[outdated] King of the Forest (Crit version)
" Just use vorici to change the number of sockets first if you want to use the prophecy. Playing the build aswell and its been great so far, still working on improving jewelery and rare items myself. So far not sure if i even want a second 6 link since its so convenient to use weapon swap to deactivate bloodrage in no /less regen maps. Been looking at the tree to figure out what crit nodes i could drop for some more double diping increased dmg sources since death opus has a much higher crit chance than reach but havent figured out anything so far. Last edited by swaggerino123#3365 on Dec 21, 2016, 10:51:57 AM
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This guide and build is absolutely awesome. The care and planning is evident. I really like how the build scales and leaves room for performance based achievement. Everything just melts.
I have a question. Does curse on hit get applied if you use that gem with projectile weakness in the snake bit gloves by your barrage and lightning arrow? And if so is there some indication that it's working like a buff or a symbol? Last edited by keganswar#7216 on Dec 21, 2016, 11:42:35 AM
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" You're definitely on the right track about most of the thoughts. 1ex plus 50c comes to about 120c total to work with. A 5L Opus is only around 30-40c on trade right now. I would put that first. Glare is fine and all, but Opus is a massive damage boost. Don't underestimate how much facerolling content will keep you alive simply by not letting anything else be alive long enough to attack you. Opus is pretty much an end-game bow for this build. I wouldn't hesitate to get a 5L. It's cheap enough to get an still have budget for other upgrades. The jewels absolutely need an overhaul. I didn't check the passive tree, but Pierce gem plus the pierce nodes on the passive tree will give you 100% crit chance. Poacher's aim isn't necessary. Even something as simple as a rare with projectile damage + life and not worrying about 3rd affix would be a big improvement. That'd only run 2-4 per jewel, and easily upgraded later on. You can usually get a solid 3-damage affix jewel with no life inexpensively as well. Don't underestimate Devoto's either. The big dex roll adds evasion and accuracy. The 20% movespeed is fantastic. Chaos res never hurts, and attack speed is naturally great for the build. Again, they're cheap enough now that it should easily fit into the budget. A rare 6L would be a solid upgrade, but don't discount a 5L QotF either. This build doesn't really need 6 links until you're doing real end-game content like Guardians/Shaper/etc. The movespeed, resists, and high evasion make QotF a really strong armor, especially for this build. Again, a 5L of this armor isn't overly expensive. I wouldn't worry about the enchants or gem levels right now. Quality is important, but the damage boost isn't major. However, a cheap level 20 added chaos (~5c) is probably worth it, since the flat damage scales up a lot per level. A big benefit to switching to QotF and Devoto's now means you can better estimate the needs of your other equipment. No worries about losing specific resistances from the chest/helm that need to be made up elsewhere. Looking at trade right now, average cost would put Opus at about 35c, 5L QotF at about 25c. That's 60c for armor and chest, leaving you 60c for other pieces. Devoto's is under 10c, which would leave you 50c. Say 10c for 4 new jewels drops you to 40c. About 5c L20 added chaos damage drops to 35c. 35c might be a stretch to replace all 4 jewelry slots, but it's manageable. Your belt just needs life rolls/resistances. Look for leather/heavy belts to maximize the life roll. Either way, you can easily find a belt with 90+ life and +60 to resistances for 1 chaos or less. Rings can also be had quite cheaply. All you're looking for is Life and resistances, maybe int to help with requirements, and preferably an open prefix to craft flat chaos eventually. Again you can pretty easily find 90+ life and 60+ total resists for 1-5 chaos each. Even adding int can be kept under 10c. Amulet is a good source for DPS. I would search for life/crit multi and try to add in some resists if possible. Again, an open prefix for flat chaos crafting is good if the amulet is worth crafting on. If you dedicate about 10c to rings/belt and 25c to your amulet, you should do well enough. You should have plenty of currency to really push your build towards the end-game. You can also save some on the bow/armor if you have enough jewellers/fusings to attempt self-5-linking. |
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Considering the price difference between +2 Barrage Projectiles vs +40% Barrage Damage (14ex vs 1ex...), I think it's time to call for another boycott
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Is 40% Barrage Damage considerably less dps than +2 arrows?
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From what I understand, adding projectiles would scale all "parts" of the build (i.e. more poison applications, more applications of the flat damage, etc), whereas Barrage skill damage would increase just that - Barrage skill damage. It'll still indirectly increase the Poison damage (by increasing the hits damage), but that's not the same thing.
No idea how the numbers work out, but my guess would be projectiles are ~1.5-2x more of a gain. But +40% damage should still be very good. Still, I don't think the price warrants the benefit. Literally everything in the game is doable without an enchant, as proven by several people here. Wouldn't drop 15ex on it even if I had them Last edited by M4RED#0833 on Dec 21, 2016, 1:22:53 PM
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" Many thing affect the overall increase, but +2 should be approximately a 20%-30% DPS boost, depending on other sources of additional arrows. Looking at the OP's tooltips, his 6L Barrage damage was ~12k. That's per arrow. At 9 arrows, assuming all hit, that's 108k DPS. Add two more arrows for 11, you're at 132k DPS. The 40% is additive with all other sources of increased damage (projectile, area, etc). If you have Reach and a +1 Drillneck, you can get by without the +2 enchant, but it's definitely a lot stronger than the 40% increased. Last edited by nEgativezEro89#1596 on Dec 21, 2016, 2:21:58 PM
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My tooltip goes from 10.3k to 11.1k by swapping a random Devoto's with a +40% Barrage Devoto's. 6L, in hideout (no charges), buffed and with Golem up. That's a ~7% increase on the tooltip.
Assuming my tooltip would be the same 10.3k if I had a +2 proj helm (and it should be, right?), and I was only going from 9 arrows (92.7k DPS) to 11 arrows (113.3k DPS), the increase would end up being ~22%. The difference in price, though, is 1500% ;D |
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" If you re-read my post, you'll notice I never said anything about the price-difference being worth it for +2. :p Definitely more cost-effective for the damage enchant. I ran Essence league with the 40% damage enchantment and was perfectly fine with that. |
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hey could someone help me with a deadeye/raider tree for this build? Going crit as well, im just wondering if I will have to invest more heavily into crit on the tree as either of those, and will damage be that much lower? I dont plan to do guardians or shaper, just want to map fast.
I was thinking of going opus as a weapon, since reach is quite expensive. |
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