Prophecy as a Core Game Mechanic

Will we be receiving a Currency Stash Tab update since the Silver Coins will be a core currency now?
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Saranghaeyo_ wrote:
I mean, it's not hard to get keys. This bow was like 2 exalt first week lmao.

They need to make it Lioneye Glare level, not fucking Mirror Harbinger level.


Actually I have to agree with this. Maybe I had incredible luck though, you never know, but I got it first try on the Pale Court. Tried it again twice after that and did not see it drop.
Worth mentioning that I play solo alsmost exclusively self found, it was my first char to reach level 90 ever and first time ever doing that weird map. Considering myself one of the most unlucky player in europe (probably seen 5 or 6 exalt drops in 5 years within 3000 gameplay hours, 2 of them in Prophecy league), either that was an act of God or it really was easy to obtain it.
https://www.youtube.com/user/PeipeMasta
thats a good news

and im happy that it gets rolled DESPITE many short-sighted players claiming it is sh.. and is 'not rewarding'. it reminds me of people that make their loot filters display only divines, ~five uniques, exalts and T13+ maps. and wondering why they are poor.

prophecy - when played with understanding of mechanics - was rewarding and DID NOT involve mass sealing prophecies. sealing them was very very inefficient.
As a standard player, i'm glad to see this. I was hyped to put my hands in a self found reach of the council but I agree it needs a nerf.

Good move GGG!

Also, are you considering corrupted areas spawning in maps for the endgame expansion? Looking to farm moar Atziri with less out-of-map grind.

EDIT: also make tasuni able to go to hideout, or even better, navali herself trade the cards. hate having to go to highgate to trade cards with tasuni. And log in direct into hideout, that's so easy to implement and so much QoL!

Waiting for next set of support packs, heading for top tier now!
Last edited by opmanzano#4820 on Aug 10, 2016, 1:21:59 AM
I dislike prophecy because it creates a false need in your mind to log in and do them, as if they were dailies in an mmo.

So many of them are worthless and you end up wasting so much time accomplishing nothing. Hardly any of them, IF ANY AT ALL, are challenging OR rewarding.

What a waste of time.
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sidtherat wrote:
thats a good news

and im happy that it gets rolled DESPITE many short-sighted players claiming it is sh.. and is 'not rewarding'. it reminds me of people that make their loot filters display only divines, ~five uniques, exalts and T13+ maps. and wondering why they are poor.

prophecy - when played with understanding of mechanics - was rewarding and DID NOT involve mass sealing prophecies. sealing them was very very inefficient.


Yep, we must not have understood mechanics and THAT was the reason we didn't like backtracking!
Prejudice is a burden that confuses the past, threatens the future, and renders the present inaccessible.
Good to hear that you folks are looking to explore the design space prophecies afford!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
Expected this since the Podcast. In the future players can probably donate and create their own prophecies, just like the divination cards.

Also in regards to ROTC, when do we find out details about its nerf?
I am glad they will nerf Reach of the Council, its just plain OP. Though if they leave the crapton of legacy versions then they again shit on standard players and the balance of it.
No Voidheart changes? Basically made melee builds not using it mostly irrelevant.
Last edited by theslap#2527 on Aug 10, 2016, 12:47:07 AM

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