[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly

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dado_hd wrote:
This build is uber elder viable? Has anyone tried to do it?
i complete the entire game 159/159 with blade vortex ultra regen. Now i want build for fast uber elder kill.

Thanks to anyone who will answer


I´m farming uberelder with this. Did around 20 runs so far, never failed a portal-set.

So, yes it is absolutely UE viable -> I started farming uberelder with 5.5k life -> now I´ve 6.2k life and it is quite easy, but I always die 1 time in the last phase, but it is due to my bad movement...

nothing shady with this build at uberelder fight.
It plays as any other ranged build during fight ==>> run clockwise in circles at the edge of the arena and cast your totems near the bosses (close range) all the time, when you can to have your power/endurance charges up. spawn the shaper bubbles in the middle and try to stack them. If you need, take a second life flask (besides blood of the karui) with you (instant heal) for your onlsaught flask. use phase run or quartz flask to don´t get stuck on the elder portals whilst running in circles. Have a flask for immune to chill & freeze (elder slow curse).

The fight has 4 phases (elder and shaper will take 25% damage each phase). You deal the 25% damage really quick, then the bosses will enter an invurnerable phase and start casting monsters and other stuff. You see when they have the invulnerable phase (shaper and elder have a purple shield arund them). If one boss lost already 25% in a phase, focus the other boss.

I would say, every totem build -> or even every ranged char has the same playstyle at uberelder..

Cheers
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Suxage wrote:
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zeinebr wrote:
Hi, im doing this build now, but my damage is very low compared to your pastebin, i have good items i think, what im doing wrong?

My characters are public, check my tree and items please :D



Personally, I would suggest getting your Berserking notable first. Attack speed is a huge damage boost for this build.
Also try to get a jewel with 2 attack speed mods on it for similar reasons.

Other than that, your build looks fine. If you are comparing your tooltip dps from in-game to the PoB damage numbers its always gonna look low, since the game doesnt factor in a lot of things when calculating your tooltip dps.

Right now im sitting somewhere around 48k tooltip dps in game (in town), and im obliterating just about anything.



Ty for the comments, i will try to get more gem lvl and attack speed, atm im going to bersek node , after this gonna catch some jewells sockets.
'Born in the Shadows, like te ascendancy~*'
My first ever shaper kill! And even did it deathless! It was so damn fast, made the fight really easy actually. Next stop, uber elder!
Hello,

Just started working on this build yesterday so it's in its very early stages of the game, but I'm having problems with curse on hit setup.

I've never run curse on hit with an ancestral bond build so am unfamiliar with how the non-totem attacks still work. But when I attack with frenzy, nothing happens. 5 projectiles fly out, but no curse is applied.

Is there anything else that needs to happen for it to actually apply flamability?

Thanks in advance,

Jazz
If you are infinitely rich you could get a 6 link sol, socket phase run in it, and run blink arrow in a single off slot, allowing you to add a flame golem to your sockets for that sweet sweet 1.5% dps increase while it's alive.


...Just saying.
How would scion perform with this build? i only loose 1 totem and can take slayer asc vor overleech and more defence. 2 meeks and unnatural instinct in the middle give 28 attackspeed on top.

what do u think guidewriter?
Thx
Last edited by Spirc#3433 on Oct 8, 2018, 4:01:04 PM
Thanks OP for writing the guide. Been waiting for this damn moment for very long time! & i like weird shit like Ele hit totem lol. Dont mind if you can check my equipment and suggest me what to upgrade next? My current mouse over deeps 72k, damn you mouse over deeps it's over 200k. Hope i can hit at least 150K then i can stop haha.
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IFORGOTMYICNO wrote:
Thanks OP for writing the guide. Been waiting for this damn moment for very long time! & i like weird shit like Ele hit totem lol. Dont mind if you can check my equipment and suggest me what to upgrade next? My current mouse over deeps 72k, damn you mouse over deeps it's over 200k. Hope i can hit at least 150K then i can stop haha.


Check it in the battle when Pursuit of Faith proc and you have charges and vaal haste.
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tombo wrote:
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IFORGOTMYICNO wrote:
Thanks OP for writing the guide. Been waiting for this damn moment for very long time! & i like weird shit like Ele hit totem lol. Dont mind if you can check my equipment and suggest me what to upgrade next? My current mouse over deeps 72k, damn you mouse over deeps it's over 200k. Hope i can hit at least 150K then i can stop haha.


Check it in the battle when Pursuit of Faith proc and you have charges and vaal haste.


Oh that's how OP get his mouse over Deeps? Mine was only with haste aura. Haven proc the ascendacy / onslaught flask / blood rage & vaal haste.
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KohlrabiKind wrote:

So i've experimented a bit with the tree and changed the whole thing defensive wise to mom+life regen+armor (The Ascendancy points remained as they were so no changes there), while the damage seemed to stay the same overall i feel now much more robust at least trash mobs don't pose a threat after all, of course it's not a tank build but i feel like my EHP skyrocketed through the roof in comparison with the dodge version since the change.

650 life regen 520 mana regen (40% Damage from Mana) which translates into ~1200 regeneration, plus 14k armor on top (at level 92), i'd say these are great stats for a ranged char.

Especially the armor and endurance changes combination scales much better with each other than endurance charges with dodge since you'll extend your already existing physical reduction "on top" with the phys reduction.

The problem i had with the dodge version is that you'll get regularly into cooldown locks where neither flasks nor defensive skills are available and if your existing and static dodge fails then you're dead if you're not able to kite which is additionally way more often the case in the delve than in maps.


Can you post your changed tree?
It sounds nice and I think it could be a good addition to the thread (and maybe even to OP's build on the front page).

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