2.3.0 Changes to the High-level Experience Equation

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exalition wrote:
This table just shows and confirms why people run high yellow maps instead of reds , only 1.5 level difference between t15(red) and t11(yellow) with allot less risk involved.


Not to mention you cannot find the red ones in the first place.
1 thing i forgot to mention ;
the reason why this thread has 14 pages and not 114 pages is that leveling prenerf was already near impossible for majority of the community,so basicly not much changes for them
they dont care that you made something difficult even more difficult because they werent involved in leveling in the first place since it was already hard enough

what im saying is if this thread was about something that everybody was related to,there would have been much more feedback that says GGG did a terrible job at this
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Dark_Chicken wrote:

Congrats on steadily pissing off your player base, but this sorry excuse of a development post or whatever BS you want to call it, is the last straw.. will NEVER get a penny of support from me again.


100% right, WTF is GGG doing? 100 was already UBER hard and annoying, now its unreal piss of shit and just RMT fest with only 1-2 builds can afford.
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Overnerf imho. Please reconsider.

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Chris wrote:

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We've found that players who aim for max level enjoy a harder grind to reach this goal.
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Not all of us are masochist no-lifers, some have a job/rl you know...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
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We've found that players who aim for max level enjoy a harder grind to reach this goal.
...


Let them to get 10 or 20 characters lvl 100 and dont take care of them.
0.1% don't have to bore us.

Xp nerf is really boring and for what ?
You have 0.09% who have too much time in their hands now ?
Ok, percentage numbers are free but you understand me...

TY
Last edited by Zat0ichi#7171 on Jul 1, 2016, 5:06:57 PM
more grind wall...yey... because a few kids have too much time. I would not even care if this would only affect lvl95+ or 98+ and making that very last bit of grind harder. But actually i have in all the time of playing this NEVER enjoyed even pushing a char beyond 95! So now it makes more sense to run Gorge and PLateu rotas as this is more effective now, and high tier rotas go to the trash can. What a solution!

So t9-10 rotas Till my brain is entirely dead already to get to mid 9x, and after that i´m up to a few thousand more gorges after my last brain cells died in repetetive grinding.

Sorry GGG this is really the worst decision and really HURTS this game more than it is any good!

I just noticed today how slow the grind solo now goes alrady from 92 to 93 when running t12-13 maps.
It makes entirely NO sense anymore to run these maps unless for loot. THANK YOU for making a few nolifers happy again...
time for a little story:

one day, one guy had wishes to play a core map, recently leveled to 92.

Spoiler


that guy expected to obtain good rewards and experience. after all, always one can dream.
Spoiler


nice ,a red map :D


another red from a cocoon


but after all, that guy lost all his ilusions with these:

Spoiler

if i don't miss maths, that is a 3,13% and a bit less cause he has some previous experience
pd:map had also 2 strongboxes all rolled with magic mobs


and finally he lost all his experiences on boss...



and that is how xp now sucks with some numbers and images


edit: on plaza map with 25% packsize less than 2%
Last edited by Abax11#3541 on Jul 3, 2016, 9:25:48 PM
Facepalm Chris....total Facepalm. Its beyond Facepalm actually. This change is Mount Rushmore Palm (thats 4 faces)
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Wazz72 wrote:
Overnerf imho. Please reconsider.

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Chris wrote:

...
We've found that players who aim for max level enjoy a harder grind to reach this goal.
...


Not all of us are masochist no-lifers, some have a job/rl you know...


You know what the most funny in this situation? GGG do care more about 0,001% players who do not much to the game and sometime or all the time use RMT to buy all Gorge/Plateau maps from market, then 99,999% players who never could get 100 level even before nerf exp but helps the game the most and not use RMT.

You rock GGG! Let me explain why: nerf exp, the most boring and worst league EVER (Prophecy), unbalance in game with increased monster damage, you did everything to drive your players away from game, BRAVO GGG!
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Veiled crafting Service Settlers craft PM: TreeOfDead
Personally I think you just need to make map tiers stop giving xp at a certain level, great you hit 90, gorge (T9's) no longer provides experience, yes you would probably need to buff drop rates or have some sort of map farming (preparing for maps) zone. My idea here is that by the time you hit lvl 95 you're in t14 maps, by making us play higher tier maps you would encourage more balanced builds resulting in less face rolling more defensive focus there for slowing down progression whilst making us play the end game how it should be, all the no lifers can still no life. I personally think this would also bring a better viewing experience and playing experience. I would remove xp penalties and IIR and IIQ penalties so people who like to MF can do so but would stop getting xp and some stage, I say this because sometimes a character may need time to find that piece of gear to tackle the higher tier maps. I believe with more thought this could be achieved and we would see more rips and rare finds.

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