2.3.0 Changes to the High-level Experience Equation

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DarkWap wrote:
1. increase the number of maps' mods which give pack size
2. increase exp gained in red maps by a lot (2-3x)
3. hard cap to 0 the exp gained from lvl 95+ chars in maps lower than t11-12


sign
Ingame @FlubbyEverywhere domination or @Flubbyy default
Massive dmg spectral throw guide: http://www.pathofexile.com/forum/view-thread/705757/
Old anarchy rich poeple specc: http://www.pathofexile.com/forum/view-thread/508331 (Flickercharge low life ele cleave)
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UnleashedPoE wrote:
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Flubby wrote:
slow down lvl 100 progression = GREAT. It was always a grind and a grind that should be hard and GRINDY. You already get everything for free, uber gets cleared at lvl 80, most meta builds cost 50c and are finished hard. Xping is the only thing left for ppl that actually wanna play a grind.

What is absolutely wrong though is the over emphasis of ep in yellow maps. Make that grind red not yellow or even better introduce black and make it black. If mods and hp and therefore danger increase by roughly 30% in reds there absolutely must be a solid reason to run red.With item rewards already handed out like cocaine in columbia at least limit ep.

This change is the only reason i have not yet deleted poe for the hope that next patch finally ups mob ep times 10 and mob damage times 2 on top of hard ep curves to finally get anything close to a hard grind again. Atm this game feels more like d3 then what used to be poe and if thats the case one might as well take an optimised engine that doesnt half ones fps on top tier machines because one guy uses a skill.


And to all those omg u took my lvl 100 chance guys ... jeeez get used to lvl 90 again game is broken and easy enough there already. And yes i have a job wife and some friends to care for and still manage to play 100....


Huge fan of the labyrinth too? Does it have too few traps and too few zones to work through?


lab is an utter failure. Its not hard and you don't use your char clearing it but play a jump and run to finally wait 10 sec for izzaro to pop up then jump and run again. no Fun whatsoever. But what else is mapping these days with movement skills destroying the mobs already. And thats imho a problem. I recently watched some old vids from 2-300 ex speccs that were at the time ungodly fast compared to the rest out there. Guess what those old speeds look like timelapse slowed down today and any 50c specc outperforms them by a factor of 2-3 and imho thats a sad thing for anyone that likes building strong highend chars (tha is many of those high lvl character players).
Ingame @FlubbyEverywhere domination or @Flubbyy default
Massive dmg spectral throw guide: http://www.pathofexile.com/forum/view-thread/705757/
Old anarchy rich poeple specc: http://www.pathofexile.com/forum/view-thread/508331 (Flickercharge low life ele cleave)
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Chris wrote:
The race to level 100 in Path of Exile is not meant to be fast. The upper echelons of player level in Path of Exile are about bragging right more than absolute power. The marginal benefits of the last few passive skill points are low, and there currently aren't any items that require level 97 to equip.


Getting to 100 is not fast. At all. What are you talking about? Can you explain to me how fast it takes a player to get to level 100 player if they were playing 6 hours a day? What, over in ten days? You mean streamers? People who play non stop? Why is your player base suffering because of this?

What are you talking about its not about power? Its absolutely is, dont tell me why I am playing the game. Sure I dont care about getting to level 100, but you just nerfed 70 to low 90's. Why am I suffering because of people who race to level 100 and why does it matter?

Do you care about marketing or do you care about your game?
IGN JimansNotSummoner
Isn't this why games eventually add an end-game component featuring horizontal progression, after the community interest begins to wane, while criticizing vertical game progression as becoming too tedious.

Hey look at me, I'm from the future. lol
Last edited by Redfeather_1975#0068 on Jun 28, 2016, 4:23:28 PM
It only makes players play more 'safe' builds than builds they actually have fun with and want to play. Sad.

IMO, I see lvl 100 the same as I see the 1,200 kill 'achivement' these days. It's like getting a big black sharpie and putting large a L on your forehead for all to see. Simply wasting enough time isn't an achievement, its sad :/ (Again, my opinion.)

"Hey brah, I spent more time playing than you, I'm 1337er than you!"
Uh, people rushing to 100 usually stick to efficient maps such as Gorge. You literally just nerfed red maps and kept Gorge spamming roughly the same, which is the OPPOSITE thing that should've happened.


You should've made t9 spamming less efficient after a certain level threshhold so that players level 98+ are forced into harder content.
It's almost like they take money from everybody but actually develop the game for a select few...
Hmm, I can alch and run 75-77 maps, clear them 3-4x faster then 82's, get more XP per hour AND it's over 20 times cheaper then rolling, buying, and running 82's.

I wonder what maps I'll run in the future!
i hope GGG reads these

GGG's doesnt know how to balance/what to balance.This is not up for debate sadly.Look at prenerf vinktar(enough example as it is)

about exp nerf i agree with most people

1.this change has been made regarding streamers and no-lifers. And even for them reaching 100 was never easy unless you dump insane amount of currency in sc league,not only casual players are being ignored here GGG fails again to recognise their playerbase and difference between temp and perma leagues leveling speeds

lets be real hitting 100 is nearly impossible now unless you dedicate your life

2.if you are trying to balance something nerfing it to the ground and forcing people to not use the content is not always the solution,you can create alternative stuff that will take the unbalanced things place and obverse instead of taking action with a meaningless hurry

3.this game is barely standing in the line between
rediculous grind fest - hard to obtain rewarding system
your action on exp chances is in my opinion is the worst decision you made in the last 2 years

-we are bearing to the same acts 3 times even thought you can remove at least cruel you prefer to follow a rule called " rule of the 3 " so blindly that it not even related to this matter,so sit back and relax playerbase is not going anywhere and if playerbase decided to leave,difficulty of reaching 100 wouldnt chance a thing,dont turn this beautiful game in to a korean grind-fest i dont have 18 hours a day to play this

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TritanV wrote:
Uh, people rushing to 100 usually stick to efficient maps such as Gorge. You literally just nerfed red maps and kept Gorge spamming roughly the same, which is the OPPOSITE thing that should've happened.


You should've made t9 spamming less efficient after a certain level threshhold so that players level 98+ are forced into harder content.


ikr,the cluelessness if funny
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