Prophecy as a Core Game Mechanic

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TreeOfDead wrote:

I see, so basically Reach bow wont be legacy (prophecy vercion will be nerfed too)? Am i correct?

i don't think there will be any legacy, changing a fixed stat like "x additional arrows" is easy for them to apply to all existing bows.

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nice that prophecy makes it into the main game eventually, you may also think about lowering her voice a little and nerf the overlay when a prophecy completes (or replace it by simple text), if multiple prophecies trigger i sometimes can't see any ongoing monster action.

age and treachery will triumph over youth and skill!
You would not be able to add the fated uniques without nerfing some of them...especially the voidheart. Allowing someone to slip on a ring with no cons to it and suddenly their melee attacks have 100% chance to cause bleeding and 100% chance to poison.....this would destroy many items and mechanics that you currently have in place in the game. There are items that are only average in damage that have a small percent chance to bleed or poison, but there is the sacrifice of having an item with only moderate damage. If it is on a ring then someone can use melee items that are already OP, and now they have a 100% chance to bleed AND poison. Just too much.
Missed prophecy due to study so... Thanks!!!
Definitions:
Path of Exile; A world where you are free from pay to win. Unlimited builds, vast enemy mods and a strong end game. Unrivaled community in real life and rewarding developers.
Path of exile is one of the best ARPGS created/ Died 25 times to 1 boss in Path of Exile and would rip again.
I am glad to see this, but will watch it's implemenation with caution. There are a lot of prophesies that worked fine for a league, but will have issues in long term play. The rate of coin drop honestly is fine as it is; I would be hesitant to see it drop too much. My biggests thoughts are make it easier to seal/remove unwanted prophesies and focus more on the lore prophesies than the generic area effects. Finding a plague of rats is amusing enough, but the strength of the mechanic really lies in the world lore it helps highlight. This is a rich world lore wise, but usually it seems like most of it never really makes into actual game play. Prophesies are a good way to do this without overwhelming new players or boring people to death with it.
sorry but i'm not buying it.

Perandus > rest > normal mode > Prophecy.
- Best Signature Ever -
Pleaswe DO NOT nerf the ROC its the only build I have been able to sustain the higher maps with. If it gets nerfed it'l be a sad sad day...
Ok, so, despite one's preferences, this is - the way I see it - the weakest game mechanic so far. Seems okish that GGG wants to keep fated uniques and help leveling, but the rest of prophecy... the backtracking, the returning to town, the devalue of so much stuff. Ill make some considerations:
Invasion did add challenge and reward
Warbands was boring as a mechanic but preeeetty rewarding for a mfer
Talisman was meh, but then in the long run talismans would add more to the game than this
Torment was fun, as long as u dont have it so frequently
Beyond was amazing
Darkshrines were quite epic
Same bout perandus.

Then prophecy: the first league I quitted playing before the end. And the one they decided to keep.
Awesome news, I've skipped all leagues for two years and played prophecy from scratch SSF and I'm glad I did and that people liked it in general.

Those crazy sealing prices for prophecy's though.... that's the only part I didn't like =P .

[li]We need to assess the power of the rewards. For example, for Reach of the Council we knew went out with risky balance values. We pushed it a little as we wanted it to be used, but knew if it went out too high it would only be temporary. [/li]
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THE SOLUTION IS : NO MORE AVAILABLE IN STANDARD : MAKE IT LEGACY (LIKE HH,SPECIFIC LEAGUE ITEM) !!!!! DAMN,FOR ONCE,DON T FALL INTO "CRYIN' NERF-ADDICT-NOOBS" COMPLAINT.....BE COURAGEOUS !!!!!!!

have fun
learning is a painful process ... knowledge is the most deadly weapon.
What a bunch of bullshit. Oh we got to nerf reach because its so OP. But all the other obscene legacy shit we ain't touching. Great move GGG, can I have my money from supporter pack back please, just think of it as rebalancing.

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