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Joleco wrote:
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Cast on Critical Strike now has a 500ms cooldown
Thats just too much, 500ms is a kill. I cant see how this can work, if you dont discharge you are dead as Coc Discharger. You need constant dmg for leech. This is not a nerf, its fuckin kill. One time they nerf dmg, 2nd time they nerf using only 1 skill gem, and 3rd time they nerf by CD... WTF is THIS? IMO it was enough just the nerf to can use only 1 skill gem! Other 2 will kill it completely.
Its very sad because some ppl spend months, years to complete one build. And on next day someone just decided to kill it. I can see the day when they will decide to turn all legacy items into new ones! I cant trust these guys.
I still cant understand this policy. Instead givin more options, fixing crappy skills they killing one by one. Yes it should be nerfed BUT NOT TO BE DEAD... like phys Cyclone and like many more that they kill before. Cyclone nerf: "oh it's just slightly dmg nerf" LOL one time dmg of the cyclone, 2nd 50% less dmg on 1st hit... BAM DEAD. who play now this shiett?
They listen like a kids, other kids like Havoc who cry like a kid "nerf Coc Discharge nerf nerf nerf".
This is ridiculous, its happen everytime the same... they listen few guys, balancing around few guys...
And this is PVE game... I dont want to think what was about to happen if it was PVP.
I agree this is a bit too much. even 350 is too much in some cases tbh.
[Removed by Support]
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Posted byBlazeSTX#1437on Aug 31, 2016, 4:27:11 PM
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wasama wrote:
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Kastmar wrote:
You forgot about mjolner. This is most valid complain. Using icewall was exploiting mechanics. It never suppose to work that way. Mjolner was designed that way from beginning and intentionally.
What's wrong with Mjolner?
Little nerf - before you used several spells - now one spell and supports.
Go back to sleep.
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Posted byplodd#5033on Aug 31, 2016, 4:27:23 PM
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Joleco wrote:
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Cast on Critical Strike now has a 500ms cooldown
Thats just too much, 500ms is a kill. I cant see how this can work, if you dont discharge you are dead as Coc Discharger. You need constant dmg for leech. This is not a nerf, its fuckin kill. One time they nerf dmg, 2nd time they nerf using only 1 skill gem, and 3rd time they nerf by CD... WTF is THIS? IMO it was enough just the nerf to can use only 1 skill gem! Other 2 will kill it completely.
Its very sad because some ppl spend months, years to complete one build. And on next day someone just decided to kill it. I can see the day when they will decide to turn all legacy items into new ones! I cant trust these guys.
I still cant understand this policy. Instead givin more options, fixing crappy skills they killing one by one. Yes it should be nerfed BUT NOT TO BE DEAD... like phys Cyclone and like many more that they kill before. Cyclone nerf: "oh it's just slightly dmg nerf" LOL one time dmg of the cyclone, 2nd 50% less dmg on 1st hit... BAM DEAD. who play now this shiett?
They listen like a kids, other kids like Havoc who cry like a kid "nerf Coc Discharge nerf nerf nerf".
This is ridiculous, its happen everytime the same... they listen few guys, balancing around few guys...
And this is PVE game... I dont want to think what was about to happen if it was PVP.
Agree.
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Posted byKastmar#4974on Aug 31, 2016, 4:27:35 PM
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Fixed a bug related to returning projectiles. They can now hit on the way out and on the way back but can't shotgun (where more than one hit the same target) in either direction.
So does this nerf spectral throw?
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Posted bythemathwhiz#3012on Aug 31, 2016, 4:28:16 PM
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maybe the nerf of the coc cooldown is because the spells which is usually choosen for it is now buffed in 2.4.
maybe another ideology shall be involved in coc or just the cooldwon a bit decreased.. hmmmh
[Removed by Support] Last edited by BlazeSTX#1437 on Aug 31, 2016, 4:30:20 PM
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Posted byBlazeSTX#1437on Aug 31, 2016, 4:29:49 PM
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So now they've put a low cast rate on cast on crit. COC just got CAST-RATED.
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I haven't even been playing that long and the nerfs seem pretty expected. People getting butt hurt and threatening to quit is so every other game and patch. Just from watching youtube videos and reading the forums most of this was expected long ago.
Last edited by lurker14ownz#5509 on Aug 31, 2016, 4:34:12 PM
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Posted bylurker14ownz#5509on Aug 31, 2016, 4:33:50 PM
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theese patch notes are depressing as fuck. everything that looked half decent and worth trying now doesn't, and everything else is still as shite as it was before. yay? anyways. im gunna spend the next 6 months selling shit in-game idc about atlas.
lol fireball damage increase.
IGN: Juxax Last edited by GankstarVX84#3611 on Aug 31, 2016, 4:40:29 PM
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Posted byGankstarVX84#3611on Aug 31, 2016, 4:39:02 PM
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I am absolutely sure - 90% of the patch is going to be awesome.
Ofc there is still 10% probably which going to be not very good, but we will work with GGG to improve them.
After all guys - you shall agree that PoE is the only current game where the devs is actually listen to the players, and since the game is existing - it keeps going very well for the both sides.
Ofc as well there is peoples which rely on items harvesting for real money, and nerfing their main harvester will actually damage their salary. ;)
[Removed by Support]
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Posted byBlazeSTX#1437on Aug 31, 2016, 4:39:07 PM
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Were all masters supposed to dissapear? I came back to the game yesterday and found that all my masters, from Elreon to the necromancer whoose name I keep forgetting, simply disappeared.
I've coincidentally found the two of them again randomly, but it's like that was the first time I've found them and they've been reseted completely. Anybody can tell me what happened? Can I get them back correctly instead of going after them all over again?
Also it seems my completed trials of ascendancy all reseted to uncompletion too.
The latter can be redone easily and the first isn't really that important of an issue, but I would like to know nevertheless.
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Posted byAlzaion#5915on Aug 31, 2016, 4:44:17 PM
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