General Gem Discussion
Not technically a gem but… Focus.
I'd never sacrifice a suffix on an item or a button on skillbar for such unrewarding and clunky mechanics. But it can be fixed easily, just swap the cooldown and duration values. Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Feb 25, 2021, 4:55:48 AM
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Lightning strike should be change into a spear skill that throws your spear and chain a certain amount of times. That would be cool as hell. The Gáe Bolg, a cursed spear similar effect.
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I would like to suggest that utility skills every architype uses to have the "spells" tag removed so cast speed isn't individually favored.
Cast speed applies to curses, marks, exposure skills, auras, heralds, most utility skills (frost wall, void sphere). Vaal Grace, Molten Shell & Vaal Molten Shell, decoy totem. Even Banners are spells which really annoys me from a lore perspective. Has any thought been put into having these be "action speed" only instead of "cast speed" and adjust their "cast/action speed" accordingly? Thank You! |
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It is getting annoying seeing the vast majority of new skills for the past few leagues be spells.
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hello i just tested a raise zombie gem and think it could be good if the upgrade for it would allow for more minions because it would be fun with a little nerf like removing the aoe and making them a little weaker so plz notice this
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" The passive tree has increased number of Zombies you can spawn, as well as certain level thresholds on the skill itself giving increased numbers of Zombies you can summon. There are many item mods and unique items that increase the amount of minions you can spawn. Take a look at the Witch forum and look for a Zombiemancer guide. Last edited by Subxeno#6089 on Apr 14, 2021, 5:41:18 AM
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For the love of all that is dirty can we please get a Ground Slam MTX, One that Crates Waves of light or holographic textures, Please any thing is better than spiky hell.
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How will chain and fork interact with the "eye" of Eye of Winter?
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spectral helix does not spin when splitted by sniper's mark. Is this intentional?
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Storm Rain feedback
I did some testing on standard with a raider setup. I decided not to go trap or mines since I figured I would get 100 arrows out soon enough anyway. Well I did (I think? because I tried looking for an indication but there were none). This isn't the main issue though. The damage for it doesn't even remotely scale well enough. Only until I slammed in a 6L legacy reach of the council + triple legacy Taste of hate/Atz Promise/Wise oak and awakened gems+old jewels I could do ok vs fully watchstoned T16 mobs with 0 delirious. Vs the bosses though I ended up fighting for like 5 minutes LUL. So I thought. Hmm this is strange. I am running flat added lightning damage through arcane cloak/sigil and I am getting the whole screen filled with blue lightning(I kid you not, this skill fills up the screen with some blue lightning that needs to come with an epilepsy warning tag). I even squeezed in point blank and stood on top of the bosses for the full 5 minutes and did my combos. I felt something was wrong and did a swap to ligthning arrow with exact same links(even if that is very suboptimal for lightning arrow). Guess what? The mobs melted. The bosses even went down at a half decent rate. Issues for storm rain: 1. zdps vs bosses with EO flat damage+mana scaling (I mean actual zdps). Even LA does 10x more damage with suboptimal gem links. 2. projectiles spread out too much even if I try luring the boss/bosses into a corner while aiming at my feet, so even if you get out 100 arrows you end up missing with most. 3. I asked around on standard and noone had figured out how to scale it to a useful level. So the question becomes: Is this intended to be a clear skill supplementing other means of damage? If so, currently the skill is also strictly worse than most if not all bow skills at that job. 4. Did whoever designed this skill stare at the screen for longer than a couple minutes at a time with 100 projectiles (400 beams) in the ground? I dare them to try it without getting a splitting headache :) 5. Survivability wise the mana/mom approach makes you almost invurnerable. With so many attack hits you can spec vaal pact and top it off with some life on hit and face tank just about anything in the game. So that left me thinking. This skill must have been tested end game with an aura bot to boost the damage. I appreciate the effort in making a different kind of skill but we didn't need another vaal spark (both visually and non-aurastacker damage). I suggest a redesign(max 10% of current projectiles) and a 10x damage increase (from current 100 projectile damage staus) :) Thanks for reading Last edited by arknath#4740 on Jul 24, 2021, 6:45:49 PM
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