Path of Exile 2.4.0: Atlas of Worlds Patch Notes
Mines were cool because of secondary dot double-dip.
No dot scale, poison damage nerf, facetank while placing (no leech!), damned shift constant hold... wtf?! who hate mines so much? At least traps still there. #RussiaIaATerroristState Last edited by VS_Revan#6591 on Sep 1, 2016, 7:45:38 PM
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" heh patch ain't live yet...... 17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality." A BLATANT LIE by the HMFIIC. Perhaps GGG should consider a leadership change. |
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" I nothing forgot its fact. What IMHO was ". Maybe somebody love this concept, but i guess if a game have 100 skill, then all of them have to be playable and now CoC less effective than before and with some build is nearly useless than before was. The unpredictable game changes after every league are irritating. If i have 7-8 build plan but they are expensive i cannot do them in 3-4 months and after come a patch what mean i cannot finish some of them... not now or later... NEVER! I dont know who needed this CoC nerf but i dont. Everybody else could build what he/she wanna CoC dont hold them back, i played summoner and melee builds too. In perandus i played self caster. Not was the best but had potential and i loved. I saw blade vortex build where every blade hit 65k damage or 1kk dps icestorm build. I never told those overpowered and nerf them. Everybody have problem with CoC overpowered, but it isnt true. There is alot of build what reach CoC builds dps if not more. Compare what will do CoC and what will do a self caster, the self caster will be far better than a CoCer. If simple we only see the cast/sec then CoC will cast 2 or 4 skill/sec while with self caster we could 6-7. The maximum casts with CoC was 20 until now so its a huge nerf. (At 1st time it was 100 per sec, but i guess that was unreasonable. 20 was fair. But now = useless.) " Thats the GGG RIP logic: Engine Multithreading: This patch introduces the new multithreaded engine features that should significantly improve game performance for most users. They were previously an opt-in beta test. To disable this feature, change "Engine Multithreading" in the Graphics Options to "Disabled". It is automatically disabled if your CPU has less than four hardware cores. Frame rate increases are most significant when there are a lot of entities in the scene. This means situations with large amounts of combat should have much more stable frame rates. Do not expect significant increases in frame rate in non-combat situations. If you are GPU-bound, you shouldn't expect significant increases in frame rate. So they made the combats less laggy and at the same time with this improvement they nerf CoC. What is the Logic here?! Until now while they did nothing was good the CoC and now when they improve the game they nerf it. Maybe they feared after this alot of player would use CoC?! Idk. But the consequence they decreased the build diversity for no reasons... (I never had problem with CoC. Sometimes when lagged then lagged, but i didnt cared. It was fun always. RIP CoC 09.02.2016) |
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that change to mjolner is gonna piss alot of people off. If i had any interest in this game anymore i would be right there with them. RIP
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Mjölner hit proc chance has been more than tripled. it will be smoother. the thing that will be unpredictable about what was entirely unpredictable before is the kingsguard healing factor. old legacy Mjölner had the same issues as the new legacy (30%) one, in that it healed completely unreliably. with juggernaut getting 100% chance to gain max charges, you could still be killed, albeit less often. with the 100% chance to proc, that unpredictability is gone, you will get at LEAST 100 heal every single hit. the spells don't cast together, so it won't be as chunky, but it will still work as well, if not better than before because now it will ALWAYS work. Mjölner now has the capability of taking over the mapping scene like never before, even if you have to sit there a tiny bit longer and hit more ( like you did with 30% mjölner and no juggernaut ascendancy). 25% chance to gain max charges is awesome given the new, always-works hammer. nothing in the notes says that mjölner has a cooldown. it only has a one-cast-per-trigger instead of all of them going off. the hit rate of Discharge, or whatever spell you socket in there will skyrocket, but it won't be as hard on resources because the casts will be spaced out more evenly, giving servers and your CPU time to catch up. Divine shrine lockout will be a thing of the past, as the one-cast-per-frame will make it to where the thousands of casts that are a result of the enemies not being able to die is now gone. this is a buff in survivability because you won't be crashing out your game or the server. it's better for everybody. CoC cooldown is a bit excessive. they should have made it the same as CWDT/CWS/CoMK of 250ms.
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10001110101
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" LMAO!! GGG nerfed CoC and decreased build diversity?! Do you even party man? EVERY TOM, DICK AND HARRY was using CoC. Why? Because it allowed for stupidly overpowered builds where you could effortlessly destroy most of the hardest content in the game. When something is good enough to outshine most other builds by a very large factor, it's imbalanced, and needs to be hit with the nerfbat hard. Last edited by MimSiE#4118 on Sep 2, 2016, 12:03:11 AM
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" And whoops! Traps also no longer scale DoT... |
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" Yep, I was waiting for that nerf to happen.......justified tho. 17/04/2021 https://www.pathofexile.com/forum/view-thread/3082616/page/1
"We tell people that Path of Exile league starts are a fair playing field for everyone, and we need to actually make sure that is the reality." A BLATANT LIE by the HMFIIC. Perhaps GGG should consider a leadership change. |
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" PRAISE THE SUN!! :D Also, 142 pages! Kewl!! :D :D |
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