[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
" Hi, your gear is really good! Here's what I will suggest for you 1. Corrupted Quill Rain with 18% Increased Critical Strike Implicit This Increased Critical Chance is different from those we get from other sources like Passive Tree and Equipment Affix. It is applied to the base Crit of the Bow which in turn, is then multiplied with the Increased Critical Strike we get from other sources, which means, everyone's favourite Big DPS gains :) *You might want to take note of "Point 3" below before rolling the sockets. 2. Awakened Elemental Damage With Attacks Support to replace your non-awaken version. 3. Awakened Curse on Hit(ACOH) Support to replace your non-awaken version. If you manage to get a level 5 ACOH which enables an additional Curse, you can check the Double Curse Gem setup under "04 Possible Gem Setup" in my writeup. 4. Switching the belt to a Stygian Vise will provide an Abyss Jewel slot. Here's what we look for in Abyss Jewels
Others
Ideal Rare Abyss Jewel for our build
2 Prefix from below - Adds (16–18) to (27–32) Fire Damage to Bow Attacks - (Defensive option) +(101–180) to Evasion Rating - (Defensive option) +(36–40) to maximum Life 2 Suffix from below - +(9–12)% to Global Critical Strike Multiplier - +(3–5)% increased Attack Speed - +(121–240) to Accuracy Rating Suffixes provide more compared to the Prefixes(Except Life) in Abyss Jewels base on the available options so focus on them more. Below are Lower value upgrades, in terms of DPS gained over currency spent so don't prioritize them, get them only if you can't get other upgrades. 5. 21/23 Elemental hit. A bit of DPS increase, not as significant as jumping from level 20 to level 21. 6. Kaom's Heart with high %Increased Fire Damage plus high %Increased Damage corrupted implicit. This is a costly item for the DPS increase it provides. I would highly recommend getting +4 Frostferno before getting this due to it's price. " Hi, I actually had that jewel in mind to put in an FAQ section on what are the possible sources we can look for for piercing, but I guess I'll just highlight it in the Gear Changes section for now. Didn't include it originally because the stat on the jewel wasn't too impressive to occupy a single jewel slot which we don't have a lot of, only 2 after after deducting off the 3 unique jewels we use. Cheers My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide https://www.pathofexile.com/forum/view-thread/3005581 Last edited by Vei#5870 on Mar 31, 2020, 1:04:56 AM
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btw this build is so absurd I recommend to grab Haste/Vaal Haste and the Fleetfoot nearby. Unless you are already doing high tier content where you desperately need something like +100hp or 3% dps just do it and run maps / level through altas.
Dash + Second wind as well I also got a cluster with Sentries (obv) but as a second notable I went for Ancestral Reach for utility (+25% placement range, +25% damage, +25% placement speed) Last edited by etofok#0728 on Mar 31, 2020, 4:14:27 AM
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btw anyone investigated into Sign of Purpose (Enemies take 10% increased damage per brand attachment; +1 Brand). I never played Brands so I don't know how it works, but 2 brands attached is ~20% more damage if I read that correctly.
Obviously we are super short on gem slots but just to entertain that idea maybe there is something to it |
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" From wiki: " |
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yes, I mean we can have a brand on a boss for +10% more damage but I guess that'd be too clunky to manage.
I'm eyeballing some MoM things right now. Right now I have Flesh and Stone for some defences but MoM would be better and it's not that far away on the tree. If I have 800~ unreserved mana that's free real estate© |
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Okay so MoM is calculated like that: 0.3/0.7 -> 42% EHP increase, with the Hierophant ascendancy we get 0.4/0.6 -> 66% EHP increase (if you have enough mana - we don't)
So I was playing with the MoM keystone and this is what I came up with: https://pastebin.com/bqSmPwFE on my character, same gear and everything, I get about ~12-14% more EHP and ~5% more dps with double curse. Downside is the lack of Dodge and Spell dodge. Also the skill tree progression would be much more straightforward because you go for the totems, then MoM and just fill out accordingly. So that's that. I think there is something to it and probably with some gear swaps it's possible to improve. I never played MoM myself so I don't know the gear well. Overall my conclusion is to grab the 10% MoM ascendancy as it provides with 11% more EHP. |
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Don't know why more defences needed.
https://www.youtube.com/watch?v=jjdTYxWu3PE&feature=youtu.be That's how I play o) Only 2-3 half hp hits and no vaal Grace used, boss and conqueror - ~no damage. Just place turrets and leave the area o) " Also tested in POB Chin Sol and Point Blanks. Thats close to truth. I am trying to place turrets inside packs so they tank for me - that's how my playstyle has evolved with this build. Ofcourse turrets hits mobs offscreen anyway, but losing 15% at edge of the screen is not as bad as gaining 80% within 20 tiles range. Going to buy and test Chin Sol with point blank o) About MoM: I value dodge and spell dodge much much more. 40% chance to dodge equals 40% less damage from hits*. For ease of calculations lets take 50% - it is equal to +100% ehp*. +100%, Carl. And with MoM you can't pop one life flask and get full HP back. And 1% HP regen per turret will give you less with MoM. And staying in slowing poop kills you, because you have no mana for your dash/blink o) * - ofcourse dodge is not same thing as EHP because of oneshots. But oneshots works both ways - you may dodge oneshot that is able to kill you with higher EHP. |
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Played about 10 maps with Chin Sol - died twice and had many close moments. Damage is higher for sure, if boss within 20 tiles from turrets. But! Quality of clearing is inaccessible for me. With much lower attack speed turrets starts to shoot way later, slower change targets and with lower projectile speed packs in front of me are alive.
So Quill Rain + Point Blank keystone is my choice for now. For one point it is totally worth it. |
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I have been playing this build for a long time. With the multiple nerfs along the way, this build was butchered a lot. This is the first league I feel the build is strong again.
I do not follow anyone else's build posted or even the OP. I have made a lot of changes to make it mine. I do not consider it better or worse than any other post. It is just mine & I like it. My profile is open, you are welcome to look. I am still missing some key pieces. I need the double corruption on the helm as well as a decent second ring. My Combustion is still not 21/20 so there are opportunities for improvement and my Awakened Elemental Damage with Attacks is not maxed. I tried Simulacrum but only got to level 19. I tried Sirus but died which was my fault, I am still trying to learn the encounter not to mention the made it a lot harder IGN: TheUnknownDelirium Videos Esh's Domain https://www.youtube.com/watch?v=X9wRx5lLzEw Xoph's Domain https://www.youtube.com/watch?v=EMSgEaPxZ00 Tul's Domain https://www.youtube.com/watch?v=0VVXepyqHos Uul-Netol's Domain https://www.youtube.com/watch?v=VpWSu8nT168 Chayula's Domain https://www.youtube.com/watch?v=4OCpUT-JjBE The Elder https://www.youtube.com/watch?v=rDZBSwKPu60 The Shaper https://www.youtube.com/watch?v=K-rcA_kAGKE T11 Strand Map with 100% Delirium + Twin Bosses https://www.youtube.com/watch?v=nSDVJ13-yE8 I am not Anti-Social, I am just selective on whom I wish to be social with.
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Hi, thanks again for the build.
I've made a few improvments ( quiver, boots, gloves, belt ) Now I have 5.5 k HP and Im running t-11 t-14. The clearspeed is good, even in Delirium. However, I realy start to struggle vs boss. I think my damage are not high enough and I get sometimes 1 shot. I got arround 5 ex to spend ( Yes I'm a fitly casual and poor ) what should I get first ? I know my rings are not good, but if I remove one I've got no resist, if I remove the other, not enough dex... " |
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