3.2.2c Patch Notes

Idk but it seems to be a pretty alarming trend that is only getting worse.

Release untested, broken content, then spend 2 and a half months trying to fix it, then it ends still broken.

Call me crazy but that sounds like a pretty fkng terrible way to releaae new content. I could see if GGG was some small time indie developer desperate for cash to get things off the ground but PoE has been in the top 10 of every major online gaming list for a few years now and their players are very loyal.

Almost everyone I see in the forums has a dozen supporter tags and the swag you see people with in game on a regular basis tells you they spend alot. Even GGG themselves releases statements bragging about the last mtx cancer grab bag being their best seller to date, which was just last month so dont tell me they cant afford to test content and have working leagues.

This is flat out greed, they are just rushing crap out the door to make more money on supporter packs, if you can even call them supporter packs at this point. They have perverted them to such an extent I feel like im playing Neverwinter when I see them.

Hopefully 3.3 is a drastic improvement or ill be moving on. Also, if the amount of content currently gated behind RNG isnt addressed in a major way theres going to be alot of people on the way out. I took a character to 86 and 89 on this trash league, I did not see a single spirit beast. During the abyss league playing every day I went the entire league with less then 30 liches and no double socket ID challenge, and lets not forget the main story, 4 months later I still dont have my last memory fragment.

This isnt random reddit whining, these are real problems and something needs to change.
So if you kill a legendary or rare beast along with a few dozen other beast in one place and when you try to do Necro net I always resurrect a few other white shitty beast before I resurrect wanted legendary/rare beast.
It's logical when I use necromancer net that I want to capture dead legendary/rare beast so if I click with necro net on a pile of dead beast I should ALWAYS capture leg/rare beast.
I am wasting a lot of necro nets before I capture wanted legen/rare best.
Pls fix that.
TY
"
ikrst wrote:
So if you kill a legendary or rare beast along with a few dozen other beast in one place and when you try to do Necro net I always resurrect a few other white shitty beast before I resurrect wanted legendary/rare beast.
It's logical when I use necromancer net that I want to capture dead legendary/rare beast so if I click with necro net on a pile of dead beast I should ALWAYS capture leg/rare beast.
I am wasting a lot of necro nets before I capture wanted legen/rare best.
Pls fix that.
TY


Use corpse targeting? Googling that issue would have solved it in 10 seconds but better cry on the forum about it...

Though I'm quite unhappy that there is still no fix for removing captured beasts from the bestiary besides using the orb or recipes. Either introduce a delete/kill button or remove the cap, at least for anything below red.

Last edited by Jagaimo on Apr 16, 2018, 6:25:35 AM
"
Jagaimo wrote:
"
ikrst wrote:
So if you kill a legendary or rare beast along with a few dozen other beast in one place and when you try to do Necro net I always resurrect a few other white shitty beast before I resurrect wanted legendary/rare beast.
It's logical when I use necromancer net that I want to capture dead legendary/rare beast so if I click with necro net on a pile of dead beast I should ALWAYS capture leg/rare beast.
I am wasting a lot of necro nets before I capture wanted legen/rare best.
Pls fix that.
TY


Use corpse targeting? Googling that issue would have solved it in 10 seconds but better cry on the forum about it...

Though I'm quite unhappy that there is still no fix for removing captured beasts from the bestiary besides using the orb or recipes. Either introduce a delete/kill button or remove the cap, at least for anything below red.



Didn't know that this option existed. I am casual player and don't have time for researching for every little inconvenience I encounter in the game, and there are a lot of them. And I am not crying I just asked GGG to make use of necro net more convenient. It would be nice not to browse between two dozen of beast to find real one.
Anyway, ty for pointing use of corpse targeting.
"
Jagaimo wrote:
"
ikrst wrote:
So if you kill a legendary or rare beast along with a few dozen other beast in one place and when you try to do Necro net I always resurrect a few other white shitty beast before I resurrect wanted legendary/rare beast.
It's logical when I use necromancer net that I want to capture dead legendary/rare beast so if I click with necro net on a pile of dead beast I should ALWAYS capture leg/rare beast.
I am wasting a lot of necro nets before I capture wanted legen/rare best.
Pls fix that.
TY


Use corpse targeting? Googling that issue would have solved it in 10 seconds but better cry on the forum about it...

Though I'm quite unhappy that there is still no fix for removing captured beasts from the bestiary besides using the orb or recipes. Either introduce a delete/kill button or remove the cap, at least for anything below red.




This! When the league started and we didn´t have the info about beast storage limits I caught some random shit here and there and it piled up. Had to spend a lot of time removing "stupid beasts" to free storage. Additionally the amount of shit you can craft is overwhelming and the "good stuff" is so rare it´s not pretty engaging. I personally hunt this cat boss thingy for ages now and can´t find the bugger. I mean, it´s a league mechanic right? It should not be like perandus manor or alike. Same with the beasts you need to complete the challenges. Kanor Windmaker(?) can only spawn as an Invasion boss afaik or when you chain spam atziri fragments. I mean, why on earth are these "beasts" included? I like grinding stuff but this kind of grind is just irritating.
"
Redblade wrote:

The problem will repeat, regardless of whether the league lasts 2 or 3 months. Even 3 months is still not enough time to develop something good and without bug's. But now it will be even worse, as new league will still struggle with horrible problems from pokemon league (it is sure, it will be added to the core game) and new problems will appear as a result of another unprepared league. In summary: (Not)Like trouble? What about the double? :P So we can expect pokemon horror combined with completely new bug's, all this flooded with nets of all kinds, dropped instead maps and currency.


Ok, so what's your solution or do you just want to complain?[/quote]
Solution would be simple. Instead of developing something “new” GGG could mix leagues with some added content with “legacy” leagues. So after pokemon league we should have such legacy league with “leaguestones” from all previous leagues. This way everybody will have opportunity to have what they want, even pokemon league fans. In the meantime developers should work about something new and after league they can decide, if the pokemon content is really worth to add to the core game (based on "pokemon leaguestone" popularity).

Also, outdated content should be completely removed. Like spirits, which can possess monster or uniques, outdated to utter usefulness. This also applies to outdated questlines. Hello, pale court. Reach of the council is perfect example. Decent weapon in the past, now turned into crappiest crap. So this (and similiar) questline should be removed or buffed enough to be worth to do for loot, not for challenge only. Then there is a “lab”, complete nonsense. But ok, it will not be fixed, as apparently it is GGG’s lovely honey bunny, but at least they should remove moronic “offering to the godess”, which should be obtained every time.

And last but most important – retarded trade system. Yes, I know, it works like advertisement, players have to “interact” to see some "marvelous futures" in other players hideouts but AH should be added at least in case of maps, currency and items listed up to 10c. It is logical, as the currency market is and always will be dominated by bot's that do not decorate hideout’s, and when it comes to maps, players are still so pissed off trying to buy them that they do not pay attention to anything, they just want to buy and go as fast as possible.

Unfortunately, we will receive nothing of these, as it seems that the power in the company has been taken over by specialists in cheap marketing, with an inherent excel form, who have never played any game, but they think they know how to make money on this business. And it will end as always, the game will die because of the outflow of players before someone comes up with the idea of getting rid of excel masters and cheap psychological licks.
Still no fix for the Life / ES recovery stat in defence tab ?
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
Please give us a better overview of how many beasts are in our menagerie, what they are good for and a quick button to remove them. Especially highlight the rare property of the beast better. I don't accidentally want to waste a beast, which is required for a rare recipe if I could just catch any of that type in the wild.
"
Robimau wrote:
Fix DC's =

On Log firist Time = DC

Go to HO = DC

Go to Arena = DC

Go to Others HO = DC

Making maps in Acts, go to Citys = DC

Make map go to HO = DC





That will be a Great Path !




+1
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
Ugh, I really hope this league doesn't become standard. Nets are annoying. Red beasts are too rare. Can't discard beasts when they start clogging up your menagerie, because let's face it, only a handful of recipes are actually useful.

I had fun at first but now that my ocd has REALLY kicked in I can't just relax and have fun.
Are vorici quests fun? hell no. So, naturally vorici league would not be either.

but instead of 8 seconds at low health being the most annoying of the quests, it's the entire game.
grab stupid inventory clogging nets, use them with a hotkey that would have better use being for one of my main skills instead, get them to low life (hopefully without killing them first) and you now have 3 seconds to kill them. Yay?
Last edited by Momopooka on Apr 16, 2018, 8:08:02 AM

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