[3.21] 🌿Ultimate Claw Poison Pathfinder - Untouchable Viper - Molten Strike update by FEL

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eris_is_free wrote:
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blastinMot wrote:

You could proceed by getting items with proper life rolls (70+). Items with 30 life are not enough in T14 maps.
Next up are the Wasp Nests - yes they can work in red maps. But stuff like Conquerers take ages to kill and after your flasks are empty and both molten shells are gone, the fights get a lot harder.


I appreciate the direction. Working on that upgrading that amulet.

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TorsteinTheFallen wrote:

Could you record just your next conqueror fight so i can see whats going on?

Here's the video: https://vimeo.com/502044196

I died once on this conqueror. I think I'll try to take MS off movement key. I think just record myself has made me less lazy. Any other thoughts and suggestions are welcomed.


This was pain to watch xD but now i can see the whole picture.

So, first off your damage is terrible. I appreciate the effort but 5L ain't cut it in the red tier with Wasps Nest claws.
Either go to lower tier and farm up 6L Perfect Form or buy Rare corrupted garbo 6L with some life and res for 10c. Damage makes a lot of difference.

Second, by putting MS on your move key you basically start the fight without it (it expires). Do it manually.

I hope you've swapped Ancestral Call for Melee Phys for that fight??
If not do it next time.

How to manage the fight
dont panic!
-come to him
-spread totems around him, so he doesnt kill them when he strikes you
fight is starting
-blood rage
-pop 1 round of flasks
-activate molten shell (on unleveled gems it should last 5 second, 8 on leveled + %)
-he can't kill you while under MS so keep stacking poisons

MS expires
-again totems
-pop 2nd round of flasks and activate Vaal MS (it lasts over 10s)
-blood rage if it stopped

This should be plenty of time to kill it EASILY.

Your damage is lacking a lot. So you have to get 6L to push.

While using Wasps Nest your accuracy is fine (they have it), and additional acc on rings is required only for rare claws.
So buy rare items with as much life you can find. 30 life on items is for t1 maps. Just simple 70+ life ring + resistances for now.

Also using Viper Strike only for boss fights can be easier because it has very long duration and you will deal more damage while he moves around (poisons wont expire).

REMOVE VICIOUS PROJECTILES FROM HERALD OF AGONY thats why you have mana problems!

ps

(vaal) molten shell gem doesn't need to be above lvl 10-15. It just requires a lot more Str attribute but doesn't do much. So lower the gem level.
Last edited by TorsteinTheFallen#1295 on Jan 19, 2021, 2:16:59 AM
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eris_is_free wrote:
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blastinMot wrote:

You could proceed by getting items with proper life rolls (70+). Items with 30 life are not enough in T14 maps.
Next up are the Wasp Nests - yes they can work in red maps. But stuff like Conquerers take ages to kill and after your flasks are empty and both molten shells are gone, the fights get a lot harder.


I appreciate the direction. Working on that upgrading that amulet.

"
TorsteinTheFallen wrote:

Could you record just your next conqueror fight so i can see whats going on?

Here's the video: https://vimeo.com/502044196

I died once on this conqueror. I think I'll try to take MS off movement key. I think just recording myself has made me less lazy. Any other thoughts and suggestions are welcomed.


Damn dude that really looks sad. I guess as op said, you should get a 6L.
I'm playing VG on a 6L and conquerors die very easily. Only one I have problems with is the ice one. She can deal quite a lot of burst damage if you don't watch out. For Al Hezim I use a poison immunity flask and Soul of Shakari.
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eris_is_free wrote:
"
blastinMot wrote:

You could proceed by getting items with proper life rolls (70+). Items with 30 life are not enough in T14 maps.
Next up are the Wasp Nests - yes they can work in red maps. But stuff like Conquerers take ages to kill and after your flasks are empty and both molten shells are gone, the fights get a lot harder.


I appreciate the direction. Working on that upgrading that amulet.

"
TorsteinTheFallen wrote:

Could you record just your next conqueror fight so i can see whats going on?

Here's the video: https://vimeo.com/502044196

I died once on this conqueror. I think I'll try to take MS off movement key. I think just recording myself has made me less lazy. Any other thoughts and suggestions are welcomed.


I suggest that you move towards getting full block. Switch Coralito's for a high roll Rumi's. Swap out some nodes to get to full block. You can take a look at my tree for example.

Getting blind might be a good idea too. I only have 5% on an abyss jewel, that's probably not enough. I might grab the blind notable after getting a Thread of hope to get phase acro.
Thanks for all the great feedback. Going to work on it and check back in with you all!
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Lunethzz wrote:
In the skillgem link spoiler you refer to melee physical support in the pestillence variant. Why would we not pick unbound ailments?

edit: PoB says unbound ailments gives 19% more DoT dmg than melee phys.. So why would we take melee phys?


Bumping
I invested quite a bit now, but even after annointing tribal fury and getting true damage links for 6L the damage feels kinda meh in t14+ maps. I know it will probably skyrocket with elder imperial claw, but i wasted already 6ex making one, so that's it for now. With the current investent in EQ bleed glad i would be doing high maps easily. I think i was already over 1m dps in POB, but it feels way less in higher maps. I know it's for 15 stacks, but still.

So i am kinda torn, the build is fun, feels tanky and fast. but suffers really from degen dmg sometimes. bosses don't melt that fast at t14+. wish i was lucky with the imperial claw craft. all i got was ONLY the elder poison mod few times without speed OR chaos dmg. kinda frustrating after spending 4ex in fossils. imperial claw was like 150 chaos at that time.

Annointing tribal fury and getting that 6th damage support gem was the safest dps increase, don't know what should i upgrade next. kinda don't want to be gambling on imperial claw again..

Last edited by frgntz#5389 on Jan 19, 2021, 4:35:33 AM
Pretty good rolls for Pestilente :) And not to many chromes, but here's start the fusing project :( (Bless me Rng-jesus)

Prepared to make the switch :


EDIT : BTW, crafting the claws, does it mather if I use Metallic + Shuddering + Aberrant(instead of Corroded)(the price is pretty different on these two).
-Nerf
Last edited by robin_nerf#4957 on Jan 19, 2021, 5:43:24 AM
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robin_nerf wrote:


EDIT : BTW, crafting the claws, does it mather if I use Metallic + Shuddering + Aberrant(instead of Corroded)(the price is pretty different on these two).


I just crafted this claw with: metallic + aberrant + corroded + shuddering
took me 2 tries



still missing the right craft, but this doesn't matter for now
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frgntz wrote:

So i am kinda torn, the build is fun, feels tanky and fast. but suffers really from degen dmg sometimes. bosses don't melt that fast at t14+. wish i was lucky with the imperial claw craft. all i got was ONLY the elder poison mod few times without speed OR chaos dmg. kinda frustrating after spending 4ex in fossils. imperial claw was like 150 chaos at that time.

Get an "of warding" flask and your jade flask needs to be "of reflexes".
These are the two safest "more defense" options.

Regarding the claws: You have to be pretty unlucky to waste 4ex on claws (not counting the base, which is still 100C+).

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robin_nerf wrote:
EDIT : BTW, crafting the claws, does it mather if I use Metallic + Shuddering + Aberrant(instead of Corroded)(the price is pretty different on these two).

https://www.craftofexile.com/?b=11&m=fossil&f=|1|4|10|15|&i=|3|&ob=both&v=d&a=e&l=a&lg=5&bp=y&as=0&req={%22611%22:{%22l%22:83,%22g%22:1},%221753%22:{%22l%22:37,%22g%22:1},%221968%22:{%22l%22:83,%22g%22:3},%222003%22:{%22l%22:68,%22g%22:1},%222195%22:{%22l%22:20,%22g%22:3}}&bld={}&ggt=|&ccp={%22r4%22:18}

This is still the most cost efficient way of doing it.
If you leave out the corroded fossil, you will have very low chances to get the "chaos to attacks"-mod. You could get that later with an "augment chaos" harvest craft, but seeing as Harvest seems to be pretty rare and the augment chaos goes for 2ex+ at the moment, I'd suggest going with Metallic + Shuddering + Aberrant + Corroded.
Compared to earlier leagues the prime resonators are relatively cheap as well.

@ronronoa: Nice claw :)

Edit:
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Xiaobear6 wrote:
Getting blind might be a good idea too. I only have 5% on an abyss jewel, that's probably not enough. I might grab the blind notable after getting a Thread of hope to get phase acro.
Blind is usually account for by using the Witchfire Brew (Smoke Cloud).
Last edited by blastinMot#6703 on Jan 19, 2021, 6:56:58 AM
Hey there! I've been league starting the Cobra Lash variant of this build, but I reached level 82, doing second set of conqs and I seem to be struggling hard with Mana. I've had to use Clarity to even sustain on bosses and therefore I have to drop Malevolence which is a major dps loss. I might have missed it, but what, besides Clarity can I do to help the mana issue?

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