PVP Supporter Pack - Chris responded 7/10 & 7/11 & 7/12

I WILL BUY 30 TOP TIER PVP SUPPORTER PACKS.

THIRTY! BRING IT GGG!
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I'll buy 31.
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Hi and first of all this is very nice idea with the pvp supporter packs. Secondly i have a suggestion of my own to make, maybe it has already been said somewhere, if that's the case please ignore the rest.

How about GGG giving pvp community some moding freedom. Since they are busy doing other things and dont have the resources, i'm sure pvp community would gladly do some of their work for them. By that i mean, making new custom maps, we have the technology (hideouts) so why not? Maybe they could release some other tools that would help drive pvp scene, like balancing gems damage, creating custom tournaments... and well you could probably think of more other things than me, but you get the idea. And all these mods would only work in pvp areas and would not interfere with the core game at all, so the pve crowd wouldnt riot, like they love to.
The idea on paper is 'nice', but do you really want pvp arenas look like this:


Spoiler



Developing a proper toolset is more serious task than just pulling out some additional default tileset pvp maps.
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Last edited by a_z0_9#4860 on Jul 16, 2016, 10:53:23 AM
"
a_z0_9 wrote:
The idea on paper is 'nice', but do you really want pvp arenas look like this:


Spoiler



Developing a proper toolset is more serious task than just pulling out some additional default tileset pvp maps.


The maps are fine atm. All we need is some balance and incentive.
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Speaking of maps in pvp, I spoke with Chris again a few days ago and gave him feedback to incorporate the large arenas and old "legacy" arenas for 1v1s to give us some variety and he said he'll let the team know. So hopefully that will come to fruition since they already exist and all they need to do is put them into the rotation.
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Last edited by Ahfack#1969 on Aug 2, 2016, 11:14:34 AM
CTF didn't gain steam because the matchmaking was (and still is) horrible. Sometimes it won't start a match even if you have 6 people in the same instance in queue. It's tolerable when you set up an organized group but for widespread appeal the queue/matching system needs to work better.

With unorganized groups (i.e. a bunch of solo players queuing on the fly), even if they initially log in on the same server there are matching problems if they're in a different server instance when they queue (which easily happens, especially if you frequently trade or coop: your hideout or sarn instance could be EU, AUS, NA, and many players are oblivious to this and wonder why they can't get a CTF match).

The other issue is you can't do anything while you're in pvp queue. Players shouldn't be expected to sit around and do nothing while waiting for a pvp queue. Yes you can pvp in sarn while in queue but the queue box takes up too much of your screen and impedes gameplay, making pvp in sarn annoying while in pvp queue. We should be able to minimize/move the box or it should be way smaller and out of the way.

Players should be able to change zones while in a PVP queue so PVE, trade, and regular gameplay is viable while waiting. And there needs to be an accept/decline box when there's a match (with audio alert), with a timer that autodeclines after X seconds so AFKs don't get thrown in.

Finally, for any given pvp queue it should tell you how many players are waiting in queue right within the UI (i.e. add an extra column). If a player (or a group) sees 3-4 in queue they're much more likely to queue themselves. Another possible QoL feature would be to add one more column that shows the average wait time for a match (or how many minutes/hours ago was the last match).

It's really the UI/matching problems that kill group pvp in this game, but to me the UI/matching stuff seems easily fixable. It's tragic to see it neglected because the group pvp is super fun. I would fix ALL of these things myself if the game had a moddable client that let players pick servers (like CS servers) (and I'd have servers with really crazy rules/rotating buffs/debuffs/objectives for sarn arena).

Anyway, if GGG turns around and tries to polish low level group pvp they won't see any results. The focus needs to be endgame. And all the balance in the world won't improve group pvp participation because GGG needs to fix the queue UI/matching first. I remember sitting in queue for 6+ hours straight on multiple days when 3v3 and 6v6 first came out. Only crazy people (or people with multiple monitors and other games to play while waiting) will blindly queue for an unknown amount of time, with an unknown number of other people in queue, with a giant box obfuscating their view and targeting, and unable to change zones.
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Last edited by Vhlad#6794 on Aug 6, 2016, 2:23:33 AM
"
Vhlad wrote:

Finally, for any given pvp queue it should tell you how many players are waiting in queue right within the UI (i.e. add an extra column).


There used to be this feature. Not sure why they removed it.
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+1 to Instant Buy!!!!!
God_of_Thieves_LLD_PVP__I hate the Labyrinth
"
Vhlad wrote:
CTF didn't gain steam because the matchmaking was (and still is) horrible. Sometimes it won't start a match even if you have 6 people in the same instance in queue. It's tolerable when you set up an organized group but for widespread appeal the queue/matching system needs to work better.

With unorganized groups (i.e. a bunch of solo players queuing on the fly), even if they initially log in on the same server there are matching problems if they're in a different server instance when they queue (which easily happens, especially if you frequently trade or coop: your hideout or sarn instance could be EU, AUS, NA, and many players are oblivious to this and wonder why they can't get a CTF match).

The other issue is you can't do anything while you're in pvp queue. Players shouldn't be expected to sit around and do nothing while waiting for a pvp queue. Yes you can pvp in sarn while in queue but the queue box takes up too much of your screen and impedes gameplay, making pvp in sarn annoying while in pvp queue. We should be able to minimize/move the box or it should be way smaller and out of the way.

Players should be able to change zones while in a PVP queue so PVE, trade, and regular gameplay is viable while waiting. And there needs to be an accept/decline box when there's a match (with audio alert), with a timer that autodeclines after X seconds so AFKs don't get thrown in.

Finally, for any given pvp queue it should tell you how many players are waiting in queue right within the UI (i.e. add an extra column). If a player (or a group) sees 3-4 in queue they're much more likely to queue themselves. Another possible QoL feature would be to add one more column that shows the average wait time for a match (or how many minutes/hours ago was the last match).

It's really the UI/matching problems that kill group pvp in this game, but to me the UI/matching stuff seems easily fixable. It's tragic to see it neglected because the group pvp is super fun. I would fix ALL of these things myself if the game had a moddable client that let players pick servers (like CS servers) (and I'd have servers with really crazy rules/rotating buffs/debuffs/objectives for sarn arena).

Anyway, if GGG turns around and tries to polish low level group pvp they won't see any results. The focus needs to be endgame. And all the balance in the world won't improve group pvp participation because GGG needs to fix the queue UI/matching first. I remember sitting in queue for 6+ hours straight on multiple days when 3v3 and 6v6 first came out. Only crazy people (or people with multiple monitors and other games to play while waiting) will blindly queue for an unknown amount of time, with an unknown number of other people in queue, with a giant box obfuscating their view and targeting, and unable to change zones.


Literally couldn't have said this better myself.

I agree with every single point. Tempted to forward this to Chris himself.
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