Prophecy as a Core Game Mechanic

nerf ahead ...
MAKE POE GREAT AGAIN!
Coins will become rarer?

Please remove the Mysterious Gift then, it's a waste of seven coin every time I get that horrible prophecy. Way to expensive to seal.

Looks like I will only have six usable prophecy slots in the future :(

YES And have her in my hideout YES
They should just introduce deleting of prophecis.
Sealing = trading them or leaving for later
Deeleting = get this crap out of my sight
I'm very happy that Prophecy is being added to Standard. I am not surprised that there will be some balancing. I mean, for example, uniques are easily-gotten via prophecies where you look for a rare monster with a 100% unique drop. And I am definitely not surprised that they are rebalancing Reach of the Council. Maybe they will lessen the amount of extra arrows? Anyway, all in all, this is a good addition to the core game.
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StarRune wrote:
Coins will become rarer?

Please remove the Mysterious Gift then, it's a waste of seven coin every time I get that horrible prophecy. Way to expensive to seal.

Looks like I will only have six usable prophecy slots in the future :(



why dont you just do that prophecy? not picking not-top-tier uniques? because im sure you have 5 'useless' uniques laying around somewhere you can use up
Worst decision ever. I did not enjoy navali and prophecy at all. Council tho is a thing worth to keep - every endgame boss is. Fated uniques ruined the economy as well as made alot other uniques obsolete. Voidheart is the most stupid item ive ever seen in path of exile since it doesnt have a drawback but insanely boosts all physical melees. I thought GGG was against any coin thing in the game since like paper money it doesnt have a real worth on its own. Currency must have a use other trading!

Of course most players enjoyed the content since it was something new but i got to say this was one of the most boring leagues ive ever experienced. Sorry.

2/10 for this decision.
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DarkenLord wrote:
It would be much easier to make Prophecies drop sealed. Then we should use silver coins to add them to our prophecy tab through Navali (kinda paying her to read the prophecy) instead of the way it is now. That way we could select which ones to activate and which ones to sell / vendor instead of having to backtrack because it is a prophecy we didn't want to do but it costs too much to seal.


i casually check profiles of people that complain about 'backtracking' and some things strike me as odd

how did you manage to NOT complete a SINGLE prophecy chain so far despite having (24) next to your name? are you sure that doing these prophecies is 'backtracking' for you? you do not seem to have many high level characters nor do high level content - is that 'kill some mobs' in souther forest that big waste of a time? or is that a principle thing?

just curious. i understand people chaining T12+ for lvl100 might find these activities less xp/hour efficient (they ofc are) but from the wealth generating standpoint - prophecies are efficient, pretty much every single one of them
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theslap wrote:
No Voidheart changes? Basically made melee builds not using it mostly irrelevant.


^this exactly.

Addendum: ive not done a single prophecy chain, and i think i speak for alot of players when i say i didnt do more than 30-40 prophecies at all. Skipped like the whole content. Btw it didnt just ruin the item economy but dropped orb of fusing value by nearly 50%... Id like to tell you more bad things about prophecy but i didnt play this league much since - as you may think by now - there was nothing to enjoy about it for me (and any1 in my friendlist) Stopped playing after 10 days.

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