General Gem Discussion
Is the Ballista Totem Support's duration not being affected by increased skill duration working as intended?
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Boring new skills for 3.10 that dont add anything to the game.
Even a milk carton falling over is more interesting. Wake me up when something for melee comes out. GGG refuses to buff Melee and gives every surivability tool to Spell/Ranged/Minion Builds because they dont play the game or at least melee themself.
[Removed by Support] -The Truth |
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Can you add Kinetic Bold thread/post, so I can give my kinetic feedback?
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GGG, where the heck are posts for new gems?
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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1,5 month later... still no recent gems added.
Do you even still care about feedback at this point? Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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i love you GGG for the great work again !
the new skills are very fun to play (generals cry and earth ehattering is in so cool idea and give me a lot ways to building), the chieftain feels like an monster , the rework is realy amazing. finaly 2 handed melee is strong, smooth and feels like an big boy. thanks for it ! have fun in harvest all. Last edited by chrisbasaki#7760 on Jun 20, 2020, 5:43:38 PM
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It would be lovely if the effects of gem quality were visible on a gem's in-game tooltip.
There's a few gems (Vaal Earthquake, for example) that show additional text (ailment help, in the case of Vaal EQ) when you hold ALT over the gem, that would be a great place to display it. Saves players the trip to POEDB or the wiki to look them up. |
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Revert static strike changes introduced during harvest, you know since you clearly regret everything about harvest, and if you don't also regret this change you clearly haven't asked anybody who actually was once acquainted with static strike how they felt about the recent changes.
I did, and they regret trusting you with your own game now. |
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general feedback:
The green support gems seemed less helpful than the other colors, for doing a mono build. As I'm new, I tried to keep things simple for my first chars; I first did a marauder (2hand hammer), and after trying some stuff, I settled on using only red gems to keep things simple. Then I tried a summoner witch with all blue gems; then a bow ranger with all green gems. For the ranger the support gems didn't improve the overall damage output much; no matter which gem I used it'd only increase the damage output by 10-13% percent even for the best of them. Whereas for the marauder and witch, there were plenty of good gem options which would often add 30% more damage or thereabouts. This meant a huge difference in how valuable it was to have more linked sockets. One possible factor is that if you pickup the pierce passives in the skill tree, then the gems for chain and fork become largely useless. And that passive is so useful it seemed largely better anyways. It's not like those gems can truly multiply damage anyways versus a single target, as there's still the each enemy can only be hit by one arrow from the volley effect. Another factor may be that as I focused the passive tree on things which gave "damage with bow" or "projectile damage", and the bows often do best with a mix of damage types, that using the gems which focus on specific types of damage like physical don't actually help much. |
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