Cyclone
Only read first and last patch, so sorry if this question was already answered.
Are you able to block while spinning? | |
"Yeah you can block while spinning. |
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Just came back to poe, this skill +new patch any viable builds? is the skill worth it?
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Dual wielding is useless with cyclone... There is a very small difference in DPS between dual wielding and one hand (in my case 2,3k and 2,45k, both weapons, which I use have similar DPS). When I wear a shield i get a lot of def, hp, resistances, block... Dual wield provides only a little more damage, small block chance and sometimes resists. Just make dual wield bonus like in cleave and everybody will be happy ;p I hope you will do something with that in near future.
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"for cyclone, the damage is the same for 1-h and dual. doal just attacks faster by 10% ontop of any other boosts. the "downside" to that is that the two weapons needs to be pretty close to same damage for the dps to be "correct". still gget block chance with shield or dual wield, just somewhat less in dualwield (15% base instead of 26 average base between all shield types). 2h gets slightly more range and typically more damage but no block defense. edit: oops i just sent this thread to it's 100th's page . _ .;;; Last edited by soul4hdwn#0698 on Jun 10, 2013, 12:22:15 PM
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Suggestion to reduce desycn:- 1. Making "Attack in place" key re-sycn when pressed. 2. Making "Attack in place" key to break-off while spinning. In theory, the combination above should work. It resolve paritially the de-sycn and the ability to break off the attack which so many is requesting. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
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This skill is basically a desync on command button, with a ridiculous mana cost.
Seriously, why is its mana cost 4 times any other melee skill? Even a 4l cyclone is completely unusable without some serious mana investment, and the skill isn't even good enough to be worth it. |
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Mark,
can you please clarify by how much were the weapon ranges increased in 0.11? I remember before one-handed weapons were range 4, and two-handed range 5. Thanks! Immortal King WW Marauder build:
http://www.pathofexile.com/forum/view-thread/348782/page/1 ign: Peresvet |
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want buff Cyclone for dual-wield !!!
example: deal 2 strike of each hand per spin if dual-wielded (but so many strikes may be reason of lags) example2: +100% physical damage when dual-wielded IGN: Enimis
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With .11 patch I was all excited to dust off my Cyclone marauder and try a radical Staff build using Cyclone with Splash and other damage boosting goodies. I had found some excellent high DPS Staffs with my LA Shadow (range toons are soooooo much better...but that is another forum). One was 300-400 mainly physical damage and the other 200-300 but with additional tri-elemental bonuses to push it to 320-430. And with all the bonuses to the staff nodes I thought, hell lets make a radical Cyclone Marauder with the full respec.
Level 70 Marauder. OK so after respec my resists are still 75 across the board, HP's dropped below 3500 but my Cyclone DPS shows around 1600 with auras up (pretty close for either staff). Now with 37% block thru nodes and staff bonuses, and 14% life steal and nearly 60 life per hit I am in sweet spot. So into docks I go.... And first mob of dragons kill me. Ok maybe my fault. Cocky, overconfident. Next group of archer skeles I go slower. NO...I go real slow. Back and forth, back and forth, health potion, health potion, granite flask, back and forth. It took forever. WTF????? Next mob of dragons and I die again. Rage quit. LA shadow you are my friend again. Back to the shelf with you Cyclone Marauder. |
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