it's possible for a normal player to potentially kill Uber Atziri than one where everything is nerfed so much that nothing does damage and you have to have god-tier gear in order to have a chance at killing Uber. At the moment, only the most funneled and active players can kill uber within the first couple weeks still so it's quite competitive. But at least later on in the league after the Farm-Uber-To-Make-Bank wave has been rode, normal people who don't have the resources of 10 clan-mates funneled to them can still have a decent shot because the build is capable of doing good damage without ridiculous gear.

Those people using OP builds don't hit level 95+ before you because their build is op. They do it because they
A. Play more than you
B. Play more efficiently than you
C. Are better than you

Edit: If you actually look at all the various things people call "op". You'd realize that there isn't some 1 amazing build that is obviously better, there's actually a handful of things different people call "op". To me, that's true balance. You can pick multiple general builds-paths and still have a very effective character.

Last edited by Baaklau#5156 on Jun 3, 2016, 2:35:03 AM
So no change to the already too long list of helm enchantments?
Just add more, and pay no heed to the immense number
of repeat shit enchantments? Great Game Mechanic GGG
.
Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:02:13 PM
Do you have to download this separately ? When ascendancy came out i thought i had it already but I had to download a different launcher and was late. I have the current version of ascendancy and nothing else.
"
Entropic_Fire wrote:
"
Eron_TR wrote:
So no change to the already too long list of helm enchantments?
Just add more, and pay no heed to the immense number
of repeat shit enchantments? Great Game Mechanic GGG
+
Last edited by Dark_Kobal#6072 on Jun 3, 2016, 9:47:42 AM
Chris maybe you check again the microtransaction system because i have buyed 2 stash tabs but the second one never got it and yes i cant proove that because the system log says that was added to my inventory but was not and support cant do nothing about, if i was a normal guy with money would not be a problem that, but for me sometimes 10€ is money for surviving and cant spend much money like normal people if you can get the point.
I dont drink, smooke weed or take drugs i spend money when i can to play.

I know no one give a sh1t about my problem but here it my message to trying get some attention sorry for no thread subject.
🅰🅻🅸🅽 ::: ! ♥ PoE ツ 👌 :::
Last edited by 4lin#7510 on Jun 3, 2016, 11:22:34 AM
"
Chris wrote:
Fixed an issue where traps could be placed on unwalkable terrain.


So despite my pointing out that traps/mines can't be placed in tight areas, such as narrow docks/piers/caves/hallways, et cetera, traps/mines get another downgrade?!

"
Chris wrote:
Path of Exile Version 2.3.0 Patch Notes

The Prophecy Challenge Leagues:
..."If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will now be used on the nearest valid location."


Was this really that hard to carry over for said mine/trap issues? A trapper is COMPLETELY defenseless in narrow environmental situations, and yet you guys ignore the trouble while helping casters (arc needs no target) and now more archer "fixes". Why not apply this to traps/mines?!?!?!
Last edited by Nursamedicus#5670 on Jun 3, 2016, 11:23:27 AM
Yeah, I'm a little butt hurt about my Voltaxic getting nerfed. Mainly because I've had it for YEARS and the reason I so enjoyed this game was because of the legacy mechanic. The fact that items would be OP and then get nerfed, but you were good if you had it before hand was so interesting and unique. Guess that only applies to items that don't really NEED nerfs? Idk... I don't see much of a point in nerfing items in a PVE game anyways.

Report Forum Post

Report Account:

Report Type

Additional Info